Name Set Imagefile Copies Type Sphere/Encounter Set(icon) Unique Traits Engage Cost Willpower/Threat Attack Defense Hit Points Quest Points Abilities Number Expansion Card Text Shadow Text Script Sound Aragorn Core core001 1 Hero Leadership * Dunedain. Noble. Ranger. 12 2 3 2 5 Sentinel 1 Core Set Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him. yInitialise counters/ccwhite=1 Theodred Core core002 1 Hero Leadership * Noble. Rohan. Warrior. 8 1 2 1 4 2 Core Set Response: After Theodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool. yInitialise counters/ccwhite=1 Gloin Core core003 1 Hero Leadership * Dwarf. Noble. 9 2 2 1 4 3 Core Set Response: After Gloin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered. yInitialise counters/ccwhite=1 Gimli Core core004 1 Hero Tactics * Dwarf. Noble. Warrior. 11 2 2 2 5 4 Core Set Gimli gets +1 ATK for each damage token on him. yInitialise counters/ccwhite=1 Legolas Core core005 1 Hero Tactics * Noble. Silvan. Warrior. 9 1 3 1 4 Ranged 5 Core Set Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest. yInitialise counters/ccwhite=1 Thalin Core core006 1 Hero Tactics * Dwarf. Warrior. 9 1 2 2 4 6 Core Set While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck. yInitialise counters/ccwhite=1 Eowyn Core core007 1 Hero Spirit * Noble. Rohan. 9 4 1 1 3 7 Core Set Action: Discard 1 card from your hand to give Eowyn +1 WILL until the end of the phase. This effect may be triggered by each player once each round. yInitialise counters/ccwhite=1 Eleanor Core core008 1 Hero Spirit * Gondor. Noble. 7 1 1 2 3 8 Core Set Response: Exhaust Eleanor to cancel the when revealed effects of a treachery card just revealed by the encounter deck. Then, discard that card and replace it with the next card from the encounter deck. yInitialise counters/ccwhite=1 Dunhere Core core009 1 Hero Spirit * Rohan. Warrior. 8 1 2 1 4 9 Core Set Dunhere can target enemies in the staging area when he attacks alone. When doing so, he gets +1 ATK. yInitialise counters/ccwhite=1 Denethor Core core010 1 Hero Lore * Gondor. Noble. Steward. 8 1 1 3 3 10 Core Set Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck. yInitialise counters/ccwhite=1 Glorfindel Core core011 1 Hero Lore * Noble. Noldor. Warrior. 12 3 3 1 5 11 Core Set Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.) yInitialise counters/ccwhite=1 Beravor Core core012 1 Hero Lore * Dunedain. Ranger. 10 2 2 2 4 12 Core Set Action: Exhaust Beravor to choose a player. That player draws 2 cards. yInitialise counters/ccwhite=1 Guard of the Citadel Core core013 3 Ally Leadership Gondor. Warrior. 2 1 1 0 2 13 Core Set Faramir Core core014 2 Ally Leadership * Gondor. Noble. Ranger. 4 2 1 2 3 14 Core Set Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 WILL until the end of the phase. Son of Arnor Core core015 2 Ally Leadership Dunedain. 3 0 2 0 2 15 Core Set Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy. Snowbourn Scout Core core016 3 Ally Leadership Rohan. Scout. 1 0 0 1 1 16 Core Set Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location. Silverlode Archer Core core017 2 Ally Leadership Archer. Silvan. 3 1 2 0 1 Ranged 17 Core Set Longbeard Orc Slayer Core core018 2 Ally Leadership Dwarf. Warrior. 4 0 2 1 3 18 Core Set Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play. Brok Ironfist Core core019 1 Ally Leadership * Dwarf. Warrior. 6 2 2 1 4 19 Core Set Response: After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand. Ever Vigilant Core core020 2 Event Leadership 1 20 Core Set Action: Choose and ready 1 ally card. Common Cause Core core021 2 Event Leadership 0 21 Core Set Action: Exhaust 1 hero you control to choose and ready a different hero. For Gondor! Core core022 2 Event Leadership 2 22 Core Set Action: Until the end of the phase, all characters get +1 ATK. All Gondor characters also get +1 DEF until the end of the phase. Sneak Attack Core core023 2 Event Leadership 1 23 Core Set Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand. Valiant Sacrifice Core core024 2 Event Leadership 1 24 Core Set Response: After an ally card leaves play, that card's controller draws 2 cards. Grim Resolve Core core025 1 Event Leadership 5 25 Core Set Action: Ready all character cards in play. Steward of Gondor Core core026 2 Attachment Leadership * Gondor. Title 2 26 Core Set Attach to a hero. Attached hero gains the Gondor trait. Action: Exhaust Steward of Gondor to add 2 resources to the attached hero's resource pool. Celebrian's Stone Core core027 1 Attachment Leadership * Artifact. Item 2 27 Core Set Attach to a hero. Restricted. Attached hero gains +2 WILL. If attached hero is Aragorn, he also gains a SPI resource icon. Veteran Axehand Core core028 3 Ally Tactics Dwarf. Warrior. 2 0 2 1 2 28 Core Set Gondorian Spearman Core core029 3 Ally Tactics Gondor. Warrior. 2 0 1 1 1 Sentinel 29 Core Set Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy. Horseback Archer Core core030 2 Ally Tactics Rohan. Archer. 3 0 2 1 2 Ranged 30 Core Set Beorn Core core031 1 Ally Tactics * Beorning. Warrior. 6 1 3 3 6 31 Core Set Action: Beorn gains +5 ATK until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.) Blade Mastery Core core032 3 Event Tactics 1 32 Core Set Action: Choose a character. Until the end of the phase, that character gains +1 ATK and +1 DEF. Rain of Arrows Core core033 2 Event Tactics 1 33 Core Set Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player. Feint Core core034 2 Event Tactics 1 34 Core Set Combat Action: Choose an enemy engaged with a player. That enemy cannot attack this phase. Quick Strike Core core035 2 Event Tactics 1 35 Core Set Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. Thicket of Spears Core core036 2 Event Tactics 3 36 Core Set You must use resources from 3 different heroes' pools to pay for this card.. Action: Choose a player. That player's engaged enemies do not attack this phase. Swift Strike Core core037 1 Event Tactics 2 37 Core Set Response: After a character is declared as a defender, deal 2 damage to the attacking enemy. Stand Together Core core038 1 Event Tactics 0 38 Core Set Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase. Blade of Gondolin Core core039 2 Attachment Tactics Item. Weapon. 1 39 Core Set Attach to a hero. Restricted. Attached hero gets +1 ATK when attacking an Orc. Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest. Citadel Plate Core core040 2 Attachment Tactics Item. Armor. 4 40 Core Set Attach to a hero. Restricted. Attached hero gets +4 Hit Points. Dwarven Axe Core core041 2 Attachment Tactics Item. Weapon. 2 41 Core Set Attach to a hero. Restricted. Attached hero gains +1 ATK. (+2 ATK instead if attached hero is a Dwarf.) Horn of Gondor Core core042 1 Attachment Tactics * Item. Artifact. 1 42 Core Set Attach to a hero. Restricted. Response: After a character leaves play, add 1 resource to attached hero's pool. Wandering Took Core core043 2 Ally Spirit Hobbit. 2 1 1 1 2 43 Core Set Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3. Lorien Guide Core core044 3 Ally Spirit Silvan. Scout. 3 1 1 0 2 44 Core Set Response: After Lorien Guide commits to a quest, place 1 progress token on the active location. Northern Tracker Core core045 2 Ally Spirit Dunedain. Ranger. 4 1 2 2 3 45 Core Set Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area. The Galadhrim's Greeting Core core046 2 Event Spirit 3 46 Core Set Action: Reduce 1 player's threat by 6 or reduce each player's threat by 2. Strength of Will Core core047 2 Event Spirit 0 47 Core Set Response: After you travel to a location, exhaust a SPI character to place 2 progress tokens on that location. Hasty Stroke Core core048 2 Event Spirit 1 48 Core Set Response: Cancel a shadow effect just triggered during combat. Will of the West Core core049 2 Event Spirit 1 49 Core Set Action: Choose a player. Shuffle that player's discard pile back into his deck. A Test of Will Core core050 2 Event Spirit 1 50 Core Set Response: Cancel the when revealed effects of a card that was just revealed from the encounter deck. Stand and Fight Core core051 3 Event Spirit X 51 Core Set Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control (The chosen ally can belong to any sphere of influence.) A Light in the Dark Core core052 2 Event Spirit 2 52 Core Set Action: Choose an enemy engaged with a player. Return that enemy to the staging area. Dwarven Tomb Core core053 1 Event Spirit 1 53 Core Set Action: Return 1 SPI card from your discard pile to your hand. Fortune or Fate Core core054 1 Event Spirit 5 54 Core Set Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control. The Favor of the Lady Core core055 2 Attachment Spirit Condition. 2 55 Core Set Attach to a hero. Attached hero gains +1 WILL. Power in the Earth Core core056 2 Attachment Spirit Condition. 1 56 Core Set Attach to a location. Attached location gets -1 THR Unexpected Courage Core core057 1 Attachment Spirit Condition. 2 57 Core Set Attach to a hero. Action: Exhaust Unexpected Courage to ready attached hero. Daughter of the Nimrodel Core core058 3 Ally Lore Silvan. 3 1 0 0 1 58 Core Set Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero. Erebor Hammersmith Core core059 2 Ally Lore Dwarf. Craftsman. 2 1 1 1 3 59 Core Set Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand. Henamarth Riversong Core core060 1 Ally Lore * Silvan. 1 1 1 0 1 60 Core Set Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck. Miner of the Iron Hills Core core061 2 Ally Lore Dwarf. 2 0 1 1 2 61 Core Set Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play. Gleowine Core core062 2 Ally Lore * Minstral. Rohan. 2 1 0 0 2 62 Core Set Action: Exhaust Gleowine to choose a player. That player draws 1 card. Lore of Imladris Core core063 3 Event Lore 2 63 Core Set Action: Choose a character. Heal all damage from that character. Lorien's Wealth Core core064 2 Event Lore 3 64 Core Set Action: Choose a player. That player draws 3 cards. Radagast's Cunning Core core065 2 Event Lore 1 65 Core Set Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute its THR Secret Paths Core core066 2 Event Lore 1 66 Core Set Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its THR. Gandalf's Search Core core067 2 Event Lore X 67 Core Set Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order. Beorn's Hospitality Core core068 1 Event Lore 5 68 Core Set Action: Choose a player. Heal all damage on each hero controlled by that player. Forest Snare Core core069 2 Attachment Lore Item. Trap. 3 69 Core Set Attach to an enemy engaged with a player. Attached enemy cannot attack. Protector of Lorien Core core070 2 Attachment Lore Title. 1 70 Core Set Attach to a hero. Action: Discard a card from your hand to give the attached hero +1 DEF or +1 WILL until the end of the phase. Dark Knowledge Core core071 1 Attachment Lore Condition. 1 71 Core Set Attach to a hero. Attached hero gets -1 WILL. Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you. Self Preservation Core core072 2 Attachment Lore Skill. 3 72 Core Set Attach to a character. Action: Exhaust Self Preservation to heal 2 points of damage from attached character. Gandalf Core core073 4 Ally Neutral * Istari. 5 4 4 4 4 73 Core Set At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5. King Spider Core core074,encounter 2 Enemy (Spider) - Spiders of Mirkwood Creature. Spider 20 2 3 1 3 74 Core Set When Revealed: Each player must choose and exhaust 1 character he controls. Shadow: Defending character must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.) Hummerhorns Core core075,encounter 1 Enemy (Spider) - Spiders of Mirkwood Creature. Insect. 40 1 2 0 3 Victory 5 75 Core Set Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control. Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.) Ungoliant's Spawn Core core076,encounter 1 Enemy (Spider) - Spiders of Mirkwood Creature. Spider. 32 3 5 2 9 76 Core Set When Revealed: Each character currently committed to a quest gets -1 SPI until the end of the phase. Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.) Great Forest Web Core core077,encounter 2 Location (Spider) - Spiders of Mirkwood Forest. 2 2 77 Core Set Travel: Each player must exhaust 1 hero he controls to travel here. Mountains of Mirkwood Core core078,encounter 3 Location (Spider) - Spiders of Mirkwood Forest. Mountain. 3 2 78 Core Set Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here. Response: After Mountains of Mirkwood leave play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched card back into their owners' decks. Eyes of the Forest Core core079,encounter 1 Treachery (Spider) - Spiders of Mirkwood 79 Core Set When Revealed: Each player discards all event cards in his hand. Caught in a Web Core core080,encounter 2 Treachery (Spider) - Spiders of Mirkwood 80 Core Set When Revealed: The player with the highest threat level attaches this card to one of his heroes. (Counts as a Condition attachment with the text: Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.) Wolf Rider Core core081,encounter 1 Enemy (Paw) - Wilderlands Goblin. Orc. 10 1 2 0 2 Surge 81 Core Set Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck. Hill Troll Core core082,encounter 2 Enemy (Paw) - Wilderlands Troll. 30 1 6 3 9 Victory 4 82 Core Set Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat. Goblin Sniper Core core083,encounter 2 Enemy (Paw) - Wilderlands Goblin. Orc. 48 2 2 0 2 83 Core Set During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area. Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls. Marsh Adder Core core084,encounter 1 Enemy (Paw) - Wilderlands Creature. 40 3 4 1 7 Victory 3 84 Core Set Forced: Each time Marsh Adder attacks you, raise your threat by 1. Wargs Core core085,encounter 2 Enemy (Paw) - Wilderlands Creature. 20 2 3 1 3 85 Core Set Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks. Shadow: Attacking enemy gets +1 ATK. (+2 ATK instead if this attack is undefended.) Despair Core core086,encounter 2 Treachery (Paw) - Wilderlands 86 Core Set When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.) Shadow: Defending character does not count its DEF. The Brown Lands Core core087,encounter 2 Location (Paw) - Wilderlands Wasteland. 5 1 87 Core Set Forced: After the players travel to The Brown Lands, place 1 progress token on it. The East Bight Core core088,encounter 2 Location (Paw) - Wilderlands Wasteland. 1 6 88 Core Set When faced with the option to travel, the players must travel to The East Bight if there is no active location. Dol Guldur Orcs Core core089,encounter 3 Enemy (Orcs) - Dol Guldur Orcs Dol Guldur. Orc. 10 2 2 0 3 89 Core Set When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character. Shadow: Attacking enemy gets +1 ATK. (+3 ATK instead if this attack is undefended.) Chieftan Ufthak Core core090,encounter 1 Enemy (Orcs) - Dol Guldur Orcs Dol Guldur. Orc. 35 2 3 3 6 Victory 4 90 Core Set Chieftan Ufthank gets +2 ATK for each resource token on him. Forced: After Chieftan Ufthak attacks, place 1 resource token on him. Dol Guldur Beastmaster Core core091,encounter 2 Enemy (Orcs) - Dol Guldur Orcs Dol Guldur. Orc. 35 2 3 1 5 91 Core Set Forced: After Dol Guldur Beastmaster attacks, deal it 1 additional shadow card. Driven by Shadow Core core092,encounter 1 Treachery (Orcs) - Dol Guldur Orcs 92 Core Set When Revealed: Each enemy and each location currently in the staging area gets +1 THR until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge. Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.) The Necromancer's Reach Core core093,encounter 3 Treachery (Orcs) - Dol Guldur Orcs 93 Core Set When Revealed: Deal 1 damage to each exhausted character. Necromancer's Pass Core core094,encounter 2 Location (Orcs) - Dol Guldur Orcs Stronghold. Dol Guldur. 3 2 94 Core Set Travel: The first player must discard 2 cards from his hand at random to travel here. Enchanted Stream Core core095,encounter 2 Location (Orcs) - Dol Guldur Orcs Forest. 2 2 95 Core Set While Enchanted Stream is the active location, players cannot draw cards. Forest Spider Core core096,encounter 4 Enemy (Tree) - Passage through Mirkwood Creature. Spider. 25 2 2 1 4 96 Core Set Forced: After Forest Spider engages a player, it gets +1 ATK until the end of the round. Shadow: Defending player must choose and discard 1 attachment he controls. East Bight Patrol Core core097,encounter 1 Enemy (Tree) - Passage through Mirkwood Goblin. Orc. 5 3 3 1 2 97 Core Set Shadow: Attacking enemy gets +1 ATK. (If this attack is undefended, also raise your threat by 3.) Black Forest Bats Core core098,encounter 1 Enemy (Tree) - Passage through Mirkwood Creature. 15 1 1 0 2 98 Core Set When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.) Old Forest Road Core core099,encounter 2 Location (Tree) - Passage through Mirkwood Forest. 1 3 99 Core Set Response: After you travel to Old Forest Road, the first player may choose and ready 1 character he controls. Forest Gate Core core100,encounter 2 Location (Tree) - Passage through Mirkwood Forest. 2 4 100 Core Set Response: After you travel to Forest Gate, the first player may draw 2 cards. Dungeon Jailor Core core101,encounter 2 Enemy (Tower) - Escape from Dol Guldur Dol Gulgur. Orc. 38 1 2 3 5 101 Core Set Forced: If Dungeon Jailor is in the staging area after the players have just quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck. Nazgvl of Dol Guldur Core core102,encounter 1 Enemy (Tower) - Escape from Dol Guldur Nazgvl 40 5 4 3 9 102 Core Set Forced: When the prisoner is rescued, move Nazgvl of Dol Guldur into the staging area. Forced: After a shadow effect dealt to Nazgvl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls. Cavern Guardian Core core103,encounter 2 Enemy (Tower) - Escape from Dol Guldur Undead. 8 2 2 1 2 Doomed 1 103 Core Set Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.) Under the Shadow Core core104,encounter 2 Treachery (Tower) - Escape from Dol Guldur 104 Core Set When Revealed: Until the end of the phase, raise the total THR in the stating area by X, where X is the number of players in the game. Shadow: Defending player raises his threat by the number of enemies with which he is engaged. Iron Shackles Core core105,encounter 1 Treachery (Tower) - Escape from Dol Guldur 105 Core Set When Revealed: Attack Iron Shackles to the top of the first player's deck. (Counts as a Condition attachment with the text: The next time a player would draw 1 or more cards from the attached deck, discard Iron Shackles instead.) Shadow: Resolve the When Revealed effect of Iron Shackles. Endless Caverns Core core106,encounter 2 Location (Tower) - Escape from Dol Guldur Dungeon. 1 3 Doomed 1. Surge 106 Core Set Tower Gate Core core107,encounter 2 Location (Tower) - Escape from Dol Guldur Dungeon. 2 1 107 Core Set Forced:After travelling to Tower Gate, each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called Orc Guard, and act as enemies with: 1 hit point, 1 ATK, and 1 DEF. Gandalf's Map - Escape from Dol Guldur Core core108,encounter 1 Objective (Tower) - Escape from Dol Guldur Guarded. Restricted. 108 Core Set Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.) Attached hero cannot attack or defend. Dungeon Torch - Escape from Dol Guldur Core core109,encounter 1 Objective (Tower) - Escape from Dol Guldur Guarded. Restricted. 109 Core Set Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.) Forced: At the end of each round, raise attached hero's controller's threat by 2. Shadow Key - Escape from Dol Guldur Core core110,encounter 1 Objective (Tower) - Escape from Dol Guldur Guarded. Restricted. 110 Core Set Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.) Forced: At the end of each round, attached hero suffers 1 damage. Misty Mountain Goblins Core core111,encounter 3 Enemy (River) - Journey Down the Anduin Goblin. Orc. 15 2 2 1 3 111 Core Set Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest. Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.) Massing at Night Core core112,encounter 1 Treachery (River) - Journey Down the Anduin 112 Core Set When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game. Shadow: Deal X shadow cards to this attacker. X is the number of players in the game. Banks of the Anduin Core core113,encounter 2 Location (River) - Journey Down the Anduin Riverland. 1 3 113 Core Set Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile. Gladden Fields Core core114,encounter 3 Location (River) - Journey Down the Anduin Marshland. 3 3 Victory 3 114 Core Set Forced: When Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase. Eastern Crows Core core115,encounter 3 Enemy (Eye).-.Sauron's Reach Creature. 30 1 1 0 1 Surge 115 Core Set Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck. Shadow: Attacking enemy gets +1 ATK (+2 ATK instead if defending player's threat is 35 or higher.) Evil Storm Core core116,encounter 3 Treachery (Eye).-.Sauron's Reach 116 Core Set When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher. Pursued by Shadow Core core117,encounter 2 Treachery (Eye).-.Sauron's Reach 117 Core Set When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest. Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3. Treacherous Fog Core core118,encounter 2 Treachery (Eye).-.Sauron's Reach 118 Core Set When Revealed: Each location in the staging area gets +1 THR until the end of the phase. Then, each player with a threat of 35 or higher chooses and discards 1 card from his hand. Flies and Spiders Core core119a.png,core119b.png 1 Quest (Tree, Spider, Orcs) - Passage Through Mirkwood 8 119 Core Set 1A: Setup: Search the encounter deck for 1 copy of the Forest Spider and 1 copy of the Old Forest Road, and add them to the staging area. Then, shuffle the encounter deck. 1B: none. A Fork in the Road Core core120a.png,core120b.png 1 Quest (Tree, Spider, Orcs) - Passage Through Mirkwood 2 120 Core Set 2A: none. 2B: Forced: When you defeat this stage, proceed to one of the 2 A Chosen Path stages, at random. A Chosen Path - Don't Leave the Path! Core core121a.png,core121b.png 1 Quest (Tree, Spider, Orcs) - Passage Through Mirkwood 0 121 Core Set 3A: none. 3B: When Revealed: Each player must search the encounter deck and discard pile for 1 Spider card of his choice, and add it to the staging area. The players must find and defeat Ungoliant's Spawn to win the game. A Chosen Path - Beorn's Path Core core122a.png,core122b.png 1 Quest (Tree, Spider, Orcs) - Passage Through Mirkwood 10 122 Core Set 3A: none. 3B: Players cannot defeat this stage when Ungoliant's Spawn is in play. If players defeat this stage, they have won the game. The Necromancer's Tower Core core123a.png,core123b.png 1 Quest (Tower, Spider, Orcs) - Escape From Dol Guldur 9 123 Core Set 1A: Setup: Search the encounter deck for the 3 objective cards, and place them in the staging area. Also, place the Nazgvl of Dol Guldur face up but out of place, alongside the quest deck. Then, shuffle the encounter deck and attach 1 encounter to each objective card. 1B: When Revealed: Randomly select 1 hero card (among all the heroes controlled by the players) and turn it facedown. That hero is now considered a prisoner, cannot be used, cannot be damaged, and does not collect resources, until it is rescued (as instructed by card effects) later in this quest. The players, as a group, cannot play more than 1 ally card each round. Players cannot advance to the next stage of this quest unless they have at least 1 objective card. Through the Caverns Core core124a.png,core124b.png 1 Quest (Tower, Spider, Orcs) - Escape From Dol Guldur 15 124 Core Set 2A: none. 2B: Response: After placing any number of progress tokens on this card, flip the prisoner hero card face up, and place 1 damage token on it. This hero has now been rescued, and may now be used by its controller. The players, as a group, cannot play more than 1 ally card each round. Players cannot advance to the next stage of this quest unless they have rescued the prisoner and have all 3 Escape from Dol Guldur objective cards. Out of the Dungeons Core core125a.png,core125b.png 1 Quest (Tower, Spider, Orcs) - Escape From Dol Guldur 7 125 Core Set 3A: none. 3B: Forced: At the beginning of each quest phase, each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called Orc Guard, and act as enemies with: 1 hit point, 1 ATK, and 1 DEF. Players cannot defeat this stage while Nazgvl of Dol Guldur is in play. If it is defeated and Nazgvl of Dol Guldur is not in play, the players have won the game. To the River... Core core126a.png,core126b.png 1 Quest (River, Eye, Orcs, Paw) - Journey Along the Anduin 8 126 Core Set 1A: Setup: Each player reveals 1 card from the top of the encounter deck, and adds it to the staging area. 1B: When Revealed: Search the encounter deck for 1 Hill Troll (if one is not already in play), and place it in the staging area. Shuffle the encounter deck. Players cannot defeat this stage while any Hill Troll cards are in play. Anduin Passage Core core127a.png,core127b.png 1 Quest (River, Eye, Orcs, Paw) - Journey Along the Anduin 16 127 Core Set 2A: none. 2B: Reveal 1 additional card from the encounter deck each quest phase. Do not make engagement checks during the encounter phase. (Each player may still optionally engage 1 enemy each encounter phase.) Ambush on the Shore Core core128a.png,core128b.png 1 Quest (River, Eye, Orcs, Paw) - Journey Along the Anduin 0 128 Core Set 3A: none. 3B: When Revealed: Reveal 2 encounter cards per player and add them to the staging area. Skip the staging step of the quest phase for the remainder of the game. Once there are no enemies in play, the players have won the game. First Player Token 1stplayer.png token N/A Helper Card Token helper.png token N/A Eagle Token Token token01 token Token - Eagles of the Misty Mountains 1 1 Token N/A Add +1[atk] and +1[Def] to attached Creature. May only be attached to ?Eagles of the Misty Mountains? though the ?Eagles of the Misty Mountains? card effect. CUSTOM.-.A Dark Fog CUSTOM.TcatBD TcatBD01a.png,TCatBD01b.png 1 CUSTOM.-.Quest CUSTOM.-.(Castle, Tree, Eye).-.The Culling at the Barrow-downs Custom/Foenix/3/The Culling at the Barrow-downs CUSTOM.-.Silent, Heavy and Chill CUSTOM.TcatBD TcatBD02a.png,TCatBD02b.png 1 CUSTOM.-.Quest CUSTOM.-.(Castle, Tree, Eye).-.The Culling at the Barrow-downs Custom/Foenix/3/The Culling at the Barrow-downs CUSTOM.-.Barrow-Bats CUSTOM.TcatBD TcatBD03,encounter 2 CUSTOM.-.Enemy CUSTOM.-.(Castle).-.The Culling at the Barrow-downs Creature. 15 1 2 3 3 Surge. Custom/Foenix/3/The Culling at the Barrow-downs Shadow: Attach this card to a defending character. Counts as a Condition attachment with the text: ?Attached character has -1 defence.? (if undefended, attach to a random hero controlled by defending player) CUSTOM.-.Barrow-Spider CUSTOM.TcatBD TcatBD04,encounter 1 CUSTOM.-.Enemy CUSTOM.-.(Castle).-.The Culling at the Barrow-downs Creature. Spider. 24 1 2 3 4 Custom/Foenix/3/The Culling at the Barrow-downs Forced: After this enemy engages with a player, remove one progress token from every location in play. Shadow : Remove one progress token from every location in play. Attacking enemy gets +1 Attack for every two progress tokens removed in this way (rounded up) CUSTOM.-.Barrow-Wight CUSTOM.TcatBD TcatBD05,encounter 3 CUSTOM.-.Enemy CUSTOM.-.(Castle).-.The Culling at the Barrow-downs Undead. Wight. 34 3 3 2 4 Custom/Foenix/3/The Culling at the Barrow-downs When Revealed: If the active location is a Barrow. Barrow-Wight gets +1 Will and +1 Attack until the end of the turn. Forced: If the active location is not a Barrow and there is a Barrow location in the staging area, the players must immediately travel to a random barrow location. If there is already an active location, return it to the staging area. CUSTOM.-.Carin Stones CUSTOM.TcatBD TcatBD06,encounter 2 CUSTOM.-.Location CUSTOM.-.(Castle).-.The Culling at the Barrow-downs Barrow. X 4 Custom/Foenix/3/The Culling at the Barrow-downs X is equal to the number of Wights in play. Travel: When you travel to Cairn Stones, all characters in play have =1 Attack until the end of the turn. Shadow: All Wights gain +1 until the end of the turn. CUSTOM.-.Ancient Borrow CUSTOM.TcatBD TcatBD07,encounter 3 CUSTOM.-.Location CUSTOM.-.(Castle).-.The Culling at the Barrow-downs Barrow. 2 2 Custom/Foenix/3/The Culling at the Barrow-downs While Ancient Barrow is the active location, all Wights gain +1 Defence CUSTOM.-.Foggy Hills CUSTOM.TcatBD TcatBD08,encounter 2 CUSTOM.-.Location CUSTOM.-.(Castle).-.The Culling at the Barrow-downs Plains. 1 1 Surge. Custom/Foenix/3/The Culling at the Barrow-downs Forced: If Foggy Hills leaves play, remove all progress tokens from all Barrow locations in play. Shadow: Remove all progress tokens from all Barrow locations in play. CUSTOM.-.Cardolan Standing Stones CUSTOM.TcatBD TcatBD09,encounter 1 CUSTOM.-.Location CUSTOM.-.(Castle).-.The Culling at the Barrow-downs Barrow. 3 Immune to Player Card Effects. Victory 4. Custom/Foenix/3/The Culling at the Barrow-downs When Revealed: The first player may choose to search the encounter deck for the first Undead enemy he finds and add it to the staging area. If so, place three progress tokens on Cardolan Standing Stones. Response: When the players travel to Cardolan Standing Stones, the first player may choose to search the encounter deck for the first Undead enemy he finds and add it to the staging area. If so, place three progress tokens on Cardolan Standing Stones. CUSTOM.-.Fog and Melancholy CUSTOM.TcatBD TCatBD10,encounter 2 CUSTOM.-.Treachery CUSTOM.-.(Castle).-.The Culling at the Barrow-downs Custom/Foenix/3/The Culling at the Barrow-downs When Revealed: Attach this card to the hero with the highest will. Counts as a Condition attachment with the text: ?Attached hero?s will is reduced to zero.? Shadow: Resolve the When Revealed effect of this card, attaching it to the defending character (If undefended, attach to the hero will this highest will) CUSTOM.-.The Wight's Song CUSTOM.TcatBD TcatBD11,encounter 2 CUSTOM.-.Treachery CUSTOM.-.(Castle).-.The Culling at the Barrow-downs Custom/Foenix/3/The Culling at the Barrow-downs When Revealed: The player with the highest threat attached this card to one of his heroes. Counts as a Condition attachment with the text: ?Attached hero dose not refresh during refresh phase.?. CUSTOM.-.Bitter Cold CUSTOM.TcatBD TcatBD12,encounter 3 CUSTOM.-.Treachery CUSTOM.-.(Castle).-.The Culling at the Barrow-downs Custom/Foenix/3/The Culling at the Barrow-downs When Revealed: Increase the will of all the Barrow locations and all the Undead enemies in the staging area by one for the remainder of the round. Shadow: If the attacking enemy is Undead, attach this card to the enemy. While attached, this card gives the enemy +1 Will and +1 Attack. CUSTOM.-.Escaping the Great Barrow CUSTOM.TcatBD TcatBD13a.png,TCatBD13b.png 1 CUSTOM.-.Quest CUSTOM.-.(Castle, Tree, Eye).-.The Culling at the Barrow-downs Custom/Foenix/3/The Culling at the Barrow-downs CUSTOM.-.Faedthandir CUSTOM.TcatBD TcatBD14,encounter 1 CUSTOM.-.Enemy CUSTOM.-.(Castle).-.The Culling at the Barrow-downs * Undead. Wight. 22 6 5 4 6 Custom/Foenix/3/The Culling at the Barrow-downs Players cannot play attachments on Faedthandir. Faedthandir can not attack, engage players, or receive damage, while he has a progress token on him. (He still contributes threat). Forced: Whenever Faedthandir would be destroyed, instead place a progress token on him and move him into the staging area. After one full turn during witch Faedthandir had the progress token on him, remove from him all attachments , damage and progress tokens. CUSTOM.-.Song from the Old Forest CUSTOM.TcatBD TcatBD15,encounter 1 CUSTOM.-.Objective CUSTOM.-.(Castle).-.The Culling at the Barrow-downs Song. Custom/Foenix/3/The Culling at the Barrow-downs Spend a resource fro many heroes resource pool to place a resource token on this card. Action: Spend three resources from this card to discard any Condition from play. CUSTOM.-.Barrow-Blade CUSTOM.TcatBD TcatBD16,encounter 4 CUSTOM.-.Objective CUSTOM.-.(Castle).-.The Culling at the Barrow-downs Item. Weapon. Custom/Foenix/3/The Culling at the Barrow-downs When Revealed: Attach one previously set aside Wight Lord card to the Barrow-Blade, guarding it. Action: Claim this objective if it has no encounters attached. Then attach it to one hero you control. Treat as an attachment with the following text: ?Attached hero has a +1 Attack and a +1 Defence when attacking or defending against the undead. CUSTOM.-.Wight Lord CUSTOM.TcatBD TcatBD17,encounter 4 CUSTOM.-.Enemy CUSTOM.-.(Castle).-.The Culling at the Barrow-downs Undead. Wight. 10 2 4 2 6 Custom/Foenix/3/The Culling at the Barrow-downs Forced: When a character defends against Wight Lord, the defending character uses his will in the place of this defence. CUSTOM.-.Anborn CUSTOM.TcatBD TcatBD18 1 CUSTOM.-.Hero CUSTOM.-.Spirit * Gondor. Ranger 9 3 2 1 3 Ranged. Custom/Foenix/3/The Culling at the Barrow-downs Action: Exhaust Anborn to choose a locations. Place two progress tokens on the chosen location. yInitialise counters/ccwhite=1 CUSTOM.-.Erestor CUSTOM.TcatBD TcatBD19 1 CUSTOM.-.Hero CUSTOM.-.Lore * Elf. Noldor 8 2 1 2 3 Custom/Foenix/3/The Culling at the Barrow-downs Action: Exhaust Erestor and pay one resource from his resource pool to choose and discard a CONDITION from play. yInitialise counters/ccwhite=1 Winged Guardian HFG HFG01,token01 3 Ally Tactics Creature. Eagle. 2 0 0 4 1 Sentinel. Winged Guardian cannot have restricted attachments 4 Shadows of Mirkwood/The Hunt for Gollum Forced: After an attack in which Winged Guardian resolves, pay 1 [tactics] resource or discard Winged Guardian from play. The Eagles Are Coming! HFG HFG02 3 Event Tactics 0 5 Shadows of Mirkwood/The Hunt for Gollum Action: Search the top 5 cards of your deck for any number of Eagle cards and add them to your hand. Shuffle the other cards back into your deck. Dunedain Mark HFG HFG03 3 Attachment Leadership 1 2 Shadows of Mirkwood/The Hunt for Gollum Action: Pay 1 resource from attached hero's pool to attach Dundain Mark to another hero. Campfire Tales HFG HFG04 3 Event Leadership 1 3 Shadows of Mirkwood/The Hunt for Gollum Action: Each player draws 1 card. Bilbo Baggins HFG HFG05 1 Hero Lore * Hobbit. 9 1 1 2 2 1 Shadows of Mirkwood/The Hunt for Gollum The first player draws 1 additional card in the resource phase yInitialise counters/ccwhite=1 Rivendell Minstrel HFG HFG06 3 Ally Lore Noldor. 3 2 0 0 1 8 Shadows of Mirkwood/The Hunt for Gollum Response: After you play Rivendell Minstrel from your hand, search your deck for 1 Song card and add it to your hand. Shuffle your deck Strider's Path HFG HFG07 3 Event Lore 1 9 Shadows of Mirkwood/The Hunt for Gollum Response: After a location is revealed from the encounter deck, immediately travel to that location without resolving its Travel effect. If another location is currently active, return it to the staging area. Westfold Horse-Breaker HFG HFG08 3 Ally Spirit Rohan. 2 1 0 1 1 6 Shadows of Mirkwood/The Hunt for Gollum Action: Discard Westfold Horse-Breaker to choose and ready a hero Mustering The Rohirrim HFG HFG09 3 Event Spirit 1 7 Shadows of Mirkwood/The Hunt for Gollum Action: Search the top 10 cards of your deck for any 1 Rohan ally card and add it to your hand. Then, shuffle the other cards back into your deck. Song of Kings HFG HFG10 3 Attachment Neutral 10 Shadows of Mirkwood/The Hunt for Gollum Attach to a hero. Attached hero gains a [Leadership] resource icon. Signs of Gollum HFG HFG11,encounter 4 Objective (Gollum) The Hunt for Gollum Guarded. 14 Shadows of Mirkwood/The Hunt for Gollum Response: After the players quest successfully, the players may claim Signs of Gollum if it has no attached encounter. When claimed, attach Signs of Gollum to any hero committed to the quest.(Counts as a Condition attachment with: Forced: After attached hero is damaged or leaves play, return this card to the top of the encounter deck.) The Old Ford HFG HFG12,encounter 2 Location (Gollum) The Hunt for Gollum Riverland. 2 X 15 Shadows of Mirkwood/The Hunt for Gollum X is the number of ally cards in play. Shadow: Shadow: Discard from play all allies with a printed cost lower then the number of Riverland locations in play The Eaves of Mirkwood HFG HFG13,encounter 3 Location (Gollum) The Hunt for Gollum Forest. 2 2 16 Shadows of Mirkwood/The Hunt for Gollum While The Eaves of Mirkwood is the active location, encounter card effects cannot be cancelled River Ninglor HFG HFG14,encounter 2 Location (Gollum) The Hunt for Gollum Riverland. 2 4 17 Shadows of Mirkwood/The Hunt for Gollum While River Ninglor is the active location, remove 1 progress token from it and from the current quest at the end of each round. Shadow: Remove 1 progress token from the current quest. (2 progress tokens instead if this attack is undefended.) The East Bank HFG HFG15,encounter 2 Location (Gollum) The Hunt for Gollum Riverland. 3 3 18 Shadows of Mirkwood/The Hunt for Gollum While The East Bank is the active location, ally cards cost 1 additional matching resource to play from hand. Shadow: If you do not control at least 1 hero with a Clue card attached, return this enemy to the staging area after its attack resolves. The West Bank HFG HFG16,encounter 2 Location (Gollum) The Hunt for Gollum Riverland. 3 3 19 Shadows of Mirkwood/The Hunt for Gollum While the West Bank is the active location, attachment and event cards cost 1 additional matching resource to play from hand. Shadow: If you do not control at least 1 hero with a Clue card attached, double this enemy's base [attack] for this attack. Goblintown Scavengers HFG HFG17,encounter 2 Enemy (Gollum) The Hunt for Gollum Goblin. Orc. 12 1 1 0 3 20 Shadows of Mirkwood/The Hunt for Gollum When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Scavenger's [threat] by the total printed cost of all the cards discarded in this way. Hunters From Mordor HFG HFG18,encounter 5 Enemy (Gollum) The Hunt for Gollum Mordor. 34 2 2 2 6 21 Shadows of Mirkwood/The Hunt for Gollum Hunters From Mordor get +2 [attack] and +2[threat] for each Clue card in play. Shadow: Deal 1 damage to each hero with a Clue card attached. (3 damage instead if this attack is undefended. False Lead HFG HFG19,encounter 2 Treachery (Gollum) The Hunt for Gollum 22 Shadows of Mirkwood/The Hunt for Gollum When Revealed: The first player chooses and shuffles a card with the printed Clue back into the encounter deck. If there are no Clue cards in play, False Lead gains surge Flooding HFG HFG20,encounter 2 Treachery (Gollum) The Hunt for Gollum Disaster. Doomed 1. Surge 23 Shadows of Mirkwood/The Hunt for Gollum When Revealed: Remove all progress tokens from all Riverland locations Shadow: Resolve the when revealed effect of this card. Old Wives' Tales HFG HFG21,encounter 3 Treachery (Gollum) The Hunt for Gollum Gossip. 24 Shadows of Mirkwood/The Hunt for Gollum When Revealed: Discard 1 resource from each hero's resource pool that could not discard a resource from its pool. Exhaust any hero that could not discard a resource from its pool. The Hunt Begins HFG HFG22a.png,HFG22b.png 1 Quest (Gollum, River,Eye) The Hunt for Gollum 8 11 Shadows of Mirkwood/The Hunt for Gollum 1A: Setup: Reveal 1 card per player from the encounter deck, and add it to the staging area. 1B: Forced: After the players quest successfully, the first player looks at the top 3 cards of the encounter deck. Reveal and add 1 of those cards to the staging area, and discard the other 2 cards. A New Terror Abroad HFG HFG23a.png,HFG23b.png 1 Quest (Gollum, River,Eye) The Hunt for Gollum 10 12 Shadows of Mirkwood/The Hunt for Gollum 2A: None. 2B Forced: At the beginning of the quest phase, the first player looks at the top 2 cards of the encounter deck. Reveal and add 1 of those cards to the staging area, and discard the other On The Trail HFG HFG24a.png,HFG24b.png 1 Quest (Gollum, River,Eye) The Hunt for Gollum 8 13 Shadows of Mirkwood/The Hunt for Gollum 3A: None. 3B: Any player who does not control a hero with at least 1 Clue objective attached cannot commit characters to this quest. If there are ever no heroes with Clue objectives attached in play, reset the quest deck back to stage 2B. If the players defeat this stage, the players have once again found a true sign of Gullum's passing, and won the game. Beorning Beekeeper CATC CATC01 3 Ally Tactics Beorning 4 1 2 1 3 28 Shadows of Mirkwood/Conflict at the Carrock Action: Discard Beorning Beekeeper from play to deal 1 damage to each enemy in the staging area Born Aloft CATC CATC02 3 Attachment Tactics Condition 0 29 Shadows of Mirkwood/Conflict at the Carrock Attach to an ally. Action: Discard Born Aloft from play to return attached ally to its owner's hand. Dunedain Warning CATC CATC03 3 Attachment Leadership Signal 1 26 Shadows of Mirkwood/Conflict at the Carrock Attach to a Hero. Attached hero gains +1 [Def]. Action: Pay 1 resource from attached hero's pool to attach Dunedain Warning to another hero. Second Breakfast CATC CATC04 3 Event Leadership 1 27 Shadows of Mirkwood/Conflict at the Carrock Action: Each player returns the topmost attachment card from his discard pile to his hand Longbeard Map-Maker CATC CATC05 3 Ally Lore Dwarf 3 1 1 1 3 32 Shadows of Mirkwood/Conflict at the Carrock Action: Spend 1 resource to give Longbeard Map-Maker +1 [WILL] until the end of the phase. A Burning Brand CATC CATC06 3 Attachment Lore Item 2 33 Shadows of Mirkwood/Conflict at the Carrock Attack to a [lore] character. While attached character is defending, cancel any shadow effects on cards dealt to the attacking enemy. Frodo Baggins CATC CATC07 1 Hero Spirit * Hobbit 7 2 1 2 2 25 Shadows of Mirkwood/Conflict at the Carrock Response: After Frodo Baggins is damaged, cancel the damage and instead rasie your threat by the amound of damage he would have been dealt. (Limit once per phase.) yInitialise counters/ccwhite=1 Eomund CATC CATC08 3 Ally Spirit * Rohan 3 2 1 1 2 30 Shadows of Mirkwood/Conflict at the Carrock Response: After Eomund leaves play, ready all Rohan characters in play. Nor am I a Stranger CATC CATC09 3 Attachment Spirit Title 1 31 Shadows of Mirkwood/Conflict at the Carrock Attach to a character. Attached character gains the Rohan trait Song of Wisdom CATC CATC10 3 Attachment Neutral Song 1 34 Shadows of Mirkwood/Conflict at the Carrock Attach to a hero. Attached hero gains +1 [Lore] Louis CATC CATC11,encounter 1 Enemy (Carrock) Journey Down the Anduin * Troll 34 2 4 2 10 38 Shadows of Mirkwood/Conflict at the Carrock While Louis is engaged with a player, all Troll enemies gain, Forced: After this enemy attacks, the defending player must raise his threat by 3. Morris CATC CATC12,encounter 1 Enemy (Carrock) Journey Down the Anduin * Troll 34 2 4 2 10 49 Shadows of Mirkwood/Conflict at the Carrock While Morris is engaged with a plater, all Troll enemies get +1. [ATK]. Response: After defeating Morris, you may choose and discard 1 Sacked card from play Stuart CATC CATC13,encounter 1 Enemy (Carrock) Journey Down the Anduin * Troll 34 2 4 2 10 40 Shadows of Mirkwood/Conflict at the Carrock While Stuart is engaged with a player, all Troll enemies get +1. [DEF]. Response: After defeating Stuart, you may choose and discard 1 Sacked card from play. Rupert CATC CATC14,encounter 1 Enemy (Carrock) Journey Down the Anduin * Troll 34 2 4 2 10 41 Shadows of Mirkwood/Conflict at the Carrock Forced: After Rupert attacks, shuffle all copies of the Sacked! card from the discard pile back into the encounter deck. Response: After defeating Rupert, you may choose and discard 1 Sacked! card from play. Muck Adder CATC CATC15,encounter 4 Enemy (Carrock) Journey Down the Anduin Creature 20 1 2 0 4 42 Shadows of Mirkwood/Conflict at the Carrock Forced: If Muck Adder damages a character, discard that character from play. Shadow: Defending character gets -1 for the duration of this attack. The Carrock CATC CATC16,encounter 1 Location (Carrock) Journey Down the Anduin * Riverland 2 6 43 Shadows of Mirkwood/Conflict at the Carrock Immune to player card effects. Players cannot travel to The Carrock except through quest card effects. While The Carrock is the active location, Troll enemies get +1 [ATK] and +1 [DEF]. River Langflood CATC CATC17,encounter 4 Location (Carrock) Journey Down the Anduin Riverland 3 3 44 Shadows of Mirkwood/Conflict at the Carrock While it is in the staging area, River Langflood gets +1 [WILL] for each Troll enemy in play. Bee Pastures CATC CATC18,encounter 3 Location (Carrock) Journey Down the Anduin Wilderlands 1 2 45 Shadows of Mirkwood/Conflict at the Carrock Response: After you travel to Bee Pastures, search the encounter deck and discard pile for Grimbeorn the Old and add him to the staging area. Then shuffle the encounter deck Oak-wood Grove CATC CATC19,encounter 3 Location (Carrock) Journey Down the Anduin Forest 2 1 46 Shadows of Mirkwood/Conflict at the Carrock While Oak-Wood Grove is the active location, resource tokens from any sphere may be spent as [leadership] resource tokens. A Frightened Beast CATC CATC20,encounter 3 Treachery (Carrock) Journey Down the Anduin 47 Shadows of Mirkwood/Conflict at the Carrock When Revealed: Each player raises his threat by the total +1 [WILL] of all cards in the staging area. Any player may choose to discard from play. 1 Creature ally card he controls to cancel this effect. Sacked! CATC CATC21,encounter 5 Treachery (Carrock) Journey Down the Anduin 48 Shadows of Mirkwood/Conflict at the Carrock When Revealed: Attach to a hero with no Sacked! cards attached controlled by the first player. (Cannot be canceled.) Counts as a Condition attachment with the text: Attached hero cannot attack, defend, commit to a quest, trigger its effect, or collect resources. Shadow: If attacking enemy is a troll, resolve this card's when revealed effect. Grimbeorn the Old CATC CATC23,encounter 1 Ally (Carrock) Journey Down the Anduin * 2 4 3 10 37 Shadows of Mirkwood/Conflict at the Carrock Grimbeorn the Old does not exhaust to defend against Troll enemies. If Grimbeorn the Old has 8 or more resource tokens on him, he joins the first player as an ally. Action: Spend 1 Leadership resource to place that resource on Grimbeorn the Old. Roasted Slowly CATC CATC22,encounter 2 Treachery (Carrock) Journey Down the Anduin 49 Shadows of Mirkwood/Conflict at the Carrock When Revealed: Destroy all heroes with the card Sacked attached. Then, shuffle Roasted Slowly back into the encounter deck. Shadow: If attacking enemy is a Troll, remove 2 damage tokens from it. Grimbeorn's Quest CATC CATC24a.png,CATC24b.png 1 Quest (Carrock, Paw, River) Journey Down the Anduin Shadows of Mirkwood/Conflict at the Carrock Against the Trolls CATC CATC25a.png,CATC25b.png 1 Quest (Carrock, Paw, River) Journey Down the Anduin Shadows of Mirkwood/Conflict at the Carrock Prince Imrahil AJTR AJTR01 1 Hero Leadership * Gondor. Noble 11 2 3 2 4 50 Shadows of Mirkwood/A Journey to Rhosgobel Response: After a character leaves, ready Price Imrahil. (Limit once per round.) yInitialise counters/ccwhite=1 Dunedain Quest AJTR AJTR02 3 Attachment Leadership Signal 2 51 Shadows of Mirkwood/A Journey to Rhosgobel Attach to a hero. Attached hero gains +1 [WILL]. Action: Pay 1 resource from attached hero's pool to attach Dunedain Quest to another hero. Parting Gifts AJTR AJTR03 3 Event Leadership 0 52 Shadows of Mirkwood/A Journey to Rhosgobel Action: Move any number of resource tokens from a [Leadership] hero's resource pool to any other hero's resource pool. Landroval AJTR AJTR04,token01 3 Ally Tactics * Creature, Eagle 5 1 3 1 4 Sentinel. Landroval cannot have restricted attachments. 53 Shadows of Mirkwood/A Journey to Rhosgobel Response: After a hero card is destroyed, return Landroval to his owener's hand to put that hero back into play with one damage token on it. (Limit once per game.) To the Eyrie AJTR AJTR05 3 Event Tactics 2 54 Shadows of Mirkwood/A Journey to Rhosgobel Response: After an ally is destroyed, exhaust 1 Eagle character to move that ally from the discard pile to its owner's hand. Escort from Edoras AJTR AJTR06 3 Ally Spirit Rohan 2 2 0 0 1 55 Shadows of Mirkwood/A Journey to Rhosgobel While commited to a quest, Escort from Edoras gets +2. [WILL]. Forced: After resolving a quest to which Escort from Edoras was commited, discard Escort from Edoras from play. Ancient Mathom AJTR AJTR07 3 Attachment Spirit Mathom 1 56 Shadows of Mirkwood/A Journey to Rhosgobel Attach to a location. Response: After attached location is explored, the first player draws 3 cards. Haldir of Lorien AJTR AJTR08 3 Ally Lore * Silvan 4 2 2 2 2 Ranged. Sentinel. 57 Shadows of Mirkwood/A Journey to Rhosgobel Infighting AJTR AJTR09 3 Event Lore 1 58 Shadows of Mirkwood/A Journey to Rhosgobel Action: Move any number of damage from one enemy to another. Radagast AJTR AJTR10 3 Ally Neutral Istari 5 2 1 1 3 59 Shadows of Mirkwood/A Journey to Rhosgobel Radagst collects 1 resource each resource phase. These resources can be used to pay for Creature cards played from your hand. Action: Spend X resources from Radagast's pool to heal X wounds on any 1 Creature. Athelas ? AJTR AJTR11,encounter 4 Objective (Eagle) A Journey to Rhosgobel * Item Guarded 63 Shadows of Mirkwood/A Journey to Rhosgobel Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Athelas to that hero. Wilyador AJTR AJTR12,encounter 1 Objective (Eagle) A Journey to Rhosgobel * Creature. Eagle 1 1 1 20 64 Shadows of Mirkwood/A Journey to Rhosgobel No attachments. The first player gains control of Wilyador, as an ally. Forced: At the end of each round, Wilyador suffers 2 damage. Wilyador cannot be healed of more then 5 wounds by a single card effect. If Wilyador leaves play, the players have lost the game. Rhosgobel AJTR AJTR13,encounter 1 Location (Eagle) A Journey to Rhosgobel Forest x 4 65 Shadows of Mirkwood/A Journey to Rhosgobel X is the number of players in the game. While Rhosgobel is in the staging area, Wilyador cannot be healed. Travel: Players must complete stage one of this quest before they can travel to Rhosgobel.Victory 4. Forest Grove ? AJTR AJTR14,encounter 4 Location (Eagle) A Journey to Rhosgobel Forest 2 3 66 Shadows of Mirkwood/A Journey to Rhosgobel Response: After the players explore Forest Grove, search the encounter deck for 1 Athelas objective, and add it to the staging area. Then, shuffle the encounter deck. Exhaustion ? ? AJTR AJTR15,encounter 4 Treachery (Eagle) A Journey to Rhosgobel 67 Shadows of Mirkwood/A Journey to Rhosgobel When Revealed: Deal 2 damage to each exhausted character Shadow: Deal 1 damage to each exhausted character Swarming Insects ? AJTR AJTR16,encounter 4 Treachery (Eagle) A Journey to Rhosgobel 68 Shadows of Mirkwood/A Journey to Rhosgobel When Revealed: Deal 1 damage to each character without any attachments. Shadow: If a character (including Wilyador) has more damage than each other character, deal 3 additional damage to that character. Festering Wounds ? AJTR AJTR17,encounter 2 Treachery (Eagle) A Journey to Rhosgobel 69 Shadows of Mirkwood/A Journey to Rhosgobel When Revealed: Deal 2 damage to each wounded character. Shadow: Deal 1 damage to each wounded character. (2 damage instead if this attack is undefended.) Mirkwood Flock AJTR AJTR18,encounter 4 Enemy (Eagle) A Journey to Rhosgobel Creature 32 1 2 1 3 70 Shadows of Mirkwood/A Journey to Rhosgobel Only Eagle characters or characters with ranged can attack or defend against Mirkwood Flock Shadow: If this attack is undefended, the damage must be placed on Wilyador. Black Forest Bats (AJTR) AJTR AJTR19,encounter 5 Enemy (Eagle) A Journey to Rhosgobel Creature 26 1 1 1 0 71 Shadows of Mirkwood/A Journey to Rhosgobel Only Eagle creatures or characters with ranged attack can attack or defend against Black Forest Bats. Shadow: If this attack is undefended, the damage must be placed on Wilyador. The Wounded Eagle AJTR AJTR20a.png,AJTR20b.png 1 Quest (Eagle, Orcs, Spider) A Journey to Rhosgobel 8 60 Shadows of Mirkwood/A Journey to Rhosgobel Setup: Search the encounter deck for Rhosgobel and Wilyandor, and add them to the staging area with 2 damage tokens on Wilyador. Then, shuffle the encounter deck. Radagast's Request AJTR AJTR21a.png,AJTR21b.png 1 Quest (Eagle, Orcs, Spider) A Journey to Rhosgobel 12 61 Shadows of Mirkwood/A Journey to Rhosgobel Response: After the quest phase begins, the first player may place X damage tokens on Wilyandor to look a the opt 3 cards of the encounter deck. Reveal and add 1 of these cards to the staging area, and discard the other 2. X is the number of players in the game. Forced: After a card effect heals Wilyador, remove that card from the game. Return to Rhosgobel AJTR AJTR22a.png,AJTR22b.png 1 Quest (Eagle, Orcs, Spider) A Journey to Rhosgobel 0 62 Shadows of Mirkwood/A Journey to Rhosgobel When Revealed: Heal 5 wounds from Wilydor for each Athelas objective card the players control. If Wilyador is completely healed when this effect resolves, Wilyador survives and the players have won the game. Otherwise, the players have lost the game. Wolves from Mordor TMAO TMAO01,encounter 4 Enemy (TmaO) The Massing at Osgiliath Creature. Scout. 27 1 4 1 3 PoD/The Massing at Osgiliath Forced: After Wolves from Mordor attack and destroy a character, shuffle Wolves from Mordor into the encounter deck. Shadow: Deal 2 damage to the defending character. Uruk Vanguard TMAO TMAO02,encounter 3 Enemy (TmaO) The Massing at Osgiliath Uruk. Orc. 45 2 2 1 8 PoD/The Massing at Osgiliath If the players have crossed the Anduin, Uruk Vanguard gets +3 ATK. Shadow: Attacking enemy gets +1 ATK. (+2 ATK instead if players have crossed the Anduin). The Witch King TMAO TMAO03,encounter 1 Enemy (TmaO) The Massing at Osgiliath * Nazgul. Captain. 40 6 6 6 11 PoD/The Massing at Osgiliath Players cannot play attachments on The Witch-king. While The Witch-king is in the staging area, each character gets -1 Willpower. Forced: After The Witch-king attacks, he returns to the staging area unless the defending player raises his threat by 3. Wainriders TMAO TMAO04,encounter 4 Enemy (TmaO) The Massing at Osgiliath Easterling. Scout. 35 2 2 3 1 PoD/The Massing at Osgiliath Each damage dealt by Wainriders raises the defending player's threat by 1. Captured Watchtower TMAO TMAO05,encounter 3 Location (TmaO) The Massing at Osgiliath 1 2 PoD/The Massing at Osgiliath if the players have crossed the Anduin, Captured Watchtower gets +3 Threat. Shadow: Remove all defending characters from combat. This attack is considered undefended. Snaga Scouts TMAO TMAO06,encounter 4 Enemy (TmaO) The Massing at Osgiliath Ork. Scout. 1 1 1 0 2 PoD/The Massing at Osgiliath Forced: At the beginning of the encounter phase, all copies of Snaga Scouts engage the player with the lowest threat. (The first player chooses in the case of a tie.) Wainrider Captain TMAO TMAO07,encounter 3 Enemy (TmaO) The Massing at Osgiliath Easterling. Captain. 40 3 3 3 4 PoD/The Massing at Osgiliath When Revealed: Move the top Scout enemy from the encounter discard pile to the staging area. (Top 2 Scout enemies instead if the players have crossed the Anduin.) Shadow: If this attack is undefended, attacking enemy gets +2 ATK if it is a Scout. Emyn Arnen Overlook TMAO TMAO08,encounter 1 Location (TmaO) The Massing at Osgiliath PoD/The Massing at Osgiliath Morgulduin TMAO TMAO09,encounter 2 Location (TmaO) The Massing at Osgiliath PoD/The Massing at Osgiliath Cut Off TMAO TMAO10,encounter 4 Treachery (TmaO) The Massing at Osgiliath PoD/The Massing at Osgiliath Ranger of Ithilien TMAO TMAO11,encounter 2 Ally (TmaO) The Massing at Osgiliath PoD/The Massing at Osgiliath Pelennor Fields TMAO TMAO12,encounter 2 Location (TmaO) The Massing at Osgiliath PoD/The Massing at Osgiliath Dark Pursuit TMAO TMAO13,encounter 2 Treachery (TmaO) The Massing at Osgiliath PoD/The Massing at Osgiliath Ruins of Osgiliath TMAO TMAO14,encounter 3 Location (TmaO) The Massing at Osgiliath PoD/The Massing at Osgiliath Massing at Osgiliath TMAO TMAO15,encounter 3 Treachery (TmaO) The Massing at Osgiliath PoD/The Massing at Osgiliath Beyond Expectations TMAO TMAO16a.png,TMAO16b.png 1 Quest (TmaO) The Massing at Osgiliath PoD/The Massing at Osgiliath Through the Ruins TMAO TMAO17a.png,TMAO17b.png 1 Quest (TmaO) The Massing at Osgiliath PoD/The Massing at Osgiliath Anduin Crossing TMAO TMAO18a.png,TMAO18b.png 1 Quest (TmaO) The Massing at Osgiliath PoD/The Massing at Osgiliath Race to Minas Tirith TMAO TMAO19a.png,TMAO19b.png 1 Quest (TmaO) The Massing at Osgiliath PoD/The Massing at Osgiliath Brand son of Bain THOEM THOEM01 1 Hero Tactics * Dale 10 2 3 2 3 Ranged 72 Shadows of Mirkwood/The Hills of Emyn Muil Response: After Brand son of Bain attacks and defeats an enemy engaged with another player, choose and ready one of that player's characters. yInitialise counters/ccwhite=1 Descendant of Thorondor THOEM THOEM02,token01 3 Ally Tactics Creature, Eagle 4 1 2 1 2 75 Shadows of Mirkwood/The Hills of Emyn Muil Descendant of Thorondor cannot have restricted attachments.Response: After Descendant of Thorondor enters of leaves play, deal 2 damage to any 1 enemy in the staging area. Gildor Inglorion THOEM THOEM03 3 Ally Lore * Noldor 5 3 2 3 3 79 Shadows of Mirkwood/The Hills of Emyn Muil Action: Exhaust Gildor Inglorion to look at the top 3 cards of your deck. Switch one of those cards with a card from your hand. Then, return the 3 cards to the top of your deck, in any order Gildor's Counsel THOEM THOEM04 3 Event Lore 3 80 Shadows of Mirkwood/The Hills of Emyn Muil Play during the Quest phase, before characters are committed to the Quest. Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.) Keen-eyed Took THOEM THOEM05 3 Ally Leadership Hobbit 2 1 0 0 2 73 Shadows of Mirkwood/The Hills of Emyn Muil Response: After Keen-eyed Took enters play, reveal the top card of each player's deck. Action: Return Keen-eyed Took to your hand to discard the top card of each player's deck. Meneldor's Flight THOEM THOEM06 3 Event Tactics 0 76 Shadows of Mirkwood/The Hills of Emyn Muil Action: Choose an Eagle ally. Return that character to its owner's hand. Rear Guard THOEM THOEM07 3 Event Leadership 1 74 Shadows of Mirkwood/The Hills of Emyn Muil Quest Action: Discard a Leadership ally to give each hero committed to this quest +1 Willpower until the end of the phase. Ride to Ruin THOEM THOEM08 3 Event Spirit 1 78 Shadows of Mirkwood/The Hills of Emyn Muil Action: Discard a Rohan ally to choose a location. Place 3 progress tokens on that location. Song of Travel THOEM THOEM09 3 Attachment Neutral Song 1 81 Shadows of Mirkwood/The Hills of Emyn Muil Attach to a hero. Attached hero gains a Spirit resource icon. The Riddermark's Finest THOEM THOEM10 3 Ally Spirit Creature, Rohan 2 1 1 0 2 77 Shadows of Mirkwood/The Hills of Emyn Muil Action: Exhaust and discard The Riddermark's Finest to place 2 progress tokens on any location. Amon Hen THOEM THOEM11,encounter 1 Location (Hills) The Hills of Emyn Muil * x 5 83 Shadows of Mirkwood/The Hills of Emyn Muil While Amon Hen is the active location, players cannot play events. Victory 5. Amon Lhaw THOEM THOEM24,encounter 1 Location (Hills) The Hills of Emyn Muil * x 5 84 Shadows of Mirkwood/The Hills of Emyn Muil X is double the number of players in the game. While Amon Lhaw is the active location, treat all attachments as if their printed text boxes were blank. Victory 5. Impassable Chasm THOEM THOEM12,encounter 4 Treachery (Hills) The Hills of Emyn Muil Hazard 91 Shadows of Mirkwood/The Hills of Emyn Muil When Revealed: If there is an active location, remove all progress tokens from that location and return it to the staging area. If no location is moved by this effect, this card gains surge. Rauros Falls THOEM THOEM13,encounter 2 Location (Hills) The Hills of Emyn Muil 2 4 87 Shadows of Mirkwood/The Hills of Emyn Muil While Rauros Falls is the active location, all characters must commit to the current quest during the quest phase. Victory 3. Shadow: After this attack resolves, return attacking enemy to the staging area Rockslide THOEM THOEM15,encounter 3 Treachery (Hills) The Hills of Emyn Muil Hazard 92 Shadows of Mirkwood/The Hills of Emyn Muil When Revealed: Deal 2 damage to each character committed to this quest. Shadow: Remove defending character from combat. This attack is considered undefended Orc Horse Thieves THOEM THOEM16,encounter 3 Enemy (Hills) The Hills of Emyn Muil Mordor. Orc. 35 3 1 2 6 Doomed 2. 94 Shadows of Mirkwood/The Hills of Emyn Muil Orc Horse Thieves get +1 ATK for each location in the staging area. Slick Footing THOEM THOEM17,encounter 3 Treachery (Hills) The Hills of Emyn Muil Hazard 93 Shadows of Mirkwood/The Hills of Emyn Muil When Revealed: Remove 1 progress token from each location in play. Then, discard the top card of each player's deck for each progress token removed by this effect. The East Wall of Rohan THOEM THOEM18,encounter 2 Location (Hills) The Hills of Emyn Muil 4 2 85 Shadows of Mirkwood/The Hills of Emyn Muil While The East Wall of Rohan is the active location, non-Rohan characters cost 2 additional matching resources to play. Victory 3. The Highlands THOEM THOEM19,encounter 4 Location (Hills) The Hills of Emyn Muil 1 1 90 Shadows of Mirkwood/The Hills of Emyn Muil Travel: In order to travel to The Highlands, the players must reveal the top card of the encounter deck, and add it to the staging area. Victory 1. The North Stair THOEM THOEM20,encounter 2 Location (Hills) The Hills of Emyn Muil 3 3 86 Shadows of Mirkwood/The Hills of Emyn Muil Forced: After traveling to The North Stair, move the top card of the encounter discard pile to the staging area. Resolve any when revealed effects on that card. Victory 3. The Outer Ridge THOEM THOEM21,encounter 3 Location (Hills) The Hills of Emyn Muil 2 2 89 Shadows of Mirkwood/The Hills of Emyn Muil While The Outer Ridge is the active location, each location in the staging area gets +1 Threat. Victory 2. Shadow: After this attack resolves, return attacking enemy to the staging area. The Shores of Nen Hithoel THOEM THOEM22,encounter 3 Location (Hills) The Hills of Emyn Muil 2 2 88 Shadows of Mirkwood/The Hills of Emyn Muil Travel: The first player must discard 1 event card from his hand to travel to this location. Victory 2 Shadow: After this attack resolves, return attacking enemy to the staging area. The Hills of Emyn Muil THOEM THOEM23a.png,THOEM23b.png Quest (Hills, Orcs, Eye) The Hills of Emyn Muil 1 Shadows of Mirkwood/The Hills of Emyn Muil Into the Marshes TDM TDM01a.png,TDM01b.png 1 Quest (Skull, Eye, Paw) The Dead Marshes 12 105 Shadows of Mirkwood/The Dead Marshes The Capture TDM TDM02a.png,TDM02b.png 1 Quest (Skull, Eye, Paw) The Dead Marshes 3 106 Shadows of Mirkwood/The Dead Marshes A Wisp of Pale Sheen TDM TDM03,encounter 3 Treachery (Skull) The Dead Marshes Escape. Escape 4. 108 Shadows of Mirkwood/The Dead Marshes Boromir TDM TDM04 1 Hero Tactics * Gondor, Noble, Warrior 11 1 3 2 5 95 Shadows of Mirkwood/The Dead Marshes yInitialise counters/ccwhite=1 Dunedain Cache TDM TDM05 3 Attachment Leadership Item. 2 97 Shadows of Mirkwood/The Dead Marshes Dunedain Watcher TDM TDM06 3 Ally Leadership Dunedain. 3 1 1 1 2 96 Shadows of Mirkwood/The Dead Marshes Elfhelm TDM TDM07 3 Ally Spirit * Rohan, Warrior 4 1 2 2 3 100 Shadows of Mirkwood/The Dead Marshes Fast Hitch TDM TDM08 3 Attachment Lore Skill. 1 103 Shadows of Mirkwood/The Dead Marshes Fens and Mires TDM TDM09,encounter 4 Location (Skull) The Dead Marshes Dead Marshes. 2 2 Escape 2. 115 Shadows of Mirkwood/The Dead Marshes Giant Marsh Worm TDM TDM10,encounter 4 Enemy (Skull) The Dead Marshes Creature. 1 3 2 6 Escape 2. 112 Shadows of Mirkwood/The Dead Marshes Gollum TDM TDM11,encounter 1 Objective (Skull) The Dead Marshes * Gollum. 107 Shadows of Mirkwood/The Dead Marshes Impassable Bog TDM TDM12,encounter 4 Location (Skull) The Dead Marshes Dead Marshes. 1 12 Escape 2. Victory 7. 113 Shadows of Mirkwood/The Dead Marshes Nightfall TDM TDM13,encounter 3 Treachery (Skull) The Dead Marshes Escape. Escape 4. 109 Shadows of Mirkwood/The Dead Marshes Silvan Tracker TDM TDM14 3 Ally Lore Silvan. 3 1 1 1 3 102 Shadows of Mirkwood/The Dead Marshes Song of Battle TDM TDM15 3 Attachment Neutral Song. 1 104 Shadows of Mirkwood/The Dead Marshes Song of Mocking TDM TDM16 3 Attachment Tactics Song. 1 99 Shadows of Mirkwood/The Dead Marshes The Heart of the Marshes TDM TDM17,encounter 4 Location (Skull) The Dead Marshes Dead Marshes. 3 4 Escape 1. 114 Shadows of Mirkwood/The Dead Marshes The Lights of the Dead TDM TDM18,encounter 4 Treachery (Skull) The Dead Marshes Escape. Escape 5. 111 Shadows of Mirkwood/The Dead Marshes Through the Mist TDM TDM19,encounter 3 Treachery (Skull) The Dead Marshes Escape. Escape 3. 110 Shadows of Mirkwood/The Dead Marshes Vassal of the Windlord TDM TDM20,token01 3 Ally Tactics Creature. Eagle. 1 0 3 0 1 98 Shadows of Mirkwood/The Dead Marshes We Do Not Sleep TDM TDM21 3 Event Spirit 5 101 Shadows of Mirkwood/The Dead Marshes CUSTOM.-.Dangers of Mirkwood CUSTOM.NinjaDorg NinjaDorg1_0a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-1).-.The Old Forests (Orcs, Paw, Spider, Tree) Custom/NinjaDorg CUSTOM.-.Orc War Party CUSTOM.NinjaDorg NinjaDorg1_1a.png,NinjaDorg1_1b.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-1).-.The Old Forests (Orcs, Paw, Spider, Tree) Custom/NinjaDorg CUSTOM.-.Dark Woods CUSTOM.NinjaDorg NinjaDorg1_2a.png,NinjaDorg1_2b.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-1).-.The Old Forests (Orcs, Paw, Spider, Tree) Custom/NinjaDorg CUSTOM.-.Daring Rescue CUSTOM.NinjaDorg NinjaDorg1_3a.png,NinjaDorg1_3b.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-1).-.The Old Forests (Orcs, Paw, Spider, Tree) Custom/NinjaDorg CUSTOM.-.Liberating Mirkwood CUSTOM.NinjaDorg NinjaDorg1_4a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-1).-.The Old Forests (Orcs, Paw, Spider, Tree) Custom/NinjaDorg CUSTOM.-.Growing Darkness CUSTOM.NinjaDorg NinjaDorg2_0a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-2).-.The Lost Road (Tree, Orcs, Spider) Custom/NinjaDorg CUSTOM.-.Forgotten Path CUSTOM.NinjaDorg NinjaDorg2_1a.png,NinjaDorg2_1b.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-2).-.The Lost Road (Tree, Orcs, Spider) Custom/NinjaDorg CUSTOM.-.Tranquil Glade CUSTOM.NinjaDorg NinjaDorg2_2a.png,NinjaDorg2_2b.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-2).-.The Lost Road (Tree, Orcs, Spider) Custom/NinjaDorg CUSTOM.-.Goblin Mines CUSTOM.NinjaDorg NinjaDorg2_3a.png,NinjaDorg2_3b.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-2).-.The Lost Road (Tree, Orcs, Spider) Custom/NinjaDorg CUSTOM.-.Ominous Message CUSTOM.NinjaDorg NinjaDorg2_4a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-2).-.The Lost Road (Tree, Orcs, Spider) Custom/NinjaDorg CUSTOM.-.Hidden Enemy CUSTOM.NinjaDorg NinjaDorg3_0a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-3).-.Forgotten Ruins (Orcs, Paw, Spider, Tower) Custom/NinjaDorg CUSTOM.-.Ancient Path CUSTOM.NinjaDorg NinjaDorg3_1a.png,NinjaDorg3_1b.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-3).-.Forgotten Ruins (Orcs, Paw, Spider, Tower) Custom/NinjaDorg CUSTOM.-.Deep Catacombs CUSTOM.NinjaDorg NinjaDorg3_2a.png,NinjaDorg3_2b.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-3).-.Forgotten Ruins (Orcs, Paw, Spider, Tower) Custom/NinjaDorg CUSTOM.-.Risen Nightmare CUSTOM.NinjaDorg NinjaDorg3_3a.png,NinjaDorg3_3b.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-3).-.Forgotten Ruins (Orcs, Paw, Spider, Tower) Custom/NinjaDorg CUSTOM.-.Fleeing Reprieve CUSTOM.NinjaDorg NinjaDorg3_4a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-3).-.Forgotten Ruins (Orcs, Paw, Spider, Tower) Custom/NinjaDorg CUSTOM.-.Gateway Approach CUSTOM.NinjaDorg NinjaDorg4_0a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-4).-.The Elven Assembly (Orcs, Eye, Tower, River) Custom/NinjaDorg CUSTOM.-.Goblin Gate (ND) CUSTOM.NinjaDorg NinjaDorg4_1a.png,NinjaDorg4_1b.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-4).-.The Elven Assembly (Orcs, Eye, Tower, River) Custom/NinjaDorg CUSTOM.-.Elf Path CUSTOM.NinjaDorg NinjaDorg4_2a.png,NinjaDorg4_2b.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-4).-.The Elven Assembly (Orcs, Eye, Tower, River) Custom/NinjaDorg CUSTOM.-.The Veil of the Lonely Mountain CUSTOM.NinjaDorg NinjaDorg4_3a.png,NinjaDorg4_3b.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-4).-.The Elven Assembly (Orcs, Eye, Tower, River) Custom/NinjaDorg CUSTOM.-.Sunset Elfmeet CUSTOM.NinjaDorg NinjaDorg4_4a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-4).-.The Elven Assembly (Orcs, Eye, Tower, River) Custom/NinjaDorg CUSTOM.-.King's Lament CUSTOM.NinjaDorg NinjaDorg5_0a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-5).-.Ungoliant's Lair (Spider, Tree, Orcs, Tower) Custom/NinjaDorg CUSTOM.-.Foul Tower CUSTOM.NinjaDorg NinjaDorg5_1a.png,NinjaDorg5_1b.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-5).-.Ungoliant's Lair (Spider, Tree, Orcs, Tower) Custom/NinjaDorg CUSTOM.-.Twisted Caverns CUSTOM.NinjaDorg NinjaDorg5_2a.png,NinjaDorg5_2b.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-5).-.Ungoliant's Lair (Spider, Tree, Orcs, Tower) Custom/NinjaDorg CUSTOM.-.Final Stand CUSTOM.NinjaDorg NinjaDorg5_3a.png,NinjaDorg5_3b.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-5).-.Ungoliant's Lair (Spider, Tree, Orcs, Tower) Custom/NinjaDorg CUSTOM.-.Shelob's Gloom CUSTOM.NinjaDorg NinjaDorg5_4a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-5).-.Ungoliant's Lair (Spider, Tree, Orcs, Tower) Custom/NinjaDorg CUSTOM.-.Branching Paths CUSTOM.NinjaDorg NinjaDorg6_0a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-6).-.Branching Paths (Orcs, Paw, Gollum, Tower) Custom/NinjaDorg CUSTOM.-.Dark Road CUSTOM.NinjaDorg NinjaDorg6_1a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-6).-.Branching Paths (Orcs, Paw, Gollum, Tower) Custom/NinjaDorg CUSTOM.-.Sacred Shrine CUSTOM.NinjaDorg NinjaDorg6_2a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-6).-.Branching Paths (Orcs, Paw, Gollum, Tower) Custom/NinjaDorg CUSTOM.-.Besieged CUSTOM.NinjaDorg NinjaDorg6_3a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-6).-.Branching Paths (Orcs, Paw, Gollum, Tower) Custom/NinjaDorg CUSTOM.-.Take Flight CUSTOM.NinjaDorg NinjaDorg6_4a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-6).-.Branching Paths (Orcs, Paw, Gollum, Tower) Custom/NinjaDorg CUSTOM.-.Liberation CUSTOM.NinjaDorg NinjaDorg6_5a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-6).-.Branching Paths (Orcs, Paw, Gollum, Tower) Custom/NinjaDorg CUSTOM.-.Abandoned CUSTOM.NinjaDorg NinjaDorg6_6a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-6).-.Branching Paths (Orcs, Paw, Gollum, Tower) Custom/NinjaDorg CUSTOM.-.Shadowdown CUSTOM.NinjaDorg NinjaDorg6_7a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-6).-.Branching Paths (Orcs, Paw, Gollum, Tower) Custom/NinjaDorg CUSTOM.-.Victory CUSTOM.NinjaDorg NinjaDorg6_8a.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(NinjaDorg-6).-.Branching Paths (Orcs, Paw, Gollum, Tower) Custom/NinjaDorg Dain Ironfoot RTM RTM01 1 Hero Leadership * Dwarf. 11 1 2 3 5 116 Shadows of Mirkwood/ Return to Mirkwood yInitialise counters/ccwhite=1 Dawn Take You All RTM RTM02 3 Event Leadership 2 118 Shadows of Mirkwood/ Return to Mirkwood Dunedain Signal RTM RTM03 3 Attachment Leadership Signal. 1 117 Shadows of Mirkwood/ Return to Mirkwood Shadow of the Past RTM RTM04 3 Event Neutral 2 125 Shadows of Mirkwood/ Return to Mirkwood Mirkwood Runner RTM RTM05 3 Ally Lore Silvan. Scout. 3 1 2 0 2 123 Shadows of Mirkwood/ Return to Mirkwood While Mirkwood Runner is attacking alone, the defending enemy does not count its?DEF Rumour from the Earth RTM RTM06 3 Event Lore 0 124 Shadows of Mirkwood/ Return to Mirkwood Astonishing Speed RTM RTM07 3 Event Spirit 3 122 Shadows of Mirkwood/ Return to Mirkwood West Road Traveller RTM RTM08 3 Ally Spirit Rohan. 2 2 0 0 1 121 Shadows of Mirkwood/ Return to Mirkwood Eagles of the Misty Mountains RTM RTM09,token01 3 Ally Tactics Creature. Eagle. 4 2 2 2 4 119 Shadows of Mirkwood/ Return to Mirkwood Support of the Eagles RTM RTM10 3 Attachment Tactics Boon. 3 120 Shadows of Mirkwood/ Return to Mirkwood Gollum (RTM) RTM RTM11,encounter 1 Objective (Path) Return to Mirkwood * Creature. - - - 5 130 Shadows of Mirkwood/ Return to Mirkwood Attercop, Attercop RTM RTM12,encounter 3 Enemy (Path) Return to Mirkwood Creature. Spider. 44 2 8 4 6 139 Shadows of Mirkwood/ Return to Mirkwood Mirkwood Bats RTM RTM13,encounter 4 Enemy (Path) Return to Mirkwood Creature. 22 1 1 1 1 138 Shadows of Mirkwood/ Return to Mirkwood Dry Watercourse RTM RTM14,encounter 3 Location (Path) Return to Mirkwood Forest. 2 2 132 Shadows of Mirkwood/ Return to Mirkwood The Spider's Ring RTM RTM15,encounter 4 Location (Path) Return to Mirkwood Forest. 3 2 131 Shadows of Mirkwood/ Return to Mirkwood Wood Elf Path RTM RTM16,encounter 3 Location (Path) Return to Mirkwood Forest. 1 3 134 Shadows of Mirkwood/ Return to Mirkwood Woodman's Glade RTM RTM17,encounter 3 Location (Path) Return to Mirkwood Forest. 2 2 133 Shadows of Mirkwood/ Return to Mirkwood Gollum's Anguish RTM RTM18,encounter 2 Treachery (Path) Return to Mirkwood Tantrum. 135 Shadows of Mirkwood/ Return to Mirkwood Gollum's Bite RTM RTM19,encounter 2 Treachery (Path) Return to Mirkwood Tantrum. 136 Shadows of Mirkwood/ Return to Mirkwood Wasted Provisions RTM RTM20,encounter 3 Treachery (Path) Return to Mirkwood Tantrum. 137 Shadows of Mirkwood/ Return to Mirkwood Through the Forest RTM RTM21a.png,RTM21b.png 1 Quest (Path, Paw, Spider) Return to Mirkwood 12 126 Shadows of Mirkwood/ Return to Mirkwood Escape Attempt RTM RTM22a.png,RTM22b.png 1 Quest (Path, Paw, Spider) Return to Mirkwood 3 127 Shadows of Mirkwood/ Return to Mirkwood To the Elvin King's Halls RTM RTM23a.png,RTM23b.png 1 Quest (Path, Paw, Spider) Return to Mirkwood 7 128 Shadows of Mirkwood/ Return to Mirkwood Ambush RTM RTM24a.png,RTM24b.png 1 Quest (Path, Paw, Spider) Return to Mirkwood 2 129 Shadows of Mirkwood/ Return to Mirkwood Abandoned Tools KAZ KAZ01,encounter 1 Objective (Map) Flight from Moria Guarded. Restricted. 29 Khazad-d?m Action: Exhaust a her to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.) A Foe Beyond KAZ KAZ02,encounter 4 Treachery (Map) Flight from Moria 28 Khazad-d?m When Revealed: The last player deals damage equal to The Nameless Fear's [Attack] to a hero he controls. This effect cannot be canceled. Shadow: Deal damage equal to The Nameless Fear's [Attack] to the defending character. Bitter Wind KAZ KAZ03,encounter 3 Treachery (MM) Misty Mountains 56 Khazad-d?m When Revealed: The first player must discard 3 resources from each hero he controls. Shadow: Defending player must discard 2 resources from each hero he controls. Black Uruks KAZ KAZ04,encounter 4 Enemy (MM) Misty Mountains Uruk. Orc. 32 2 3 3 2 54 Khazad-d?m When Revealed: The first player must choose and discard an attachment from a questing character, if able. Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy. Book of Mazarbul KAZ KAZ05,encounter 1 Objective (Room) The Seventh Level * Item. Artifact. Restricted 24 Khazad-d?m Action: Exhaust a hero to claim this objective. Then, attach Book of Mazarbul to that hero. (If detached, return Book of Mazarbul to the staging area.) Attached hero cannot attack and does not exhaust to commit to a quest. Branching Paths KAZ KAZ06,encounter 3 Location (Torch) Twists and Turns Underground. Bridge. 1 3 36 Khazad-d?m While Branching Paths is in the staging area each Dark location gets +1 [Threat]. Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck. Bridge of Khazad-dum KAZ KAZ07,encounter 1 Location (Pick) Into the Pit * Underground. Bridge. 3 3 Victory 2 18 Khazad-d?m While Bridge of Khazad-dum is the active location, players cannot play cards. Burning Low KAZ KAZ08,encounter 3 Treachery (Torch) Twists and Turns 40 Khazad-d?m When Revealed: Each enemy and location currently in the staging area gets +1 [Threat] until the end of the phase. (+3 [Threat] instead if it is a Dark location.) Players may exhaust a Cave Torch to cancel this effect. Shadow: Attacking enemy gets +2 [Attack]. Cave In KAZ KAZ09,encounter 3 Treachery (Rock) Hazards of the Pit Hazard 48 Khazad-d?m When Revealed: Remove all progress tokens from the current quest card and active location. If Cave In removed no progress tokens, it gains surge. Cave Torch KAZ KAZ10,encounter 1 Objective (Torch) Twists and Turns Light 41 Khazad-d?m Attach to a hero. Restricted. Action: Exhaust Cave Torch to place up to 3 progress tokens on a Dark location. Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area. Cave Troll KAZ KAZ11,encounter 2 Enemy (Room) The Seventh Level Troll 33 4 6 4 7 Victory 2 20 Khazad-d?m For each excess point of combat damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must damage another character you control. Crumbling Ruin KAZ KAZ12,encounter 2 Treachery (Rock) Hazards of the Pit Hazard 49 Khazad-d?m When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character. Dark and Dreadful KAZ KAZ13,encounter 2 Treachery (Rock) Hazards of the Pit 50 Khazad-d?m When Revealed: Deal 1 damage to each exhausted character. (2 damage instead if the active location is a Dark location.) Shadow: Deal 1 damage to the defending character. (Attacking enemy gets +2 [Attack] instead if this attack is undefended.) Dreadful Gap KAZ KAZ14,encounter 1 Location (Rock) Hazards of the Pit Underground. Hazard. X 2 Victory 3 52 Khazad-d?m X is the number of characters in play. When Revealed: Immediately travel to Dreadful Gap. If another location is currently active, return it to the staging area. East Gate KAZ KAZ15,encounter 1 Location (Pick) Into the Pit * Gate 7 7 Victory 1 16 Khazad-d?m Immune to card effects. Players cannot optionally engage enemies and no engagement checks are made Forced: After East-gate leaves play as an explored location, add First Hall to the staging area. First Hall KAZ KAZ16,encounter 1 Location (Pick) Into the Pit * Underground. 2 2 Victory 1 17 Khazad-d?m Travel: Each player must raise his threat by 3 to travel here. Forced: After First Hall leaves play as an explored location, add Bridge of Khazad-dum to the staging area. Fouled Well KAZ KAZ17,encounter 3 Location (Rock) Hazards of the Pit Underground. Dark. Hazard. 3 3 53 Khazad-d?m When Revealed: Each player may choose and discard 1 card at random from his hand. If all players did not discard 1 card, Fouled Well gains surge. Goblin Archer KAZ KAZ18,encounter 2 Enemy (Goblin Hood) Plundering Goblins Goblin. Orc. 48 2 1 3 1 32 Khazad-d?m Players cannot optionally engage Goblin Archer. Characters with ranged are eligible to attack Goblin Archer while it is in the staging area. Forced: After an enemy is revealed from the encounter deck, the first player must deal 1 damage to 1 character he controls. Goblin Follower KAZ KAZ19,encounter 4 Enemy (Torch) Twists and Turns Goblin. Orc. 33 1 3 2 4 35 Khazad-d?m When Revealed: Goblin Follower engages the last player. Shadow: Attacking enemy gets +1 [Attack]. (+2 [Attack] instead if attacking the last player.) Goblin Scout KAZ KAZ20,encounter 3 Enemy (Goblin-Body) Goblins of the Deep Goblin. Orc. Scout. 37 3 1 0 2 60 Khazad-d?m Each player with a threat of 25 or higher cannot optionally engage Goblin Scout. Goblin Spearman KAZ KAZ21,encounter 5 Enemy (Goblin Hood) Plundering Goblins Goblin. Orc. 15 2 2 2 2 31 Khazad-d?m Goblin Spearman gets +2 [Attack] if its attack is undefended. Shadow: Add Goblin Spearman to the staging area. Goblin Swordsman KAZ KAZ22,encounter 5 Enemy (Goblin-Body) Goblins of the Deep Goblin. Orc. 20 1 3 1 2 61 Khazad-d?m Goblin Swordsman gets +2 [Attack] if its attack is undefended. Shadow: Add Goblin Swordsman to the staging area. Goblin Tunnels KAZ KAZ23,encounter 2 Location (Goblin-Body) Goblins of the Deep Underground. Dark. 2 7 63 Khazad-d?m While Goblin Tunnels is in the staing area, it gains Forced: After a Goblin is revealed from the encounter deck, remove a progress token from the current quest card. Shadow: Attacking enemy gets +1 [Attack]. (+3 [Attack] instead if attacking enemy is a Goblin.) Great Cave Troll KAZ KAZ24,encounter 2 Enemy (Chain) Deeps of Moria Troll 38 2 7 3 10 Victory 3 42 Khazad-d?m Immune to ranged damage. No attachments can be played on Great Cave-troll. Hidden Threat KAZ KAZ25,encounter 2 Treachery (Room) The Seventh Level 22 Khazad-d?m When Revealed: Each player must raise his threat by 1 for each enemy in the staging area. Then, The last player discards an attachment he controls. Knees of the Mountain KAZ KAZ26,encounter 1 Location (MM) Misty Mountains Mountain. 2 3 57 Khazad-d?m While Knees of the Mountain is in the staging area, it gains: Forced: After an enemy engages a player, it gets +1 [Attack] until the end of the round. Lightless Passage KAZ KAZ27,encounter 2 Location (Torch) Twists and Turns Underground. Dark. 4 4 37 Khazad-d?m Travel: Players must exhaust a Cave Torch to travel here. Shadow: Cancel all combat damage dealt to attacking enemy. Many Roads KAZ KAZ28,encounter 1 Treachery (Torch) Twists and Turns Surge 39 Khazad-d?m When Revealed: Shuffle all locations in the encounter discard pile back into the encounter deck. Massing in the Deep KAZ KAZ29,encounter 2 Treachery (Chain) Deeps of Moria Doomed 1 46 Khazad-d?m When Revealed: Reveal X additional cards from the encounter deck and add them to the staging area. X is the number of players in the game. Shadow: Attacking enemy gets +X [Attack]. X is the number of players in the game. Mountain Warg KAZ KAZ30,encounter 3 Enemy (MM) Misty Mountains Creature 30 2 4 2 4 55 Khazad-d?m If Mountain Warg is dealt a shadow card with no effect, return Mountain Warg to the staging area after it attacks Shadow: Attacking enemy gets +1 [Attack]. (+2 [Attack] instead if a Mountain is the active location.) New Devilry KAZ KAZ31,encounter 3 Treachery (Map) Flight from Moria 26 Khazad-d?m When Revealed: If the players are not on stage 1, shuffle the current quest card into the quest deck, then reveal a new quest card. Otherwise, New Devilry gains surge. Shadow: If this attack is undefended, raise your threat by The Nameless Fear's [Threat] Orc Drummer KAZ KAZ32,encounter 1 Enemy (Chain) Deeps of Moria Orc. Summoner. 50 1 1 3 1 43 Khazad-d?m While Orc Drummer is in the staging area, each enemy gets +X [Threat]. X is the number of players in the game. Orc Horn Blower KAZ KAZ33,encounter 1 Enemy (Room) The Seventh Level Orc. Summoner. 45 2 1 1 3 Surge 21 Khazad-d?m When Revealed. Reveal 1 card from the encounter deck and add it to the staging area. Patrol Leader KAZ KAZ34,encounter 2 Enemy (Pick) Into the Pit Goblin. Orc. 30 3 4 3 4 14 Khazad-d?m Forced: Before patrol Leader is dealt damage, discard the top card of the encounter deck. If the discarded card is an enemy, cancel the damage. Shadow: Cancel all damage dealt to this enemy. Plundered Armoury KAZ KAZ35,encounter 2 Location (Goblin Hood) Plundering Goblins Underground. 3 2 34 Khazad-d?m While Plundered Armoury is in the staging area, enemies get +1 [Attack]. Response: After Plundered Armoury leaves play as an explored location, each player may attach a Weapon or Armour attachment from his hand to 1 character he controls. Shadow of Fear KAZ KAZ36,encounter 3 Treachery (Map) Flight from Moria 27 Khazad-d?m When Revealed: The first player attaches Shadow of Fear to one of his heroes. (Counts as a Condition attachment with the text: Limit 1 per hero. Attached hero cannot exhaust or ready and its text box is treated as if it were blank. Action: Pay 3 resources from attached hero's pool to discard this card.) Signs of Conflict KAZ KAZ37,encounter 5 Treachery (Pick) Into the Pit Doomed 2, Surge 15 Khazad-d?m Shadow: Defending player raises his threat by 2. Stairs of Nain KAZ KAZ38,encounter 2 Location (Pick) Into the Pit Underground. 2 4 19 Khazad-d?m Travel: The first player must exhaust 1 character he controls to travel here. Shadow: Defending player must choose and exhaust 1 character he controls. Stray Goblin KAZ KAZ39,encounter 3 Enemy (Chain) Deeps of Moria Goblin. Orc. 29 X X 2 2 44 Khazad-d?m X is the number of players in the game. Shadow: Attacking enemy gets +X [Attack]. X is the number of players in the game. Sudden Pitfall KAZ KAZ40,encounter 1 Treachery (Rock) Hazards of the Pit Hazard 51 Khazad-d?m When Revealed: The first player must discard 1 questing character he controls, if able. This effect cannot be canceled Shadow: Discard the defending character from play. The Mountains' Roots KAZ KAZ41,encounter 3 Location (Chain) Deeps of Moria Underground. X X 47 Khazad-d?m X is the number of players in the game. Shadow: Attacking enemy gets +X [Attack]. X is the number of players in the game. The Nameless Fear KAZ KAZ42,encounter 1 Enemy (Map) Flight from Moria Flame. Shadow 50 X X X 27 25 Khazad-d?m X is the number of victory points in the victory display. Immune to player card effects. The Nameless Fear cannot engage or be engaged. Turbulent Waters KAZ KAZ43,encounter 2 Location (MM) Misty Mountains Mountain. 2 2 58 Khazad-d?m While Turbulent Waters is the active location, players cannot optionally engage enemies. Undisturbed Bones KAZ KAZ44,encounter 3 Treachery (Goblin Hood) Plundering Goblins 33 Khazad-d?m When Revealed: Each player must deal X damage to 1 ally he controls. X is the number of allies he controls. Shadow: If the defending character is an ally, discard it from play. Upper Hall KAZ KAZ45,encounter 3 Location (Room) The Seventh Level Underground. 3 4 Doomed 2 23 Khazad-d?m Warg Lair KAZ KAZ46,encounter 2 Location (MM) Misty Mountains Mountain. 1 3 59 Khazad-d?m When Revealed: Search the encounter deck and discard pile for 1 copy of Mountain Warg and add it to the staging area, if able. Shuffle the encounter deck. Response: After Warg Lair leaves play as an explored location, each player draws 1 card. Watchful Eyes KAZ KAZ47,encounter 3 Treachery (Goblin-Body) Goblins of the Deep 62 Khazad-d?m When Revealed: The first player attaches Watchful Eyes to one of his heroes. (Counts as a Condition attachment with the text: Limit 1 per hero. Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck and add it to the staging area.) Zigil Mineshaft KAZ KAZ48,encounter 3 Location (Torch) Twists and Turns Underground. Dark. 5 5 38 Khazad-d?m Action: Raise each player's threat by 1 to place 1 progress token on Zigil Mineshaft. A Presence in the Dark KAZ KAZ49.png,KAZ50.png Quest (Map, Goblin Hood, Rock, Chain) Flight from Moria Khazad-d?m Search for an Exit - A Wrong Turn KAZ KAZ51.png,KAZ52.png Quest (Map, Goblin Hood, Rock, Chain) Flight from Moria Khazad-d?m Search for an Exit - Blocked by Shadow KAZ KAZ51.png,KAZ54.png Quest (Map, Goblin Hood, Rock, Chain) Flight from Moria Khazad-d?m Search for an Exit - Escape from Darkness KAZ KAZ51.png,KAZ56.png Quest (Map, Goblin Hood, Rock, Chain) Flight from Moria Khazad-d?m Search for an Exit - Hasty Council KAZ KAZ51.png,KAZ58.png Quest (Map, Goblin Hood, Rock, Chain) Flight from Moria Khazad-d?m Search for an Exit - Heading Down KAZ KAZ51.png,KAZ60.png Quest (Map, Goblin Hood, Rock, Chain) Flight from Moria Khazad-d?m Search for an Exit - Heading Up KAZ KAZ51.png,KAZ62.png Quest (Map, Goblin Hood, Rock, Chain) Flight from Moria Khazad-d?m A Way Up KAZ KAZ63.png,KAZ64.png Quest (Pick, Torch, Rock, Goblin-Body) Into The Pit Khazad-d?m Entering the Mines KAZ KAZ65.png,KAZ66.png Quest (Pick, Torch, Rock, Goblin-Body) Into The Pit Khazad-d?m Goblin Patrol KAZ KAZ67.png,KAZ68.png Quest (Pick, Torch, Rock, Goblin-Body) Into The Pit Khazad-d?m Search for the Chamber KAZ KAZ69.png,KAZ70.png Quest (Room, Goblin-Body, Goblin-Hood) The Seventh Level Khazad-d?m The Fate of Balin KAZ KAZ71.png,KAZ72.png Quest (Room, Goblin-Body, Goblin-Hood) The Seventh Level Khazad-d?m Ancestral Knowledge KAZ KAZ73 Event Lore 1 12 Khazad-d?m Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.) Bifur KAZ KAZ74 Hero Lore * Dwarf 7 2 1 2 3 2 Khazad-d?m Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.) yInitialise counters/ccwhite=1 Boots from Erebor KAZ KAZ75 Attachment Neutral Item 0 13 Khazad-d?m Attach to a Dwarf or Hobbit character. Limit 1 Boots from Erebor per character. Attached character gets +1 hit point. Chance Encounter KAZ KAZ76,encounter 3 Treachery (Chain) Deeps of Moria 45 Khazad-d?m When Revealed: Put the top enemy in the encounter discard pile into play, engaged with the first player. If this effect put no enemies into play, Chance Encounter gains surge. Shadow: Attacking enemy gets +1 [Attack]. (+3 [Attack] instead if engaged with the first player.) Chieftain of the Pit KAZ KAZ77,encounter 1 Enemy (Goblin Hood) Plundering Goblins Goblin. Orc. 27 2 5 2 4 30 Khazad-d?m When Revealed: Chieftain of the Pit gets +3 [Attack] until the end of the round. Shadow: Attacking enemy attacks again after this attack. Deal it another shadow card for the next attack. Durin's Song KAZ KAZ78 Event Leadership Song 1 4 Khazad-d?m Action: Choose a Dwarf hero. That hero gets +2 [Willpower], +2 [Attack], and +2 [Defense] until the end of the round. Dwalin KAZ KAZ79 Hero Spirit * Dwarf 9 1 2 2 4 1 Khazad-d?m Response: After Dwalin attacks and destroys an Orc enemy, lower your threat by 2. yInitialise counters/ccwhite=1 Dwarrowdelf Axe KAZ KAZ80 Attachment Tactics Item. Weapon. 1 Restricted 7 Khazad-d?m Attach to a Dwarf character. Restricted. Attached character gets +1 [Attack]. Response: After attached character attacks, deal 1 damage to the defending enemy. Erebor Record Keeper KAZ KAZ81 Ally Lore Dwarf 1 1 0 0 1 11 Khazad-d?m Erebor Record Keeper cannot attack or defend. Action: Exhaust Erebor Record Keeper and pay 1 [Lore] resource to choose and ready a Dwarf character. Ever Onward KAZ KAZ82 Event Leadership 3 5 Khazad-d?m Response: After players quest unsuccessfully, choose a player. That player does not raise his threat. Khazad! Khazad! KAZ KAZ83 Event Tactics 0 8 Khazad-d?m Action: Choose a Dwarf character. Until the end of the phase, that character gets +3 [Attack]. Narvi's Belt KAZ KAZ84 Attachment Leadership * Item 2 3 Khazad-d?m Attach to a Dwarf hero. Action: Exhaust Narvi's Belt to give attached hero a resource icon of your choice until the end of the phase. Untroubled by Darkness KAZ KAZ85 Event Spirit 2 10 Khazad-d?m Action: Each Dwarf character gets +1 [Willpower] until the end of the phase. (+2 [Willpower] instead if the active location is an Underground or Dark location.) Veteran of Nanduhirion KAZ KAZ86 Ally Tactics Dwarf. Warrior. 4 0 3 2 3 6 Khazad-d?m Veteran of Nanduhirion enters play with 1 damage on it. Zigil Miner KAZ KAZ87 Ally Spirit Dwarf 2 1 1 1 1 9 Khazad-d?m Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. If at least one of those cards has a cost equal to the named number, choose a hero you control. That hero adds resources to his resource pool equal to the named number. Search for an Exit - Narrow Paths KAZ KAZ51.png,KAZ88.png Quest (Map, Goblin Hood, Rock, Chain) Flight from Moria Khazad-d?m Arwen Undomiel (RHG) RHG RHG01,encounter 1 Objective (SnowFlake) The Redhorn Gate * Noldor, Noble, Ally 2 0 1 2 Dwarrowdelf/The Redhorn Gate The first player gains control of Arwen Undomiel, as an ally. Response: After Arwen Undomiel exhausts, choose a hero. Add 1 resource to that hero's resource pool. If Arwen Undomiel leaves play, the players are defeated. Avalanche! RHG RHG02,encounter 1 Treachery (SnowFlake) The Redhorn Gate Snow Dwarrowdelf/The Redhorn Gate When Revealed: Exhaust each ready character and if it is the quest phase commit them to the quest. Bofur RHG RHG03 3 Ally Spirit * Dwarf. 3 2 1 1 3 6 Dwarrowdelf/The Redhorn Gate Quest Action: Spend 1 [Spirit] resource to put Bofur into play from your hand, exhausted and committed to a quest. If you quest successfully this phase and Bofur is still in play, return him to your hand. Caradhras RHG RHG04,encounter 1 Location (SnowFlake) The Redhorn Gate * Mountain, Snow 3 9 Victory 3 Dwarrowdelf/The Redhorn Gate While Caradhras is the active location, questing characters get -1 [Willpower]. Players cannot travel to Caradhras except by quest card effects Celebdil RHG RHG05,encounter 1 Location (SnowFlake) The Redhorn Gate * Mountain, Snow 3 7 Victory 2 Dwarrowdelf/The Redhorn Gate While Celebdil is the active location, remove 2 progress tokens from it at the end of each round. Elrohir RHG RHG06 1 Hero Leadership * Noldor, Noble, Ranger 10 2 2 1 4 1 Dwarrowdelf/The Redhorn Gate While Elladan is in play, Elrohir gets +2 [Defense].Response: After Elrohir is declared as a defender, pay 1 resource from his resource pool to ready him. yInitialise counters/ccwhite=1 Fallen Stones RHG RHG07,encounter 2 Treachery (SnowFlake) The Redhorn Gate Dwarrowdelf/The Redhorn Gate When Revealed: The first player (choose 1): removes all progress tokens from play, or reveals 2 cards from the encounter deck and adds them to the staging area. Shadow: Attacking enemy gets +1 [Attack] for each progress token on the active location. Fanuidhol RHG RHG08,encounter 1 Location (SnowFlake) The Redhorn Gate * Mountain, Snow 3 7 Victory 2 Dwarrowdelf/The Redhorn Gate While Fanuidhol is the active loction, heroes must spend 1 resource from their resource pool to count their [Willpower] during the quest phase. Fell Voices RHG RHG09,encounter 2 Treachery (SnowFlake) The Redhorn Gate Dwarrowdelf/The Redhorn Gate When Revealed: Return the top 2 Snow cards in the encounter discard pile to the top of the encounter deck. If this effect returned less than 2 Snow treachery cards, Fell Voices gains surge. Freezing Cold RHG RHG10,encounter 3 Treachery (SnowFlake) The Redhorn Gate Snow Dwarrowdelf/The Redhorn Gate When Revealed: The first player attaches this card to a hero he controls. Counts as a Condition Attachment with the text: Attached hero gets -2 [Willpower] and cannot commit to a quest. If attached hero has more than 1 copy of Freezing Cold attached, discard attached hero from play. Good Meal RHG RHG11 3 Attachment Neutral 0 10 Dwarrowdelf/The Redhorn Gate Attach to a Hobbit hero. Action: Discard Good Meal to lower the cost of the next event you play this round that matches attached hero's sphere by 2. Keeping Count RHG RHG12 3 Attachment Tactics 0 5 Dwarrowdelf/The Redhorn Gate Attach to a hero. Limit 1 per hero. Attached hero gets +1 [Attack] for each resource token on another copy of Keeping Count that is above the current number of resource tokens on this card. Forced: After attached hero attacks and destroys an enemy, place 1 resource token on this card. Mountain Goblin RHG RHG13,encounter 3 Enemy (SnowFlake) The Redhorn Gate Goblin. Orc. 25 1 2 2 3 Dwarrowdelf/The Redhorn Gate Mountain Goblin gets +1 [Attack] for each Mountain location in the staging area. Shadow: Attacking enemy gets +1 [Attack]. (+2 [Attack] instead if the active location is a Mountain.) Mountain Troll RHG RHG14,encounter 2 Enemy (SnowFlake) The Redhorn Gate Troll 35 2 5 5 7 Dwarrowdelf/The Redhorn Gate Mountain Troll gets +1 [Attack] for each Mountain location in the staging area. Shadow: Attacking enemy gets +1 [Attack]. (+2 [Attack] instead if the active location is a Mountain.) Needful to Know RHG RHG15 3 Event Lore 2 Secrecy 2 9 Dwarrowdelf/The Redhorn Gate Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card. Ravenhill Scout RHG RHG16 3 Ally Lore Dale, Scout 3 0 1 1 3 8 Dwarrowdelf/The Redhorn Gate Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location. Renewed Friendship RHG RHG17 3 Event Spirit 0 7 Dwarrowdelf/The Redhorn Gate Response: After another player plays an attachment on a hero you control, you may (choose 1): ready 1 of that player's heroes, have that player draw 1 card, or lower that player's threat by 2. Rocky Crags RHG RHG18,encounter 3 Location (SnowFlake) The Redhorn Gate Mountain 4 2 Dwarrowdelf/The Redhorn Gate Travel: Each player must deal 2 damage to 1 character he controls to travel here. Shadow: Attacking enemy gets +1 [Attack] for each progress token on the active location. Snow Warg RHG RHG20,encounter 3 Enemy (SnowFlake) The Redhorn Gate Creature, Snow 28 3 3 1 4 Dwarrowdelf/The Redhorn Gate Allies cannot defend while Snow Warg is attacking. Forced: When Snow Warg attacks, deal 1 damage to the defending character, if able. Snowstorm RHG RHG19,encounter 5 Treachery (SnowFlake) The Redhorn Gate Snow Dwarrowdelf/The Redhorn Gate When Revealed: Each questing character gets -1 [Willpower] until the end of the phase. Shadow: Until the end of the phase, characters defending this attack get -1 [Willpower] and are discarded if their [Willpower] is 0. Taking Initiative RHG RHG21 3 Event Leadership 0 2 Dwarrowdelf/The Redhorn Gate Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy. The Dimrill Stair RHG RHG22,encounter 1 Location (SnowFlake) The Redhorn Gate * Stair 2 3 Victory 1 Dwarrowdelf/The Redhorn Gate Travel: Reshuffle all locations in the discard pile and victory display back into the encounter deck. If you reshuffled at least two locations, reduce each player's threat by 11 and discard all copies of Freezing Cold from play. Timely Aid RHG RHG23 3 Event Leadership 4 Secrecy 3 3 Dwarrowdelf/The Redhorn Gate Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play, if able. Shuffle all other revealed cards back into your deck. Unseen Strike RHG RHG24 3 Event Tactics 0 4 Dwarrowdelf/The Redhorn Gate Action: Choose a character you control. Until the end of the phase, that character gets +3 [Attack] while attacking an enemy with a higher engagement cost than your threat. Up the Pass RHG RHG25.png,RHG26.png Quest (SnowFlake,MM) The Redhorn Gate Dwarrowdelf/The Redhorn Gate Snowdrifts RHG RHG27.png,RHG28.png Quest (SnowFlake,MM) The Redhorn Gate Dwarrowdelf/The Redhorn Gate The Mountains Peak RHG RHG29.png,RHG30.png Quest (SnowFlake,MM) The Redhorn Gate Dwarrowdelf/The Redhorn Gate Elladan RTR RTR028 Hero Tactics * Noldor, Noble, Ranger 10 2 1 2 4 28 Dwarrowdelf/Road to Rivendell While Elrohir is in play, Elladan gets +2 [Attack]. Response: After Elladan is declared as an attacker, pay 1 resource from his resource pool to ready him. yInitialise counters/ccwhite=1 Dunedain Wanderer RTR RTR029 Ally Leadership Dunedain, Ranger 5 1 2 2 2 Ranged. Sentinel. Secrecy 3 29 Dwarrowdelf/Road to Rivendell Lure of Moria RTR RTR030 Event Leadership 3 30 Dwarrowdelf/Road to Rivendell Action: Ready all Dwarf characters. Rivendell Blade RTR RTR031 Attachment Tactics Item, Weapon 1 Restricted 31 Dwarrowdelf/Road to Rivendell Attach to a Noldor or Silvan character. Restricted. When attached character attacks an enemy, that enemy gets -2 [Defense] until the end of the phase. Hail of Stones RTR RTR032 Event Tactics 1 32 Dwarrowdelf/Road to Rivendell Action: Exhaust X characters to deal X damage to an enemy in the staging area. Rider of the Mark RTR RTR033 Ally Spirit Rohan 3 2 1 1 2 33 Dwarrowdelf/Road to Rivendell Action: Spend 1 [Spirit] resource to give control of Rider of the Mark to another player. (Limit once per round.) Response: After Rider of the Mark changes control, discard a shadow card dealt to an enemy you are engaged with. Song of Earendil RTR RTR034 Attachment Spirit Song 1 34 Dwarrowdelf/Road to Rivendell Attach to a [Spirit] hero. Response: After Song of E?rendil enters play, draw 1 card. Response: After another player raises his threat, raise your threat by 1 to reduce that player's threat by 1. Bombur RTR RTR035 Ally Lore * Dwarf 3 0 0 1 3 35 Dwarrowdelf/Road to Rivendell Action: Exhaust Bombur to choose a location. That location gets -1 [Threat] until the end of the phase. (That location does not contribute its [Threat] instead if it is an Underground location.) Shadow: Return attacking enemy to the staging area after it attacks. Out of the Wild RTR RTR036 Event Lore 3 Secrecy 2 36 Dwarrowdelf/Road to Rivendell Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. The End Comes RTR RTR037 Event Neutral 0 37 Dwarrowdelf/Road to Rivendell Response: After a Dwarf character leaves play, shuffle the encounter discard pile back into the encounter deck. Along the Misty Mountains RTR RTR038.png,RTR038_back.png Quest (Scimitars, MM, Goblin-Hood) Road to Rivendell 38 Dwarrowdelf/Road to Rivendell Orc Outpost RTR RTR039.png,RTR039_back.png Quest (Scimitars, MM, Goblin-Hood) Road to Rivendell 39 Dwarrowdelf/Road to Rivendell Approaching Rivendell RTR RTR040.png,RTR040_back.png Quest (Scimitars, MM, Goblin-Hood) Road to Rivendell 40 Dwarrowdelf/Road to Rivendell Arwen Undomiel (RTR) RTR RTR041,encounter 1 Objective (Scimitars) Road to Rivendell * Noldor, Noble, Ally 2 0 1 2 41 Dwarrowdelf/Road to Rivendell The first player gains control of Arwen Undomiel, as an ally. Response: After Arwen Undomiel exhausts, choose a hero. Add 1 resource to that hero's resource pool. If Arwen Undomiel leaves play, the players are defeated. Ruined Road RTR RTR042,encounter 2 Location (Scimitars) Road to Rivendell Road 1 5 42 Dwarrowdelf/Road to Rivendell Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero he controls. Shadow: Return attacking enemy to the staging area after it attacks. Goblin Gate RTR RTR043,encounter 1 Location (Scimitars) Road to Rivendell Gate 5 4 43 Dwarrowdelf/Road to Rivendell While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card). Pathless Country RTR RTR044,encounter 3 Location (Scimitars) Road to Rivendell Hills 3 5 44 Dwarrowdelf/Road to Rivendell Forced: After at least 1 progress token is placed on Pathless Country, remove 1 progress token from it. Shadow: Deal 1 damage to each ally in play. Barren Hills RTR RTR045,encounter 2 Location (Scimitars) Road to Rivendell Hills 2 4 45 Dwarrowdelf/Road to Rivendell While Barren Hills is the active location, ignore ambush. Shadow: Return attacking enemy to the staging area after it attacks. Sleeping Sentry RTR RTR046,encounter 2 Treachery (Scimitars) Road to Rivendell 46 Dwarrowdelf/Road to Rivendell When Revealed: Deal 1 damage to each exhausted character. Then, exhaust all ready characters. Shadow: Defending player must discard all exhausted characters he controls. Followed by Night RTR RTR047,encounter 3 Treachery (Scimitars) Road to Rivendell 47 Dwarrowdelf/Road to Rivendell When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies engaged with players make an immediate attack, if able. Shadow: Return attacking enemy to the staging area after it attacks. Orc Ambush RTR RTR048,encounter 2 Treachery (Scimitars) Road to Rivendell Surge 48 Dwarrowdelf/Road to Rivendell When Revealed: All Orc enemies in the staging area engage teh first player. If there are no Orc enemies in the staging area, return all Orc enemies in the encounter discard pile to the staging area, if able. Goblin Taskmaster RTR RTR049,encounter 4 Enemy (Scimitars) Road to Rivendell Goblin, Orc 27 2 2 2 4 Ambush 49 Dwarrowdelf/Road to Rivendell Forced: After Goblin Taskmaster engages a player, that player deals 2 damage to 1 character he controls. Orc Raiders RTR RTR050,encounter 3 Enemy (Scimitars) Road to Rivendell Orc 21 1 3 1 3 Ambush 50 Dwarrowdelf/Road to Rivendell Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able. Crebain RTR RTR051,encounter 3 Enemy (Scimitars) Road to Rivendell Creature 35 2 0 0 3 Surge 51 Dwarrowdelf/Road to Rivendell While Crebain is in the staging area, encounter card effects cannot be canceled. Wild Bear RTR RTR052,encounter 3 Enemy (Scimitars) Road to Rivendell Creature 34 0 2 3 5 Ambush 52 Dwarrowdelf/Road to Rivendell Forced: After Wild Bear engages a player, it makes an immediate attack. Aragorn (TwitW) TWitW TwitW053 1 Hero Lore * Dunedain, Ranger 12 2 3 2 5 Sentinel 53 Dwarrowdelf/The Watcher in the Water Refresh Action: Reduce your threat to your starting threat level. (Limit once per game.) yInitialise counters/ccwhite=1 Grave Cairn TWitW TwitW054 3 Event Leadership 1 54 Dwarrowdelf/The Watcher in the Water Response: After a character leaves play, add its [Attack] to another characters [Attack] until the end of the round. Sword that was Broken TWitW TwitW055 3 Attachment Leadership * Artifact 3 55 Dwarrowdelf/The Watcher in the Water Attach to a hero. Attached hero gains a [Leadership] resource icon. If attached hero is Aragorn, each character you control gets +1 [Willpower]. Watcher of the Bruinen TWitW TwitW056 3 Ally Tactics Noldor, Warrior 2 0 1 2 2 Sentinel 56 Dwarrowdelf/The Watcher in the Water Watcher of the Bruinen does not exhaust to defend. Forced: After Watcher of the Bruinen defends, either discard it from play or discard 1 card from your hand. Rivendell Bow TWitW TwitW057 3 Attachment Tactics Item, Weapon 1 57 Dwarrowdelf/The Watcher in the Water Attach to a Noldor or Silvan character, or to Aragorn, Limit 1 per character. Attached character gains ranged. If attached character has a printed ranged keyword, it gets +1 [Attack] during a ranged attack. Arwen Undomiel TWitW TwitW058 3 Ally Spirit * Noldor, Noble 2 2 0 1 2 58 Dwarrowdelf/The Watcher in the Water Response: After Arwen Undomiel exhausts, choose a character. That character gains sentinel and +1 [Defense] until the end of the round. Elrond's Counsel TWitW TwitW059 3 Event Spirit 0 59 Dwarrowdelf/The Watcher in the Water Action: If you control a unique Noldor character, give another character +1 [Willpower] until the end of the phase and lower your threat by 3. Short Cut TWitW TwitW060 3 Event Lore 1 60 Dwarrowdelf/The Watcher in the Water Response: After a location enters play, exhaust a Hobbit character to shuffle that location back into the encounter deck. Then, reveal 1 card from the encounter deck and add it to the staging area. Legacy of Durin TWitW TwitW061 3 Attachment Lore * Condition 1 61 Dwarrowdelf/The Watcher in the Water Attach to a Dwarf hero. Response: After you play a Dwarf character from your hand, draw 1 card. Resourceful TWitW TwitW062 3 Attachment Neutral 4 Secrecy 3 62 Dwarrowdelf/The Watcher in the Water Attach to a hero you control. Attached hero collects 1 additional resource during the resource phase each round. To the West-door TWitW TwitW063.png,TwitW063_back.png 1 Quest (Tentacle, MM) The Watcher in the Water 13 63 Dwarrowdelf/The Watcher in the Water Setup: Remove The Watcher and Doors of Durin from the encounter deck and set them aside, out of play. When Revealed: Reveal cards from the top of the encounter deck and add them to the staging area until there is at least X [Threat] in the staging area. X is twice the number of players in the game. The Seething Lake TWitW TwitW064.png,TwitW064_back.png 1 Quest (Tentacle, MM) The Watcher in the Water 5 64 Dwarrowdelf/The Watcher in the Water When Revealed: Add The Watcher to the staging area. Doors of Durin becomes the active location, moving any previous active location to the staging area. Shuffle all Tentacle cards in the encounter discard pile back into the encounter deck. If the players have at least 3 victory points and defeat this stage, they have won the game. Doors of Durin TWitW TwitW065,encounter 1 Location (Tentacle) The Watcher in the Water * Gate 2 0 Victory 3 65 Dwarrowdelf/The Watcher in the Water Progress tokens that would be placed on Doors of Durin are instead placed on the current quest card. Action: Each player may discard any number of cards from his hand. Then, discard the top card of the encounter deck. If the first letter of the encounter card's title matches that of one of the discarded player cards, add Doors of Durin to your victory display. (Limit once per round.) Stair Falls TWitW TwitW066,encounter 1 Location (Tentacle) The Watcher in the Water * Stair 2 4 66 Dwarrowdelf/The Watcher in the Water Travel: The first player must exhaust 2 characters to travel here. Shadow: Remove 1 progress token from the current quest. Perilous Swamp TWitW TwitW067,encounter 2 Location (Tentacle) The Watcher in the Water Swamp 4 2 67 Dwarrowdelf/The Watcher in the Water No more than 1 progress token can be placed on Perilous Swamp each round. Shadow: Remove 1 progress token from the current quest. Makeshift Passage TWitW TwitW068,encounter 2 Location (Tentacle) The Watcher in the Water Swamp 1 5 68 Dwarrowdelf/The Watcher in the Water Forced: After you travel to Makeshift Passage, place 2 progress tokens on the current quest card, bypassing any active location. Stagnant Creek TWitW TwitW069,encounter 3 Location (Tentacle) The Watcher in the Water Swamp 3 3 69 Dwarrowdelf/The Watcher in the Water When Revealed: Discard the top card of the encounter deck. If the discarded card is a Tentacle enemy, add that card to the staging area and raise each player's threat by 5. Ill Purpose TWitW TwitW070,encounter 1 Treachery (Tentacle) The Watcher in the Water 70 Dwarrowdelf/The Watcher in the Water When Revealed: All enemies in the staging area engage the player with the highest threat. Then, each player raises his threat by the total [Threat] of all cards in the staging area. Shadow: Attacking enemy gets +1 [Attack]. (+3 [Attack] instead of it is a Tentacle.) Disturbed Waters TWitW TwitW071,encounter 3 Treachery (Tentacle) The Watcher in the Water Doomed 5 71 Dwarrowdelf/The Watcher in the Water The Watcher TWitW TwitW072,encounter 1 Enemy (Tentacle) The Watcher in the Water * Creature, Tentacle 48 4 5 7 9 Victory 3 72 Dwarrowdelf/The Watcher in the Water Regenerate 2. While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged. If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls. Grasping Tentacle TWitW TwitW073,encounter 4 Enemy (Tentacle) The Watcher in the Water Tentacle 12 2 3 0 3 73 Dwarrowdelf/The Watcher in the Water Forced: When Grasping Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach this card to an attacking character as a Tentacle attachment with the text: Attached character's [Attack] and [Defense] are reduced to 0. Trashing Tentacle TWitW TwitW074,encounter 4 Enemy (Tentacle) The Watcher in the Water Tentacle 12 2 3 0 3 74 Dwarrowdelf/The Watcher in the Water Forced: When Thrashing Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, deal the damage from the attack to 1 character an attacking player controls (ignoring defense). Striking Tentacle TWitW TwitW075,encounter 4 Enemy (Tentacle) The Watcher in the Water Tentacle 18 2 4 1 3 75 Dwarrowdelf/The Watcher in the Water Forced: When Striking Tentacle attacks, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, this attack is considered undefended. Wrapped! TWitW TwitW076,encounter 4 Treachery (Tentacle) The Watcher in the Water Tentacle 76 Dwarrowdelf/The Watcher in the Water When Revealed: The first player attaches Wrapped! to a hero he controls. (Counts as a Tentacle attachment with the text: Limit 1 per hero. Attached hero cannot exhaust or ready. At the end of the round, discard attached hero from play. Combat Action: Exhaust a hero you control without a Tentacle attachment to discard Wrapped!.) CUSTOM.-.Eastern Catadhract CUSTOM.fx3RonRC fx3-RonRC01,encounter 2 CUSTOM.-.Enemy CUSTOM.-.(Cottage+Path) Raid on the River Carnen Eastern. Rhun 27 x 2 3 4 Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Wetland Hideout CUSTOM.fx3RonRC fx3-RonRC02,encounter 2 CUSTOM.-.Location CUSTOM.-.(Cottage+Path) Raid on the River Carnen Riverland. Village 1 4 Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Riverside Docks CUSTOM.fx3RonRC fx3-RonRC03,encounter 2 CUSTOM.-.Location CUSTOM.-.(Cottage+Path) Raid on the River Carnen Riverland. Village 1 4 Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Mirkwood Edge CUSTOM.fx3RonRC fx3-RonRC04,encounter 2 CUSTOM.-.Location CUSTOM.-.(Bolt+Mountain) Raid on the River Carnen Forest. Wilderlands 3 2 Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Redwater Bank CUSTOM.fx3RonRC fx3-RonRC05,encounter 2 CUSTOM.-.Location CUSTOM.-.(Cottage+Path) Raid on the River Carnen Riverland. Wilderlands 1 3 Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.River Flood CUSTOM.fx3RonRC fx3-RonRC06,encounter 2 CUSTOM.-.Treachery CUSTOM.-.(Cottage+Path) Raid on the River Carnen Hazard Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Mistress of the Blade CUSTOM.fx3RonRC fx3-RonRC07,encounter 2 CUSTOM.-.Enemy CUSTOM.-.(JollyRoger) Raid on the River Carnen Easterling 27 1 2 2 2 Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Raid Party Captain CUSTOM.fx3RonRC fx3-RonRC08,encounter 2 CUSTOM.-.Enemy CUSTOM.-.(JollyRoger) Raid on the River Carnen Easterling. Rhun. 41 3 3 4 3 Victory 2 Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Skirmisher-Corsair CUSTOM.fx3RonRC fx3-RonRC09,encounter 2 CUSTOM.-.Enemy CUSTOM.-.(JollyRoger) Raid on the River Carnen Easterling 16 1 2 1 3 Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Easterling Raider CUSTOM.fx3RonRC fx3-RonRC10,encounter 2 CUSTOM.-.Enemy CUSTOM.-.(JollyRoger) Raid on the River Carnen Easterling 34 2 2 2 3 Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Stolen Ammunition CUSTOM.fx3RonRC fx3-RonRC11,encounter 2 CUSTOM.-.Treachery CUSTOM.-.(JollyRoger) Raid on the River Carnen Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Devastating Blitz CUSTOM.fx3RonRC fx3-RonRC12,encounter 1 CUSTOM.-.Treachery CUSTOM.-.(JollyRoger) Raid on the River Carnen Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Wilds of Rohovanion CUSTOM.fx3RonRC fx3-RonRC13,encounter 1 CUSTOM.-.Location CUSTOM.-.(Bolt+Mountain) Raid on the River Carnen Wilderlands x 6 Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.A Storm in the South CUSTOM.fx3RonRC fx3-RonRC14,encounter 3 CUSTOM.-.Treachery CUSTOM.-.(Bolt+Mountain) Raid on the River Carnen Omen Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Wilderland Hills CUSTOM.fx3RonRC fx3-RonRC15,encounter 2 CUSTOM.-.Location CUSTOM.-.(Bolt+Mountain) Raid on the River Carnen Wilderlands 2 2 Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Dale Militia CUSTOM.fx3RonRC fx3-RonRC16,encounter 4 CUSTOM.-.Objective CUSTOM.-.(Cottage+Path) Raid on the River Carnen Dale. Villager. Ally 0 1 2 4 4 Victory 2 Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Kill Them All! CUSTOM.fx3RonRC fx3-RonRC17,encounter 3 CUSTOM.-.Treachery CUSTOM.-.(Cottage+Path) Raid on the River Carnen Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Town Hall CUSTOM.fx3RonRC fx3-RonRC18,encounter 1 CUSTOM.-.Location CUSTOM.-.(Cottage+Path) Raid on the River Carnen * Village 0 0 0 2 5 Victory 3 Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.River Settlement CUSTOM.fx3RonRC fx3-RonRC19,encounter 2 CUSTOM.-.Location CUSTOM.-.(Cottage+Path) Raid on the River Carnen Riverland. Village 3 5 Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Merciless Executioner CUSTOM.fx3RonRC fx3-RonRC20,encounter 2 CUSTOM.-.Enemy CUSTOM.-.(Cottage+Path) Raid on the River Carnen Easterling 30 x 4 2 5 Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.From the Shadows CUSTOM.fx3RonRC fx3-RonRC21,encounter 2 CUSTOM.-.Treachery CUSTOM.-.(Cottage+Path) Raid on the River Carnen Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Frightened Villagers CUSTOM.fx3RonRC fx3-RonRC22,encounter 4 CUSTOM.-.Objective CUSTOM.-.(Cottage+Path) Raid on the River Carnen Dale. Villager. Ally 0 0 1 3 Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.Gambit of the Dark Lord CUSTOM.fx3RonRC fx3-RonRC23.png,fx3-RonRC24.png 1 CUSTOM.-.Quest CUSTOM.-.(Cottage+Path, Bolt+Mountain, JollyRoger) Raid on the River Carnen Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.A Marching Caravan CUSTOM.fx3RonRC fx3-RonRC25.png,fx3-RonRC26.png 1 CUSTOM.-.Quest CUSTOM.-.(Cottage+Path, Bolt+Mountain, JollyRoger) Raid on the River Carnen Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.One Final Push CUSTOM.fx3RonRC fx3-RonRC27.png,fx3-RonRC28.png 1 CUSTOM.-.Quest CUSTOM.-.(Cottage+Path, Bolt+Mountain, JollyRoger) Raid on the River Carnen Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen Hama TLD TLD076 1 Hero Tactics * Rohan, Warrior 9 1 3 1 4 76 Dwarrowdelf/The Long Dark Response: After Hama is declared as an attacker, return a [Tactics] event from your discard pile to your hand. Then, choose and discard 1 card from your hand. yInitialise counters/ccwhite=1 Erestor TLD TLD077 3 Ally Leadership * Noldor 4 2 0 1 3 77 Dwarrowdelf/The Long Dark Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.) Fresh Tracks TLD TLD078 3 Event Leadership 1 78 Dwarrowdelf/The Long Dark Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round. Erebor Battle Master TLD TLD079 3 Ally Tactics Dwarf, Warrior 3 0 1 1 2 79 Dwarrowdelf/The Long Dark Erebor Battle Master gets +1 [Attack] for each other Dwarf character you control. Ring Mail TLD TLD080 3 Attachment Tactics Item, Armour 2 Restricted 80 Dwarrowdelf/The Long Dark Attach to a Dwarf or Hobbit character. Restricted. Attached character gets +1 hit point and +1 [Defense]. Out of Sight TLD TLD081 3 Event Spirit 5 Secrecy 5 81 Dwarrowdelf/The Long Dark Action: Enemies engaged with you cannot attack this phase. Ever My Heart Rises TLD TLD082 3 Attachment Spirit Condition 0 82 Dwarrowdelf/The Long Dark Attach to a Dwarf character. Response: After you travel to a Mountain or Underground location, ready attached character and reduce your threat by 1. Warden of Healing TLD TLD083 3 Ally Lore Gondor, Healer 2 1 0 1 1 83 Dwarrowdelf/The Long Dark Action: Exhaust Warden of Healing to heal 1 damage on up to 2 different characters. Then, you may pay 2 [Lore] resources to ready Warden of Healing. Word of Command TLD TLD084 3 Event Lore 1 84 Dwarrowdelf/The Long Dark Action: Exhaust an Istari character to search your deck for 1 card and add it to your hand. Shuffle your deck. Love of Tales TLD TLD085 3 Attachment Lore Condition 0 85 Dwarrowdelf/The Long Dark Attach to a [Lore] hero. Limit 1 per hero. Response: After a Song card is played, add 1 resource to attached hero's resource pool. Journey in the Black Pit TLD TLD086.png,TLD086_back.png 1 Quest (Chain, Torch, Bat) The Long Dark 13 86 Dwarrowdelf/The Long Dark Setup: The first player attaches Cave Torch to a hero of his choice. When Revealed: Discard cards from the top of the encounter deck until you discard X locations, where X is one less than the number of players in the game (minimum of 1). Add those locations to the staging area, and shuffle the other discarded cards back into the encounter deck. Each location gets +1 [Threat]. If the players quest unsuccessfully, trigger all Lost: effects in play. Continuing Eastward TLD TLD087.png,TLD087_back.png 1 Quest (Chain, Torch, Bat) The Long Dark 17 87 Dwarrowdelf/The Long Dark When Revealed: The first player makes a locate test. If this test is failed, reveal cards from the encounter deck equal to the number of players in the game and add them to the staging area. Then, trigger all Lost: effects in play. If the players quest unsuccessfully, trigger all Lost: effects in play. If the players defeat this stage, they have won the game. Durin's Greaves TLD TLD088,encounter 1 Objective (Bat) The Long Dark * Artifact, Armor 88 Dwarrowdelf/The Long Dark When Revealed: The first player attaches Durin's Greaves to a hero of his choice as an attachment. Attached hero gains +1 [Defense] Abandoned Mine TLD TLD089,encounter 3 Location (Bat) The Long Dark Underground, Dark 3 3 PASS 89 Dwarrowdelf/The Long Dark Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area, if able. Dwarven Forge TLD TLD090,encounter 2 Location (Bat) The Long Dark Underground, Dark 2 4 PASS 90 Dwarrowdelf/The Long Dark Lost: Each player must choose and discard 1 card from his hand. Silent Caverns TLD TLD091,encounter 2 Location (Bat) The Long Dark Underground 1 3 PASS 91 Dwarrowdelf/The Long Dark Lost: Exhaust all characters. Twisting Passage TLD TLD092,encounter 2 Location (Bat) The Long Dark Underground, Dark 3 5 PASS 92 Dwarrowdelf/The Long Dark Forced: Before placing progress tokens on Twisting Passage, the first player must make a locate test. If this test is failed, do not place any progress tokens on Twisting Passage and trigger all Lost: effects in play. Fatigue TLD TLD093,encounter 2 Treachery (Bat) The Long Dark 93 Dwarrowdelf/The Long Dark When Revealed: Each player must exhaust 1 character he controls, if able. Then, if any player controls no unexhausted characters, Fatigue gains surge. Shadow: The defending player must exhaust 1 character he controls, if able. Foul Air TLD TLD094,encounter 4 Treachery (Bat) The Long Dark PASS 94 Dwarrowdelf/The Long Dark When Revealed: The first player makes a locate test. If this test is failed, deal 2 damage to all characters and trigger all Lost: effects in play. Gathering Ground TLD TLD095,encounter 1 Treachery (Bat) The Long Dark 95 Dwarrowdelf/The Long Dark When Revealed: Attach this card to a location in the staging area with the highest combined threat and remaining quest points. (Counts as a Condition attachment with the text: Each enemy revealed from the encounter deck gains surge.) Vast and Intricate TLD TLD096,encounter 2 Treachery (Bat) The Long Dark 96 Dwarrowdelf/The Long Dark When Revealed: The first player makes a locate test. If this test is failed, raise each player's threat by 7, remove all progress tokens from play, and trigger all Lost: effects in play. Cave Spider TLD TLD097,encounter 3 Enemy (Bat) The Long Dark Spider, Creature 31 3 2 1 4 97 Dwarrowdelf/The Long Dark When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able. Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able. Goblin Sneak TLD TLD098,encounter 4 Enemy (Bat) The Long Dark Goblin, Orc 15 2 1 1 2 98 Dwarrowdelf/The Long Dark Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able. Shadow: Add Goblin Sneak to the staging area. Goblin Warlord TLD TLD099,encounter 1 Enemy (Bat) The Long Dark Goblin, Orc 39 4 3 3 5 99 Dwarrowdelf/The Long Dark Lost: Each player must choose and discard 1 ally he controls from play, if able. Shadow: Trigger all Lost: effects in play. Rock Adder TLD TLD100,encounter 3 Enemy (Bat) The Long Dark Creature 20 1 3 0 3 100 Dwarrowdelf/The Long Dark Rock Adder cannot be attacked unless it has dealt at least 1 damage this round. Shadow: If this attack is undefended, the defending player must discard 1 character he controls from play. CUSTOM.-.Ancient Sword CUSTOM.OrcHunt OrcHunt_Ancient-Sword-Front-Face,encounter 1 Objective CUSTOM.-.(Coins) Orc Hunt Artifact. Treasure. Weapon. 13 Custom/OrcHunt Guarding enemy gets -1 [Threat] (to a minimum of 0). Action: If unguarded, exhaust a character to claim this Artifact. Then, attach Ancient Sword to that character. While attached, it gains the text: Restricted. Attached character gains +1 [attack] (+3 [Attack] instead while attacking an Orc). Corruption: D?nedain +1, Dwarf +2, Gondor +3, Hobbit -2, Rohan +2, Warrior +1. CUSTOM.-.Back in Thranduil's Halls CUSTOM.OrcHunt OrcHunt_Back-in-Thranduil's-Halls-Front-Face.png,OrcHunt_Back-in-Thranduil's-Halls-Back-Face.png 1 CUSTOM.-.Quest CUSTOM.-.(Coins, Eye, Orcs, Tree, Coins) Orc Hunt 7 Guarded by a non-Tracker, non-Spy enemy. Restricted. Victory 4. 26 Custom/OrcHunt When revealed: Reveal and add to the staging area 1 encounter card per player. Then, if there is no (non-Tracker) Orc enemy in play, repeat adding to the staging area 1 additional encounter card until there is a (non-Tracker) Orc enemy in play. You may not advance to side 3B as long as there is an enemy in play (except for Tracker, Spy and Flame enemies). In addition to normal scoring rules, subtract victory points multiplied by 5 on Treasure cards controlled by you and Captive cards in your victory display. CUSTOM.-.Battle Fatigue CUSTOM.OrcHunt OrcHunt_Battle-Fatigue-Front-Face,encounter 2 CUSTOM.-.Treachery CUSTOM.-.(Coins) Orc Hunt 18 Custom/OrcHunt When Revealed: Each player must must make a corruption test upon a the character that currently carries the most wound counters. Add a additional +1 to the corruption test value for each wound token upon the chosen character. If at least 1 chosen character has no wounds then Battle Fatigue gains Surge. Defending character gets -X [Defense], where X is the number of his wounds. CUSTOM.-.Bloodthirsty Orcs CUSTOM.OrcHunt OrcHunt_Bloodthirsty-Orcs-Front-Face,encounter 1 CUSTOM.-.Enemy CUSTOM.-.(Coins) Orc Hunt Orc 34 2 4 0 3 1 Custom/OrcHunt When Revealed: Each player must place 3 wound tokens upon 1 or 2 different characters he controls. The attacking enemy gets +1 [Attack]. (If a defender is wounded, instead +3 [Attack].) CUSTOM.-.Clandestine Orc Lair CUSTOM.OrcHunt OrcHunt_Clandestine-Orc-Lair-Front-Face,encounter 2 CUSTOM.-.Location CUSTOM.-.(Coins) Orc Hunt Cave. Lair. 2 4 Victory 3 8 Custom/OrcHunt Immune to player card effects. While Clandestine Orc Lair is the active location, all Orc enemies gain Surge, +1 [Threat] and +1 [Attack]. Forced: At the end of the refresh phase, if Clandestine Orc Lair is in the staging area, increase each player's threat by 1. If attacking enemy is an Orc, deal 2 additional shadow cards to it and resolve their shadow effects. CUSTOM.-.Concealed Lookout CUSTOM.OrcHunt OrcHunt_Concealed-Lookout-Front-Face,encounter 2 CUSTOM.-.Location CUSTOM.-.(Coins) Orc Hunt Forest. Watch. 0 1 9 Custom/OrcHunt While Concealed Lookout is the active location, the first ranged attack in each turn gets +2 [Attack]. Response: Before progress is placed on this card, cancel all progress and increase each player?s threat by 1 for each progress cancelled. CUSTOM.-.Corrupted by Power CUSTOM.OrcHunt OrcHunt_Corrupted-by-Power-Front-Face,encounter 4 CUSTOM.-.Treachery CUSTOM.-.(Coins) Orc Hunt Surge 19 Custom/OrcHunt When Revealed: Each player chooses a character he controls currently committed to the quest with the highest [Willpower], then raises his threat level by double the [Willpower] of that character. That character makes a corruption test with a modifier of +1. Raise the threat of each player by the total [Willpower] of the defending character(s). CUSTOM.-.Deceivingly Quiet CUSTOM.OrcHunt OrcHunt_Deceivingly-Quiet-Front-Face,encounter 1 CUSTOM.-.Treachery CUSTOM.-.(Coins) Orc Hunt 20 Custom/OrcHunt When Revealed: If there is 1, or less, location card or enemy card in the staging area, reveal and add to the staging area 1 encounter card per player. Attacking enemy gets dealt X additional shadow cards, where X = 1 (or 2, or 2, or 3) if there are 1 (or 2, or 3, or 4) players in the game. Flip around and immediately resolve each card by itself. CUSTOM.-.Elven Prisoner CUSTOM.OrcHunt OrcHunt_Elven-Prisoner-Front-Face,encounter 6 CUSTOM.-.Objective CUSTOM.-.(Coins) Orc Hunt Captive. Silvan. Guarded by a non-Tracker, non-Spy enemy. Victory 1 14 Custom/OrcHunt Guarding enemy gets +1 [Threat] and -1 [Attack] (to a minimum of 0). Action: When unguarded, any player may exhaust a hero to claim this objective and add it to the victory points display. CUSTOM.-.Goblin-town Warg Rider CUSTOM.OrcHunt OrcHunt_Goblin-town-Warg-Rider-Front-Face,encounter 1 CUSTOM.-.Enemy CUSTOM.-.(Coins) Orc Hunt Creature. Goblin. Orc. 36 3 4 4 5 Victory 4 2 Custom/OrcHunt Forced: After Goblin-town Warg Rider has finished its first attack for this round and if he has no resource token upon him, it immediately engages the last player. Forced: If Goblin-town Warg Rider would be destroyed through wound tokens and he does not have a resource token yet, cancel/clear all damage to/upon him and place 1 resource token upon him. CUSTOM.-.Gold Dust CUSTOM.OrcHunt OrcHunt_Gold-Dust-Front-Face,encounter 2 CUSTOM.-.Objective CUSTOM.-.(Coins) Orc Hunt Item. Treasure Guarded by a non-Tracker, non-Spy enemy. Victory 1 15 Custom/OrcHunt Action: If unguarded, any player may exhaust a character to claim this objective. Attach it to the exhausted character. Corruption: Dale +2, Dwarf +3, Gondor +3, Rohan +2. CUSTOM.-.Greed CUSTOM.OrcHunt OrcHunt_Greed-Front-Face,encounter 3 CUSTOM.-.Treachery CUSTOM.-.(Coins) Orc Hunt 21 Custom/OrcHunt When Revealed: Every must choose a character with the highest victory value. Determine this through the sum of all victory points upon Treasure cards attached to that character. (If a player has no character with a Treasure card, he doesn't choose a character.) Exhaust the chosen characters. Then each of those characters must make a corruption test, modified by +1 for each restricted or Treasure card attached to him. The defending player must exhaust 1 character, if possible. CUSTOM.-.Hidden Cave CUSTOM.OrcHunt OrcHunt_Hidden-Cave-Front-Face,encounter 2 CUSTOM.-.Location CUSTOM.-.(Coins) Orc Hunt Cave. 1 4 Victory 2 10 Custom/OrcHunt Travel: After travelling to the Hidden Cave, the first player looks at the top 4 cards of the encounter deck. Reveal and add 2 of those cards to the staging area, and place the others on the bottom of the encounter deck in any order. CUSTOM.-.Old Coins CUSTOM.OrcHunt OrcHunt_Old-Coins-Front-Face,encounter 3 CUSTOM.-.Objective CUSTOM.-.(Coins) Orc Hunt Item. Treasure. Guarded by a location. Victory 1 16 Custom/OrcHunt Guarding location requires 2 additional progress tokens to be explored. Action: If unguarded, any player may exhaust a character to claim this objective. Attach it to the exhausted character. Corruption: Dale +1, Dwarf +1, Gondor +2, Rohan +1. CUSTOM.-.Orc Ambusher CUSTOM.OrcHunt OrcHunt_Orc-Ambusher-Front-Face,encounter 1 CUSTOM.-.Enemy CUSTOM.-.(Coins) Orc Hunt Goblin. Orc. Tracker. 49 0 7 4 5 3 Custom/OrcHunt Cannot optionally be engaged. Forced: At the beginning of the encounter phase, if Orc Ambusher is in the staging area and has 3 or more resource tokens upon it, then it immediately engages the player with the highest threat. Add Orc Ambusher to the staging area. CUSTOM.-.Orc Camp CUSTOM.OrcHunt OrcHunt_Orc-Camp-Front-Face.png,OrcHunt_Orc-Camp-Back-Face.png 1 CUSTOM.-.Quest CUSTOM.-.(Coins, Eye, Orcs, Tree, Coins) Orc Hunt 3 25 Custom/OrcHunt When revealed: Each player searches the encounter deck and encounter discard pile for 1 non-Tracker Orc enemy and reveals and adds it to the staging area. Shuffle both decks. Put 2 resource tokens on each Tracker enemy in play. You may only advance to the next stage of the quest if there are no enemies in play, except for Tracker, Spy and Flame enemies. (In addition to the required progress tokens). CUSTOM.-.Orc Patrol CUSTOM.OrcHunt OrcHunt_Orc-Patrol-Front-Face,encounter 2 CUSTOM.-.Enemy CUSTOM.-.(Coins) Orc Hunt Orc. Tracker. 48 1 7 3 3 4 Custom/OrcHunt Cannot optionally be engaged. Forced: At the beginning of the encounter phase, if Orc Patrol is in the staging area and has 1 or more resource tokens upon it, then it immediately engages the player with the highest threat. Add Orc Patrol to the staging area. CUSTOM.-.Orc Raiding Party CUSTOM.OrcHunt OrcHunt_Orc-Raiding-Party-Front-Face,encounter 2 CUSTOM.-.Enemy CUSTOM.-.(Coins) Orc Hunt Orc. 42 2 4 1 4 5 Custom/OrcHunt The engagement cost of Orc Raiding Party is reduced by 3 for each claimed Treasure card. CUSTOM.-.Refreshing Creek CUSTOM.OrcHunt OrcHunt_Refreshing-Creek-Front-Face,encounter 3 CUSTOM.-.Location CUSTOM.-.(Coins) Orc Hunt Forest. Stream. 0 1 Surge 11 Custom/OrcHunt Orc Raiding Party gets +1 [Defense] for each Treasure card in the staging area and +2 [Attack] for each Treasure card controlled by the player it is engaged with. Add Orc Raiding Party to the staging area. CUSTOM.-.Ring of the Warrior CUSTOM.OrcHunt OrcHunt_Ring-of-the-Warrior-Front-Face,encounter 1 CUSTOM.-.Objective CUSTOM.-.(Coins) Orc Hunt * Artifact. Ring. Treasure. Guarded by a (non-Tracker) Orc enemy. Restricted. Victory 4. 17 Custom/OrcHunt Guarding enemy gets +1 [Threat] and +2 [Attack]. Action: If unguarded, any player may exhaust a hero to claim this objective. Attach it to the exhausted hero. While attached, it gains the text: Restricted. Attached hero gets +1 [Willpower] and +2 [Attack]. Corruption: Dale +1, Dwarf +3, Gondor +3, Hobbit -2, Rohan +2, Silvan +1, Warrior +2. CUSTOM.-.Spies in the Sky CUSTOM.OrcHunt OrcHunt_Spies-in-the-Sky-Front-Face,encounter 3 CUSTOM.-.Enemy CUSTOM.-.(Coins) Orc Hunt Creature. Spy. Summoner. 49 0 1 1 5 Surge 6 Custom/OrcHunt Players cannot optionally engage Spies in the Sky. Only characters with ranged are eligible to attack Spies in the Sky and may do so while it is in the staging area. Forced: After an event card is played, add 1 resource token to each Tracker enemy in the staging area. Add Spies in the Sky to the staging area. CUSTOM.-.The Red Eye CUSTOM.OrcHunt OrcHunt_The-Red-Eye-Front-Face,encounter 1 CUSTOM.-.Enemy CUSTOM.-.(Coins) Orc Hunt * Flame. Sauron. 0 X 0 0 0 7 Custom/OrcHunt Immune to card effects. Cannot be engaged, attack or be attacked. X = the number of player attachments in play. Forced: After an Artifact, Condition or Item is attached to a character, that character needs to make a corruption test. If the character fails, its controller must discard a number of cards from his hand equal to the character's [Willpower] and discard the corrupted character. CUSTOM.-.Thick Forest CUSTOM.OrcHunt OrcHunt_Thick-Forest-Front-Face,encounter 2 CUSTOM.-.Location CUSTOM.-.(Coins) Orc Hunt Forest 3 7 23 Custom/OrcHunt Travel: After travelling to the Thick Forest, each player must choose and discard allies until the number of allies controlled by that player is equal to or lower than the the sum of his heroes' printed [Willpower]. CUSTOM.-.Thievery CUSTOM.OrcHunt OrcHunt_Thievery-Front-Face,encounter 2 CUSTOM.-.Treachery CUSTOM.-.(Coins) Orc Hunt 22 Custom/OrcHunt The first player chooses a Treasure card with the highest victory points that is attached to a character. Discard that Treasure card. Each player may exhaust a character with at least 2 [Willpower]. If every player exhausted a character in this way, cancel the discard. If 1 or more wounds are placed upon the defending character in this attack, the first player chooses 1 Treasure card attached to the defender. That card is discarded. (If undefended, nothing happens.) CUSTOM.-.Thranduil's Request CUSTOM.OrcHunt OrcHunt_Thranduil's-Request-Front-Face.png,OrcHunt_Thranduil's-Request-Back-Face.png 1 CUSTOM.-.Quest CUSTOM.-.(Coins, Eye, Orcs, Tree, Coins) Orc Hunt 12 24 Custom/OrcHunt Setup: Search the encounter deck for The Red Eye and the Forest Gate and add them to the staging area. When revealed: Reveal and add to the staging area 1 encounter card for each player. Players may not advance to stage 2 of this quest if they don't control 1 Treasure card or 1 Captive card. CUSTOM.-.Woodland-Realm Bridge CUSTOM.OrcHunt OrcHunt_Woodland-Realm-Bridge-Front-Face,encounter 2 CUSTOM.-.Location CUSTOM.-.(Coins) Orc Hunt Bridge. Defense. Forest. 0 1 Surge 12 Custom/OrcHunt While Woodland Realm Bridge is the active location, all characters get +1 [Defense]. Response: Before progress is placed on this card, cancel all progress and increase each player?s threat by 1 for each progress cancelled. Asfaloth FoS FoS110 3 Attachment Lore * Mount 2 110 Dwarrowdelf/Foundations of Stone Attach to a Noldor or Silvan hero. Action: Exhaust Asfaloth to place 1 progress token on any location. (2 tokens instead if attached hero is Glorfindel.) Below the Mines.-.Old One Lair FoS FoS117_front.png,FoS117_back.png 1 Quest (Gorge, Goblin-Body, Torch, Rock) Foundations of Stone 5 117 Dwarrowdelf/Foundations of Stone When Revealed: Create you own staging area. Reveal 4 cards from the encounter deck and add them to your staging area. Forced: After the 5th progress token is placed on Old One Lair, join another player at the beginning of the travel phase. If you cannot join another player, all players continue on to stage 5 together. Below the Mines.-.Sheltered Rocks FoS FoS114_front.png,FoS114_back.png 1 Quest (Gorge, Goblin-Body, Torch, Rock) Foundations of Stone 11 114 Dwarrowdelf/Foundations of Stone When Revealed: Create your own staging area. Reveal 2 cards from the encounter deck and add them to your staging area. Forced: After the 17th progress token is placed on The Endless Caves, join another player at the beginning of the travel phase. If you cannot join another player, all players continue on to stage 5 together. Below the Mines.-.The Endless Caverns FoS FoS115_front.png,FoS115_back.png 1 Quest (Gorge, Goblin-Body, Torch, Rock) Foundations of Stone 17 115 Dwarrowdelf/Foundations of Stone When Revealed: Create your own staging area. Discard all resources from your heroes. Forced: After the 17th progress token is placed on The Endless Caves, join another player at the beginning of the travel phase. If you cannot join another player, all players continue on to stage 5 together. Below the Mines.-.The Shivering Bank FoS FoS116_front.png,FoS116_back.png 1 Quest (Gorge, Goblin-Body, Torch, Rock) Foundations of Stone 7 116 Dwarrowdelf/Foundations of Stone When Revealed: Create your own staging area. Discard your hand. Reveal 2 cards from the encounter deck and add them to your staging area. Forced: After the 7th progress token is placed on The Shivering Bank, join another player at the beginning of the travel phase. If you cannot join another player, all players continue on to stage 5 together. Daeron's Runes FoS FoS108 3 Event Lore 0 108 Dwarrowdelf/Foundations of Stone Action: Draw 2 cards. Then, discard 1 card from your hand. Deep Deep Dark FoS FoS123,encounter 4 Treachery (Gorge) Foundations of Stone Doomed 1. Surge 123 Dwarrowdelf/Foundations of Stone When Revealed: Attach 1 card from the top of the first player's deck to each Nameless enemy in play, if able. Shadow: If attacking enemy is Nameless, the defending player must discard his hand. Drwoned Treasury FoS FoS121,encounter 3 Location (Gorge) Foundations of Stone Underground. Underwater 2 3 121 Dwarrowdelf/Foundations of Stone If Drowned Treasury is the active location at the end of the quest phase, each player must discard 1 character he controls. Response: After Drowned Treasury leaves play as an explored location, each player may draw 2 cards or claim 1 objective in play. Durin's Axe FoS FoS119,encounter 1 Objective (Gorge) Foundations of Stone * Artifact. Weapon. Surge. Restricted. 119 Dwarrowdelf/Foundations of Stone Attached hero gets +3 [Attack]. If attached hero is a Dwarf, it gets +1 [Willpower]. Action: Exhaust a hero to claim this objective. Then, attach Durin's Axe to that hero as an attachment Durin's Helm FoS FoS120,encounter 1 Objective (Gorge) Foundations of Stone * Armor. Artifact. Surge. 120 Dwarrowdelf/Foundations of Stone Attached hero gets +1 [Defense]. If attached hero is a Dwarf,it gets +2 hit points. Action: Exhaust a hero to claim this objective. Then, attach Durin's Helm to that hero as an attachment. Elder Nameless Thing FoS FoS126,encounter 3 Enemy (Gorge) Foundations of Stone Nameless. 40 4 X 4 X Victory 3. 126 Dwarrowdelf/Foundations of Stone Forced: After Elder Nameless Thing engages a player, attach the top 3 cards of that player's deck to it. X is the printed cost of all attached cards on this card. If there are no cards attached, X is 4. Glorfindel (FoS) FoS FoS101 1 Hero Spirit * Noldor. Noble. Warrior. 5 3 3 1 5 101 Dwarrowdelf/Foundations of Stone Forced: After Glorfindel exhausts to commit to a quest, raise your threat by 1. yInitialise counters/ccwhite=1 Healing Herbs FoS FoS109 3 Attachment Lore 0 109 Dwarrowdelf/Foundations of Stone Attach to a [Lore] hero. Action: Discard Healing Herbs and exhaust attached hero to heal all damage on 1 character. Heavy Stroke FoS FoS105 3 Event Tactics 1 105 Dwarrowdelf/Foundations of Stone Response: After a Dwarf deals X damage to an enemy during combat, deal and additional X damage to that enemy. (Limit once per phase.) Imladris Stargazer FoS FoS106 3 Ally Spirit Noldor. 2 0 0 1 1 106 Dwarrowdelf/Foundations of Stone Action: Exhaust Imladris Stargazer to choose a player. That player looks at the top 5 cards of his deck and then returns them to the top of his deck in any order. Light of Valinor FoS FoS107 3 Attachment Spirit * Condition. 1 107 Dwarrowdelf/Foundations of Stone Attach to a Noldor or Silvan hero. Attached hero does not exhaust to commit to a quest. Longbeard Elder FoS FoS102 3 Ally Leadership Dwarf 3 2 1 1 2 102 Dwarrowdelf/Foundations of Stone Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise Longbeard Elder gets -1 [Willpower] until the end of the phase. Lost and Alone FoS FoS124,encounter 2 Treachery (Gorge) Foundations of Stone 124 Dwarrowdelf/Foundations of Stone When Revealed: Each player chooses and shuffles a hero he controls into his deck. When he draws that hero, he puts it into play. Shadow: If attacking enemy is Nameless, the defending player must discard his hand. Mithril Lode FoS FoS122,encounter 1 Location (Gorge) Foundations of Stone Underground. 2 5 Doomed 1 122 Dwarrowdelf/Foundations of Stone While Mithril Lode is the active location, it gains: Refresh Action: Exhaust a character you control to place X progress tokens on the current quest card, bypassing any active location. X is the exhausted character's [Willpower]. (Limit once per round.) Moria Bats FoS FoS127,encounter 4 Enemy (Gorge) Foundations of Stone Creature. 33 1 1 2 1 127 Dwarrowdelf/Foundations of Stone Only characters with ranged can attack or defend against Moria Bats. While Moria Bats is engaged with a player, it gets +1 [Attack] for each other enemy engaged with that player. Nameless Thing FoS FoS125,encounter 5 Enemy (Gorge) Foundations of Stone Nameless. 27 3 X 3 X Victory 1 125 Dwarrowdelf/Foundations of Stone Forced: After Nameless Thing engages a player, attach the top 2 cards of that player's deck to it. X is the printed cost of all attached cards on this card. If there are no cards attached, X is 3. Out of the Depths FoS FoS118_front.png,FoS118_back.png 1 Quest (Gorge, Goblin-Body, Torch, Rock) Foundations of Stone 11 118 Dwarrowdelf/Foundations of Stone When Revealed: Reveal 1 card from the encounter deck per player, and add it to the staging area. Each player cannot commit more allies to the quest than the number of heroes he is also committing to the quest. If the players defeat this stage, they have won the game. Path of Need FoS FoS103 3 Attachment Leadership Condition 4 103 Dwarrowdelf/Foundations of Stone Limit 1 per deck. Attach to a location. Heroes do not exhaust to attack, defend, or commit to a quest while attached location is the active location. The Dripping Walls FoS FoS111_front.png,FoS111_back.png 1 Quest (Gorge, Goblin-Body, Torch, Rock) Foundations of Stone 9 111 Dwarrowdelf/Foundations of Stone Setup: Place Foundations of Stone encounter set aside, out of play. The first player attaches Cave Torch to a hero of his choice. When Revealed: Reveal 1 card from the encounter deck per player, and add it to the staging area. The Water's Edge FoS FoS112_front.png,FoS112_back.png 1 Quest (Gorge, Goblin-Body, Torch, Rock) Foundations of Stone 12 112 Dwarrowdelf/Foundations of Stone Forced: After a player commits characters to the quest, he must discard the top 2 cards of his deck. Trollshaw Scout FoS FoS104 3 Ally Tactics Noldor. Scout. 2 0 2 1 2 Ranged 104 Dwarrowdelf/Foundations of Stone Trollshaw Scout does not exhaust to attack. Forced: After Trollshaw Scout attacks, either discard it from play or discard 1 card from your hand. Washed Away! FoS FoS113_front.png,FoS113_back.png 1 Quest (Gorge, Goblin-Body, Torch, Rock) Foundations of Stone 0 113 Dwarrowdelf/Foundations of Stone When Revealed: Discard all Item, Armor, Weapon, Light cards and all encounter deck cards from play, Shuffle all enemy and treachery cards in the encounter discard pile together with the Foundations of Stone encounter set. This deck becomes the new encounter deck. remove all other encounter deck cards from the game. Then, starting with the first player, each player draws a random stage 4 quest card. Remove all other stage 4 quest cards from the game. CUSTOM.-.Halbarad CUSTOM.fx4tFoD Fx4-01 CUSTOM.-.Hero CUSTOM.-.Leadership Custom/Foenix/5/The Battle of Dale/The Fall of Dale yInitialise counters/ccwhite=1 CUSTOM.-.Ithilieth CUSTOM.fx4tFoD Fx4-02 CUSTOM.-.Hero CUSTOM.-.Tactics Custom/Foenix/5/The Battle of Dale/The Fall of Dale yInitialise counters/ccwhite=1 CUSTOM.-.Forest Path CUSTOM.fx4tFoD Fx4-03,encounter 2 CUSTOM.-.Location CUSTOM (Gem).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Country Path CUSTOM.fx4tFoD Fx4-04,encounter 2 CUSTOM.-.Location CUSTOM (Gem).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Nowhere to Run CUSTOM.fx4tFoD Fx4-05,encounter 2 CUSTOM.-.Treachery CUSTOM (Gem).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.The Lonely Mountain CUSTOM.fx4tFoD Fx4-06,encounter 1 CUSTOM.-.Location CUSTOM (Gem).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Lake Town CUSTOM.fx4tFoD Fx4-07,encounter 1 CUSTOM.-.Location CUSTOM (Gem).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Lonely Mountain Path CUSTOM.fx4tFoD Fx4-08,encounter 1 CUSTOM.-.Location CUSTOM (Gem).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Road to Dale CUSTOM.fx4tFoD Fx4-09,encounter 1 CUSTOM.-.Location CUSTOM (Gem).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Dale CUSTOM.fx4tFoD Fx4-10,encounter 1 CUSTOM.-.Location CUSTOM (Gem).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Road to Lake-Town CUSTOM.fx4tFoD Fx4-11,encounter 1 CUSTOM.-.Location CUSTOM (Gem).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.War Approaches CUSTOM.fx4tFoD Fx4-12,encounter 1 CUSTOM.-.Treachery CUSTOM (Gem).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Scouting Party CUSTOM.fx4tFoD Fx4-13,encounter 3 CUSTOM.-.Enemy CUSTOM (Gem).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Wainrider Seeker CUSTOM.fx4tFoD Fx4-14,encounter 2 CUSTOM.-.Enemy CUSTOM (Gem).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Besieged Soldiers CUSTOM.fx4tFoD Fx4-15,encounter 4 CUSTOM.-.Objective CUSTOM (Gem).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Rhun Heavy-Infantry CUSTOM.fx4tFoD Fx4-16,encounter 2 CUSTOM.-.Enemy CUSTOM (Gem-Eye).-.Shadows of the East Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Capitan of Rhun CUSTOM.fx4tFoD Fx4-17,encounter 2 CUSTOM.-.Enemy CUSTOM (Gem-Eye).-.Shadows of the East Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Riverside Dominion CUSTOM.fx4tFoD Fx4-18,encounter 2 CUSTOM.-.Treachery CUSTOM (Gem).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Graves of Men CUSTOM.fx4tFoD Fx4-19,encounter 2 CUSTOM.-.Treachery CUSTOM (Gem-Eye).-.Shadows of the East Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Shadow from the East CUSTOM.fx4tFoD Fx4-20,encounter 2 CUSTOM.-.Treachery CUSTOM (Gem-Eye).-.Shadows of the East Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Lancer of Rhun CUSTOM.fx4tFoD Fx4-21,encounter 2 CUSTOM.-.Enemy CUSTOM (Gem-Eye).-.Shadows of the East Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Battle-Hardened CUSTOM.fx4tFoD Fx4-22,encounter 3 CUSTOM.-.Treachery CUSTOM (Gem-Eye).-.Shadows of the East Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Soldier of Rhun CUSTOM.fx4tFoD Fx4-23,encounter 3 CUSTOM.-.Enemy CUSTOM (Gem-Eye).-.Shadows of the East Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Mustering Defences CUSTOM.fx4tFoD fx4-Qst-1a.png,fx4-Qst-1b.png 1 CUSTOM.-.Quest CUSTOM (Gem, Gem-Eye, Bolt+Mountain).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.An Uphill Battle CUSTOM.fx4tFoD fx4-Qst-2a.png,fx4-Qst-2a.png 1 CUSTOM.-.Quest CUSTOM (Gem, Gem-Eye, Bolt+Mountain).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale Counter-Spell SaF SAF15,encounter 3 Treachery (Balrog) Shadow and Flame Shadow 145 Dwarrowdelf/Shadow and Flame When Revealed: Attach Counter-spell to Durin's Bane. (Counts as a Condition attachment with the text: Forced: When a player plays an event, discard the top card of the encounter deck. If that card is a treachery card, cancel the effects of the event, discard the event player's hand, and discard Counter-spell from play.) Dark Pit SaF SAF11,encounter 1 Location (Balrog) Shadow and Flame Underground. Dark 0 11 141 Dwarrowdelf/Shadow and Flame While Dark Pit is the active location it gains: Refresh Action: Exhaust X characters (maximum 3) you control to discard the top X cards of your deck. If all discarded cards have a higher combined printed cost than the remaining hit points of Durin's Bane, discard Durin's Bane from play. Durin's Bane SaF SAF20,encounter 1 Enemy (Balrog) Shadow and Flame * Balrog. Flame. Shadow. 1 4 6 3 27 Regenerate 3. Indestructible. Players cannot play attachments on Durin's Bane. 150 Dwarrowdelf/Shadow and Flame During's Bane cannot leave the staging area, is considered to be engaged with each player whose threat is 1 or greater, and attacks each of those players in turn during the combat phase (deal and discard a new shadow card each attack). Elrond SaF SAF01 1 Hero Lore * Noldor. Noble. 13 3 2 3 4 128 Dwarrowdelf/Shadow and Flame You may spend resources from Elrond's resource pool to pay for [Spirit], [Leadership], and [Tactics] allies. Response: After a character is healed by another card effect, heal 1 damage on it. yInitialise counters/ccwhite=1 Fiery Sword SaF SAF22,encounter 2 Treachery (Balrog) Shadow and Flame * Weapon. Flame. 152 Dwarrowdelf/Shadow and Flame When Revealed: Attach Fiery Sword to Durin's Bane as a Weapon attachment with the text: Attached enemy gets +3 [Attack]. Fires in the Deep SaF SAF14,encounter 2 Treachery (Balrog) Shadow and Flame 144 Dwarrowdelf/Shadow and Flame When Revealed: Each player must discard 1 ally he controls, if able. If Fires in the Deep discarded no allies, it gains surge. Shadow: The defending player discards 1 ally he controls, if able. Hands Upon the Bow SaF SAF04 3 Event Tactics 1 131 Dwarrowdelf/Shadow and Flame Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 [Attack] during this attack. Hardy Leadership SaF SAF03 3 Attachment Leadership * 2 130 Dwarrowdelf/Shadow and Flame Attach to a [Leadership] hero.Each Dwarf character gets +1 hit point. Inner Flame SaF SAF16,encounter 3 Treachery (Balrog) Shadow and Flame 143 Dwarrowdelf/Shadow and Flame When Revealed: Durin's Bane gets +3 [Attack] until the end of the round. The first player may remove 1 questing hero he controls from the quest to cancel this effect. Shadow: If attacking enemy is Durin's Bane, it gets +3 [Attack]. Inner Shadow SaF SAF17,encounter 3 Treachery (Balrog) Shadow and Flame Surge. 147 Dwarrowdelf/Shadow and Flame When Revealed: Heal 5 damage from Durin's Bane, if able. The first player may remove 1 questing hero he controls from the quest to cancel this effect. Last Lord of Moria SaF SAF26a.png,SAF26b.png 1 Quest (Goblin-Body, Chain, Balrog) Shadow and Flame 1 140 Dwarrowdelf/Shadow and Flame When Revealed: Durin's Bane makes an immediate attack on the first player. Add Dark Pit to the staging area. Players cannot win the game while Durin's Bane is in play. If Durin's Bane leaves play by the effect on Dark Pit, the players have won the game. Leaping Flame SaF SAF19,encounter 3 Treachery (Balrog) Shadow and Flame 149 Dwarrowdelf/Shadow and Flame When Revealed: Durin's Bane makes an immediate attack against the first player (deal and resolve a shadow card). Shadow: If attacking enemy is Durin's Bane, it gets +3 [Attack]. Many Thonged Whip SaF SAF23,encounter 2 Treachery (Balrog) Shadow and Flame * Weapon. Flame. 153 Dwarrowdelf/Shadow and Flame When Revealed: Attach Many Thonged Whip to Durin's Bane as a Weapon attachment with the text: Forced: When Durin's Bane attacks, the defending player must discard 1 card at random from his hand. Master of the Forge SaF SAF07 3 Ally Lore Noldor. Craftsman. 2 0 0 1 1 134 Dwarrowdelf/Shadow and Flame Action: Exhaust Master of the Forge to search the top 5 cards of your deck for any 1 attachment and add it to your hand. Shuffle the other cards back into your deck. Miruvor SaF SAF06 3 Attachment Spirit Item 1 133 Dwarrowdelf/Shadow and Flame Attach to a hero. Action: Discard Miruvor to (choose two): ready attached hero, add 1 resource to attached hero's resource pool, attached hero gets +1 [Willpower] until the end of the round, or put Miruvor on the top of your deck. Nearing the Gate SaF SAF24a.png,SAF24b.png 1 Quest (Goblin-Body, Chain, Balrog) Shadow and Flame 138 Dwarrowdelf/Shadow and Flame Setup: Remove Dark Pit from the encounter deck and place it aside, out of play. Add Durin's Bane to the staging area. Shuffle the encounter deck. When Revealed: Reduce each player's threat to 0. Reveal X cards from the encounter deck, where X is one less than the number of players in the game, and add them to the staging area. O Elbereth! Gilthonial! SaF SAF05 3 Event Spirit 4 Secrecy 4 132 Dwarrowdelf/Shadow and Flame Response: After an enemy attacks you, put that enemy on the bottom of the encounter deck. If your threat is lower than that enemy's engagement cost, set your threat equal to the engagement cost of that enemy. Peace, and Thought SaF SAF08 3 Event Lore 1 135 Dwarrowdelf/Shadow and Flame Refresh Action: Exhaust 2 heroes to draw 5 cards. Ranging Goblin SaF SAF21,encounter 3 Enemy (Balrog) Shadow and Flame Goblin. Orc. 35 2 1 1 2 151 Dwarrowdelf/Shadow and Flame When Revealed: Each player must deal 1 damage to a hero he controls. Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck. Risk Some Light SaF SAF09 3 Event Lore 3 Secrecy 3 136 Dwarrowdelf/Shadow and Flame Action: Look at the top 3 cards of the encounter deck. You may select 1 card and move it to the bottom of the encounter deck. Return any unselected cards to the top of the encounter deck, in any order. Second Deep SaF SAF13,encounter 3 Location (Balrog) Shadow and Flame Underground 3 3 143 Dwarrowdelf/Shadow and Flame While Durin's Bane has no damage on it, progress tokens cannot be placed on Second Deep. Second Hall SaF SAF12,encounter 1 Location (Balrog) Shadow and Flame * Underground 4 2 142 Dwarrowdelf/Shadow and Flame While Second Hall is the active location, it gains: Forced: after a character leaves play, reveal 1 card from the encounter deck and add it to the staging area. The Rear Guard SaF SAF25a.png,SAF25b.png 1 Quest (Goblin-Body, Chain, Balrog) Shadow and Flame 16 139 Dwarrowdelf/Shadow and Flame Forced: If at least 1 hero committed to the quest this round, place 4 progress tokens on The Rear Guard (bypassing any active location) at the end of the quest phase. If Durin's Bane has 0 hit points, advance to the next stage of the scenario immediately. Vilya SaF SAF10 3 Attachment Neutral * Ring. Artifact. 2 137 Dwarrowdelf/Shadow and Flame Attach to Elrond. He gains a [Spirit] resource icon. Action: Exhaust Elrond and Vilya to reveal the top card of your deck. You can immediately play or put into play the revealed card for no cost, if able. Otherwise, move the revealed card to the bottom of your deck. We Are Not Idle SaF SAF02 3 Event Leadership 0 129 Dwarrowdelf/Shadow and Flame Action: Exhaust X Dwarf characters to add X resources to a hero's resource pool and draw 1 card. Whip Lash SaF SAF18,encounter 2 Treachery (Balrog) Shadow and Flame 148 Dwarrowdelf/Shadow and Flame When Revealed: Each player must discard 1 attachment he controls, if able. Shadow: If attacking enemy is Durin's Bane, the defending player discards all attachments he controls. Thorin Oakenshield OHAUH OHAUH02 1 Hero Leadership * Dwarf. Noble. Warrior. 12 3 3 1 5 2 Saga/The Hobbit/Over Hill and Under Hill yInitialise counters/ccwhite=1 Nori OHAUH OHAUH03 1 Hero Spirit * Dwarf. 9 2 1 2 4 3 Saga/The Hobbit/Over Hill and Under Hill yInitialise counters/ccwhite=1 Ori OHAUH OHAUH04 1 Hero Lore * Dwarf. 8 2 2 1 3 4 Saga/The Hobbit/Over Hill and Under Hill yInitialise counters/ccwhite=1 Beorn (OHAUH) OHAUH OHAUH05 1 Hero Tactics * Beorning. Warrior. 12 0 5 1 10 5 Saga/The Hobbit/Over Hill and Under Hill yInitialise counters/ccwhite=1 Fili OHAUH OHAUH06 3 Ally Leadership * Dwarf. 3 1 1 1 2 6 Saga/The Hobbit/Over Hill and Under Hill Kili OHAUH OHAUH07 3 Ally Spirit * Dwarf. 3 1 1 1 2 7 Saga/The Hobbit/Over Hill and Under Hill Bofur (OHAUH) OHAUH OHAUH08 3 Ally Tactics * Dwarf. 3 2 2 0 3 8 Saga/The Hobbit/Over Hill and Under Hill Dori OHAUH OHAUH09 3 Ally Lore * Dwarf. 3 1 2 1 3 9 Saga/The Hobbit/Over Hill and Under Hill Gandalf (OHAUH) OHAUH OHAUH10 3 Ally Neutral * Istari. 5 4 4 4 4 10 Saga/The Hobbit/Over Hill and Under Hill Cram OHAUH OHAUH11 3 Attachment Leadership Item. 0 11 Saga/The Hobbit/Over Hill and Under Hill Spare Hood and Cloak OHAUH OHAUH12 3 Attachment Spirit Item. 0 12 Saga/The Hobbit/Over Hill and Under Hill Thror's Map OHAUH OHAUH13 3 Attachment Lore * Artifact. Item. 1 13 Saga/The Hobbit/Over Hill and Under Hill A Very Good Tale OHAUH OHAUH14 3 Event Leadership 0 14 Saga/The Hobbit/Over Hill and Under Hill Foe-Hammer OHAUH OHAUH15 3 Event Tactics 0 15 Saga/The Hobbit/Over Hill and Under Hill Goblin-Cleaver OHAUH OHAUH16 3 Event Tactics 0 16 Saga/The Hobbit/Over Hill and Under Hill Late Adventurer OHAUH OHAUH17 3 Event Spirit 0 17 Saga/The Hobbit/Over Hill and Under Hill Expecting Mischief OHAUH OHAUH18 3 Event Lore 1 18 Saga/The Hobbit/Over Hill and Under Hill Bilbo Baggins (OHAUH) OHAUH OHAUH01 1 Hero Baggins * Hobbit. 0 1 1 1 3 1 Saga/The Hobbit/Over Hill and Under Hill yInitialise counters/ccwhite=1 Burglar Baggins OHAUH OHAUH19 3 Event Baggins 1 19 Saga/The Hobbit/Over Hill and Under Hill Sting OHAUH OHAUH20 1 Treasure (OrcFace) We Must Away, Ere Break of Day * Artifact. Item. Weapon. 0 20 Saga/The Hobbit/Over Hill and Under Hill Orcrist OHAUH OHAUH21 1 Treasure (OrcFace) We Must Away, Ere Break of Day * Aritfact. Item. Weapon. 0 21 Saga/The Hobbit/Over Hill and Under Hill Glamdring OHAUH OHAUH22 1 Treasure (OrcFace) We Must Away, Ere Break of Day * Artifact. Item. Weapon 0 22 Saga/The Hobbit/Over Hill and Under Hill William OHAUH OHAUH23,encounter 1 Enemy (OrcFace) We Must Away, Ere Break of Day * Troll. 38 3 5 2 12 32 Saga/The Hobbit/Over Hill and Under Hill Bert OHAUH OHAUH24,encounter 1 Enemy (OrcFace) We Must Away, Ere Break of Day * Troll. 23 3 5 2 10 33 Saga/The Hobbit/Over Hill and Under Hill Tom OHAUH OHAUH25,encounter 1 Enemy (OrcFace) We Must Away, Ere Break of Day * Troll. 33 3 5 2 11 34 Saga/The Hobbit/Over Hill and Under Hill A Suspicious Crow OHAUH OHAUH26,encounter 3 Enemy (Hawk) Western Lands Creature. 25 1 1 1 1 35 Saga/The Hobbit/Over Hill and Under Hill Troll Camp OHAUH OHAUH27,encounter 3 Location (OrcFace) We Must Away, Ere Break of Day Forest. Trollshaws. 3 3 36 Saga/The Hobbit/Over Hill and Under Hill Troll Cave OHAUH OHAUH28,encounter 1 Location (OrcFace) We Must Away, Ere Break of Day Cave. Trollshaws. 2 4 37 Saga/The Hobbit/Over Hill and Under Hill Hobbit-lands OHAUH OHAUH29,encounter 2 Location (OrcFace) We Must Away, Ere Break of Day Western Lands. 1 1 38 Saga/The Hobbit/Over Hill and Under Hill Dreary Hills OHAUH OHAUH30,encounter 2 Location (Hawk) Western Lands Western Lands. 3 2 39 Saga/The Hobbit/Over Hill and Under Hill Lone-lands OHAUH OHAUH31,encounter 2 Location (Hawk) Western Lands Western Lands. 2 3 40 Saga/The Hobbit/Over Hill and Under Hill Cave Entrance OHAUH OHAUH32,encounter 2 Location (Hawk) Western Lands Western Lands. 1 3 41 Saga/The Hobbit/Over Hill and Under Hill Troll Purse OHAUH OHAUH33,encounter 1 Objective (OrcFace) We Must Away, Ere Break of Day * Item. 42 Saga/The Hobbit/Over Hill and Under Hill Troll Key OHAUH OHAUH34,encounter 1 Objective (OrcFace) We Must Away, Ere Break of Day * Item. 43 Saga/The Hobbit/Over Hill and Under Hill A Smelly Sack OHAUH OHAUH35,encounter 1 Objective (OrcFace) We Must Away, Ere Break of Day Sack. 44 Saga/The Hobbit/Over Hill and Under Hill A Strong Sack OHAUH OHAUH36,encounter 1 Objective (OrcFace) We Must Away, Ere Break of Day Sack. 45 Saga/The Hobbit/Over Hill and Under Hill A Tough Sack OHAUH OHAUH37,encounter 1 Objective (OrcFace) We Must Away, Ere Break of Day Sack. 46 Saga/The Hobbit/Over Hill and Under Hill A Large Sack OHAUH OHAUH38,encounter 1 Objective (OrcFace) We Must Away, Ere Break of Day Sack. 47 Saga/The Hobbit/Over Hill and Under Hill A Deep Sack OHAUH OHAUH39,encounter 1 Objective (OrcFace) We Must Away, Ere Break of Day Sack. 48 Saga/The Hobbit/Over Hill and Under Hill A Foul Sack OHAUH OHAUH40,encounter 1 Objective (OrcFace) We Must Away, Ere Break of Day Sack. 49 Saga/The Hobbit/Over Hill and Under Hill A Worn Sack OHAUH OHAUH41,encounter 1 Objective (OrcFace) We Must Away, Ere Break of Day Sack. 50 Saga/The Hobbit/Over Hill and Under Hill Lots or None at All OHAUH OHAUH42,encounter 3 Treachery (OrcFace) We Must Away, Ere Break of Day 51 Saga/The Hobbit/Over Hill and Under Hill A Nice Pickle OHAUH OHAUH43,encounter 2 Treachery (OrcFace) We Must Away, Ere Break of Day Doomed 1. 52 Saga/The Hobbit/Over Hill and Under Hill Roast 'Em or Boil 'Em? OHAUH OHAUH44,encounter 3 Treachery (OrcFace) We Must Away, Ere Break of Day 53 Saga/The Hobbit/Over Hill and Under Hill Hungry Troll OHAUH OHAUH45,encounter 3 Treachery (OrcFace) We Must Away, Ere Break of Day 54 Saga/The Hobbit/Over Hill and Under Hill No Campfire OHAUH OHAUH46,encounter 2 Treachery (Hawk) Western Lands Doomed 1. 55 Saga/The Hobbit/Over Hill and Under Hill Wind-whipped Rain OHAUH OHAUH47,encounter 2 Treachery (Hawk) Western Lands 56 Saga/The Hobbit/Over Hill and Under Hill More Like a Grocer OHAUH OHAUH48,encounter 1 Treachery (Hawk) Western Lands 57 Saga/The Hobbit/Over Hill and Under Hill Goblin Axeman OHAUH OHAUH49,encounter 3 Enemy (Goblin-Face-Side) Misty Mountain Goblins Goblin. Orc. 25 2 1 2 2 58 Saga/The Hobbit/Over Hill and Under Hill Goblin Miners OHAUH OHAUH50,encounter 3 Enemy (Goblin-Face-Side) Misty Mountain Goblins Goblin. Orc. 25 2 2 0 2 59 Saga/The Hobbit/Over Hill and Under Hill Goblin Runners OHAUH OHAUH51,encounter 3 Enemy (Goblin-Face-Side) Misty Mountain Goblins Goblin. Orc. 20 1 3 1 2 Surge. 60 Saga/The Hobbit/Over Hill and Under Hill Goblin Driver OHAUH OHAUH52,encounter 3 Enemy (Goblin-Face-Side) Misty Mountain Goblins Goblin. Orc. 30 3 2 2 3 61 Saga/The Hobbit/Over Hill and Under Hill Goblin Bent-Swords OHAUH OHAUH53,encounter 4 Enemy (GoblinPtail) The Great Goblin Goblin. Orc. 33 2 3 2 3 62 Saga/The Hobbit/Over Hill and Under Hill The Great Goblin OHAUH OHAUH54,encounter 1 Enemy (GoblinPtail) The Great Goblin * Goblin. Orc. 15 3 5 2 8 63 Saga/The Hobbit/Over Hill and Under Hill Stone-giant OHAUH OHAUH55,encounter 3 Enemy (Giant) Over the Misty Mountains Grim Giant. 40 4 6 3 9 64 Saga/The Hobbit/Over Hill and Under Hill The Goblins' Caves OHAUH OHAUH56,encounter 3 Location (Goblin-Face-Side) Misty Mountain Goblins Cave. 3 3 65 Saga/The Hobbit/Over Hill and Under Hill Front Porch OHAUH OHAUH57,encounter 2 Location (GoblinPtail) The Great Goblin Cave. 4 4 66 Saga/The Hobbit/Over Hill and Under Hill Great Cavern Room OHAUH OHAUH58,encounter 3 Location (GoblinPtail) The Great Goblin Cave. 2 3 67 Saga/The Hobbit/Over Hill and Under Hill Overhanging Rock OHAUH OHAUH59,encounter 2 Location (Giant) Over the Misty Mountains Grim Mountain. 2 3 68 Saga/The Hobbit/Over Hill and Under Hill The High Pass OHAUH OHAUH60,encounter 1 Location (Giant) Over the Misty Mountains Grim * Mountain. X 5 69 Saga/The Hobbit/Over Hill and Under Hill Grip, grap! Pinch, nab! OHAUH OHAUH61,encounter 3 Treachery (Goblin-Face-Side) Misty Mountain Goblins 70 Saga/The Hobbit/Over Hill and Under Hill Chaos in the Cavern OHAUH OHAUH62,encounter 2 Treachery (GoblinPtail) The Great Goblin 71 Saga/The Hobbit/Over Hill and Under Hill Galloping Boulders OHAUH OHAUH63,encounter 4 Treachery (Giant) Over the Misty Mountains Grim 72 Saga/The Hobbit/Over Hill and Under Hill Guffawing of Giants OHAUH OHAUH64,encounter 2 Treachery (Giant) Over the Misty Mountains Grim 73 Saga/The Hobbit/Over Hill and Under Hill Gollum (OHAUH) OHAUH OHAUH65,encounter 1 Enemy (GollumFace) Dungeons Deep and Caverns Dim * Gollum. 50 0 2 3 5 74 Saga/The Hobbit/Over Hill and Under Hill Great Gray Wolf OHAUH OHAUH66,encounter 1 Enemy (GollumFace) Dungeons Deep and Caverns Dim Creature. 30 4 5 2 5 75 Saga/The Hobbit/Over Hill and Under Hill Wild Wargs OHAUH OHAUH67,encounter 4 Enemy (GollumFace) Dungeons Deep and Caverns Dim Creature. 25 3 3 2 3 76 Saga/The Hobbit/Over Hill and Under Hill The Wargs' Glade OHAUH OHAUH68,encounter 3 Location (GollumFace) Dungeons Deep and Caverns Dim Forest. 2 4 77 Saga/The Hobbit/Over Hill and Under Hill Lake in the Cavern OHAUH OHAUH69,encounter 1 Location (GollumFace) Dungeons Deep and Caverns Dim Cave. X - 78 Saga/The Hobbit/Over Hill and Under Hill Bilbo's Magic Ring OHAUH OHAUH70,encounter 1 Objective (GollumFace) Dungeons Deep and Caverns Dim Artifact. Ring. 79 Saga/The Hobbit/Over Hill and Under Hill Come down little bird OHAUH OHAUH71,encounter 2 Treachery (GollumFace) Dungeons Deep and Caverns Dim 80 Saga/The Hobbit/Over Hill and Under Hill It Likes Riddles OHAUH OHAUH72,encounter 3 Treachery (GollumFace) Dungeons Deep and Caverns Dim 81 Saga/The Hobbit/Over Hill and Under Hill Hiding in the Trees OHAUH OHAUH73,encounter 2 Treachery (GollumFace) Dungeons Deep and Caverns Dim 82 Saga/The Hobbit/Over Hill and Under Hill What's In My Pocket? OHAUH OHAUH74,encounter 2 Treachery (GollumFace) Dungeons Deep and Caverns Dim 83 Saga/The Hobbit/Over Hill and Under Hill Not fair! Not fair! OHAUH OHAUH75,encounter 1 Treachery (GollumFace) Dungeons Deep and Caverns Dim 84 Saga/The Hobbit/Over Hill and Under Hill An Unexpected Party OHAUH OHAUH76a.png,OHAUH76b.png 1 Quest (OrcFace, Hawk) We Must Away, Ere Break of Day 7 24 Saga/The Hobbit/Over Hill and Under Hill Roast Mutton OHAUH OHAUH77a.png,OHAUH77b.png 1 Quest (OrcFace, Hawk) We Must Away, Ere Break of Day 1 25 Saga/The Hobbit/Over Hill and Under Hill Dawn Take You All (OHAUH) OHAUH OHAUH78a.png,OHAUH78b.png 1 Quest (OrcFace, Hawk) We Must Away, Ere Break of Day 0 26 Saga/The Hobbit/Over Hill and Under Hill A Short Rest OHAUH OHAUH79a.png,OHAUH79b.png 1 Quest (Giant, Hawk) Over the Misty Mountains Grim 0 27 Saga/The Hobbit/Over Hill and Under Hill The Mountain Pass OHAUH OHAUH80a.png,OHAUH80b.png 1 Quest (Giant, Hawk) Over the Misty Mountains Grim 16 28 Saga/The Hobbit/Over Hill and Under Hill Down, Down to Goblin Town OHAUH OHAUH81a.png,OHAUH81b.png 1 Quest (Giant, Hawk) Over the Misty Mountains Grim 20 29 Saga/The Hobbit/Over Hill and Under Hill Out of the Frying Pan OHAUH OHAUH82a.png,OHAUH82b.png 1 Quest (GollumFace, Goblin-Face-Side) Dungeons Deep and Caverns Dim 14 30 Saga/The Hobbit/Over Hill and Under Hill Riddles in the Dark OHAUH OHAUH83a.png,OHAUH83b.png 1 Quest (GollumFace, Goblin-Face-Side) Dungeons Deep and Caverns Dim 9 31 Saga/The Hobbit/Over Hill and Under Hill Into the Fire OHAUH OHAUH84a.png,OHAUH84b.png 1 Quest (GollumFace, Goblin-Face-Side) Dungeons Deep and Caverns Dim 16 32 Saga/The Hobbit/Over Hill and Under Hill Beregond HON HON01 1 Hero Tactics * Gondor. Warrior. 10 0 1 4 4 Sentinel. 1 Heirs of N?menor yInitialise counters/ccwhite=1 Boromir (HON) HON HON02 1 Hero Leadership * Gondor. Warrior. Noble 11 1 3 2 5 2 Heirs of N?menor yInitialise counters/ccwhite=1 Errand-rider HON HON03 3 Ally Leadership Gondor. 1 0 0 0 2 3 Heirs of N?menor Citadel Custodian HON HON04 3 Ally Leadership Gondor. 5 1 0 1 3 4 Heirs of N?menor Mutual Accord HON HON05 3 Event Leadership 0 5 Heirs of N?menor Wealth of Gondor HON HON06 3 Event Leadership 0 6 Heirs of N?menor Defender of Rammas HON HON07 3 Ally Tactics Gondor. Warrior. 2 0 1 4 1 7 Heirs of N?menor Behind Strong Walls HON HON08 3 Event Tactics 1 8 Heirs of N?menor Spear of the Citadel HON HON09 3 Attachment Tactics Item. Weapon 2 9 Heirs of N?menor Damrod HON HON10 3 Ally Spirit Gondor. Ranger. 4 1 2 2 2 10 Heirs of N?menor Light the Beacons HON HON11 3 Event Spirit 5 11 Heirs of N?menor A Watchful Peace HON HON12 3 Event Spirit 1 12 Heirs of N?menor Blood of Numenor HON HON13 3 Attachment Spirit Condition. 0 13 Heirs of N?menor Hunter of Lamedon HON HON14 3 Ally Lore Gondor. Outlands. 2 1 1 1 1 14 Heirs of N?menor Ithilien Tracker HON HON15 3 Ally Lore Gondor. Ranger. 2 0 1 0 3 15 Heirs of N?menor Master of Lore HON HON16 3 Ally Lore Gondor. 3 1 0 1 1 16 Heirs of N?menor Ranger Spikes HON HON17 3 Attachment Lore Trap. 2 17 Heirs of N?menor Envoy of pelargir HON HON18 3 Ally Neutral Gondor. 2 1 1 0 1 18 Heirs of N?menor Alcaron's Scroll HON HON19,encounter 1 Objective (Fish) Peril in Pelargir * Scroll. 19 Heirs of N?menor Harbor Thug HON HON20,encounter 5 Enemy (Fish) Peril in Pelargir Thug. 25 2 3 1 3 20 Heirs of N?menor The Leaping Fish HON HON21,encounter 1 Location (Fish) Peril in Pelargir * City. 2 6 21 Heirs of N?menor Pelargir Docks HON HON22,encounter 2 Location (Fish) Peril in Pelargir City. River. 4 3 22 Heirs of N?menor Harbor Storehouse HON HON23,encounter 2 Location (Fish) Peril in Pelargir City. 1 4 23 Heirs of N?menor Collateral Damage HON HON24,encounter 4 Treachery (Fish) Peril in Pelargir 24 Heirs of N?menor Celador HON HON25,encounter 1 Objective (TreeKing) Into Ithilien * Gondor. Ranger. 2 2 2 3 25 Heirs of N?menor Ithilien Guardian HON HON26,encounter 2 Objective (TreeKing) Into Ithilien Gondor. Ranger. 2 2 1 2 26 Heirs of N?menor Southron Company HON HON27,encounter 4 Enemy (TreeKing) Into Ithilien Harad. 34 1 3 1 5 27 Heirs of N?menor Ithilien Road HON HON28,encounter 2 Location (TreeKing) Into Ithilien Forest. Road. 4 4 28 Heirs of N?menor Blocking Wargs HON HON29,encounter 4 Treachery (TreeKing) Into Ithilien Surge. 29 Heirs of N?menor Orc Scramblers HON HON30,encounter 3 Enemy (Rook) The Siege of Cair Andros Orc. Besieger. 15 1 2 1 2 Surge. 30 Heirs of N?menor Battering Ram HON HON31,encounter 3 Enemy (Rook) The Siege of Cair Andros Besieger. 33 2 7 3 5 Doomed 2. 31 Heirs of N?menor Siege Raft HON HON32,encounter 2 Enemy (Rook) The Siege of Cair Andros Besieger. 30 3 4 1 6 32 Heirs of N?menor The Citadel HON HON33,encounter 1 Location (Rook) The Siege of Cair Andros Cair Andros. Battleground. 3 11 33 Heirs of N?menor The Approach HON HON34,encounter 1 Location (Rook) The Siege of Cair Andros Cair Andros. Battleground. 2 7 34 Heirs of N?menor The Banks HON HON35,encounter 1 Location (Rook) The Siege of Cair Andros Cair Andros. Battleground. 1 3 35 Heirs of N?menor Orc Assault HON HON36,encounter 2 Treachery (Rook) The Siege of Cair Andros 36 Heirs of N?menor Pickpocket HON HON37,encounter 3 Enemy (Hammer) Streets of Gondor Brigand 28 3 1 0 2 37 Heirs of N?menor City Street HON HON38,encounter 3 Location (Hammer) Streets of Gondor City. 2 2 Surge. 38 Heirs of N?menor Market Square HON HON39,encounter 2 Location (Hammer) Streets of Gondor City. 3 1 39 Heirs of N?menor Lost in the City HON HON40,encounter 1 Treachery (Hammer) Streets of Gondor 40 Heirs of N?menor Local Trouble HON HON41,encounter 2 Treachery (Hammer) Streets of Gondor 41 Heirs of N?menor Zealous Traitor HON HON42,encounter 3 Enemy (Dagger) Brigands Brigand. 17 2 3 2 3 42 Heirs of N?menor Lossarnach Bandit HON HON43,encounter 2 Enemy (Dagger) Brigands Brigand. 24 3 3 3 3 43 Heirs of N?menor Umbar Assassin HON HON44,encounter 1 Enemy (Dagger) Brigands Brigand. 40 4 5 1 5 Archery 2. 44 Heirs of N?menor Lurking in Shadows HON HON45,encounter 2 Treachery (Dagger) Brigands 45 Heirs of N?menor Overgrown Trail HON HON46,encounter 3 Location (Leaf) Brooding Forest Forest. 4 6 46 Heirs of N?menor Secluded Glade HON HON47,encounter 3 Location (Leaf) Brooding Forest Forest. 3 3 47 Heirs of N?menor Lost Campanion HON HON48,encounter 2 Treachery (Leaf) Brooding Forest 48 Heirs of N?menor Morgul Spider HON HON49,encounter 3 Enemy (TreeEvil) Creatures of the Forest Creature. Spider. 25 3 4 1 4 49 Heirs of N?menor Forest Bat HON HON50,encounter 3 Enemy (TreeEvil) Creatures of the Forest Creature. 18 1 1 1 1 50 Heirs of N?menor Watcher in the Wood HON HON51,encounter 2 Treachery (TreeEvil) Creatures of the Forest 51 Heirs of N?menor Southron Mercenaries HON HON52,encounter 3 Enemy (CrossedArrows) Southrons Harad. 35 2 3 2 4 Archery X. 52 Heirs of N?menor Haradrim Elite HON HON53,encounter 2 Enemy (CrossedArrows) Southrons Harad. 27 3 4 3 3 53 Heirs of N?menor Mumak HON HON54,encounter 1 Enemy (CrossedArrows) Southrons Harad. Creature. 38 4 7 3 12 54 Heirs of N?menor Southron Support HON HON55,encounter 2 Treachery (CrossedArrows) Southrons Doomed 3. 55 Heirs of N?menor Lieutenant of Mordor HON HON56,encounter 1 Enemy (SiegeE) Mordor Elite Mordor. 33 2 5 2 5 56 Heirs of N?menor Orc Arbalesters HON HON57,encounter 3 Enemy (SiegeE) Mordor Elite Mordor. Orc. 35 2 1 3 5 Archery X. 57 Heirs of N?menor Orc Vanguard HON HON58,encounter 2 Enemy (SiegeE) Mordor Elite Mordor. Orc. 40 2 8 3 5 58 Heirs of N?menor Orc War Camp HON HON59,encounter 2 Location (SiegeE) Mordor Elite Mordor. 5 2 59 Heirs of N?menor The Master's Malice HON HON60,encounter 2 Treachery (SiegeE) Mordor Elite 60 Heirs of N?menor The Power of Mordor HON HON61,encounter 1 Treachery (SiegeE) Mordor Elite Doomed 3. 61 Heirs of N?menor Orc Rabble HON HON62,encounter 3 Enemy (Sabre) Ravaging Orcs Mordor. Orc. 28 2 1 1 3 62 Heirs of N?menor Orc Arsonist HON HON63,encounter 3 Enemy (Sabre) Ravaging Orcs Mordor. Orc. 30 3 3 2 3 63 Heirs of N?menor Scourge of Mordor HON HON64,encounter 2 Treachery (Sabre) Ravaging Orcs 64 Heirs of N?menor The Leaping Fish (Quest) HON HON65a.png,HON65b.png 1 Quest (Fish, Hammer, Dagger) Peril in Pelargir 6 Battle. 65 Heirs of N?menor Fighting in the Streets HON HON66a.png,HON66b.png 1 Quest (Fish, Hammer, Dagger) Peril in Pelargir 13 Battle. 66 Heirs of N?menor Escape to the Quays HON HON67a.png,HON67b.png 1 Quest (Fish, Hammer, Dagger) Peril in Pelargir 15 67 Heirs of N?menor Ambush in Ithilien HON HON68a.png,HON68b.png 1 Quest (TreeKing, Leaf, TreeEvil, CrossedArrows) Into Ithilien 15 Battle. 68 Heirs of N?menor Southron Conter-attack HON HON69a.png,HON69b.png 1 Quest (TreeKing, Leaf, TreeEvil, CrossedArrows) Into Ithilien 9 Siege. Archery X. 69 Heirs of N?menor The Hidden Way HON HON70a.png,HON70b.png 1 Quest (TreeKing, Leaf, TreeEvil, CrossedArrows) Into Ithilien 12 70 Heirs of N?menor Approaching Cair Andros HON HON71a.png,HON71b.png 1 Quest (TreeKing, Leaf, TreeEvil, CrossedArrows) Into Ithilien 15 71 Heirs of N?menor The Defense HON HON72a.png,HON72b.png 1 Quest (Rook, CrossedArrows, SiegeE, Sabre) The Siege of Cair Andros 9 Siege. 72 Heirs of N?menor Reinforcing the Banks HON HON73a.png,HON73b.png 1 Quest (Rook, CrossedArrows, SiegeE, Sabre) The Siege of Cair Andros 9 73 Heirs of N?menor Breakthrough at the Approach HON HON74a.png,HON74b.png 1 Quest (Rook, CrossedArrows, SiegeE, Sabre) The Siege of Cair Andros 7 Battle. 74 Heirs of N?menor Breakthrough at the Citadel HON HON75a.png,HON75b.png 1 Quest (Rook, CrossedArrows, SiegeE, Sabre) The Siege of Cair Andros 5 Siege 75 Heirs of N?menor The Last Battle HON HON76a.png,HON76b.png 1 Quest (Rook, CrossedArrows, SiegeE, Sabre) The Siege of Cair Andros 15 Siege 76 Heirs of N?menor Bilbo Baggins (OtD) OTD OTD-20 1 Hero Baggins * Hobbit. Burglar. 0 1 1 1 3 1 Saga/The Hobbit/On the Doorstep Bilbo Baggins does not count against the hero limit and cannot gain resources from non-treasure cards. The first player gains control of Bilbo Baggins. If Bilbo leaves play, the players have lost the game. Action: Spend 1 Baggins resource to search your deck for a treasure card and add it to your hand. yInitialise counters/ccwhite=1 Balin OTD OTD-16 1 Hero Leadership * Dwarf. 9 2 1 2 4 2 Saga/The Hobbit/On the Doorstep Response: Pay 1 resource from Balin's resource pool to cancel a shadow effect just triggered during an attack. Then, deal the attacking enemy another shadow card. (Limit once per attack.) yInitialise counters/ccwhite=1 Bard the Bowman OTD OTD-17 1 Hero Tactics * Esgaroth. Warrior. 11 2 3 2 4 Ranged. 3 Saga/The Hobbit/On the Doorstep When Bard the Bowman makes a ranged attack, the enemy he attacks gets -2D until the end of the phase. yInitialise counters/ccwhite=1 Oin OTD OTD-55 1 Hero Spirit * Dwarf. 8 2 1 1 4 4 Saga/The Hobbit/On the Doorstep While you control at least 5 Dwarf characters, Oin gets +1A and gains the Tactics resource icon. yInitialise counters/ccwhite=1 Bombur (OTD) OTD OTD-25 1 Hero Lore * Dwarf 8 0 1 2 5 5 Saga/The Hobbit/On the Doorstep When counting the number of Dwarf characters you control, Bombur counts as two. yInitialise counters/ccwhite=1 Gloin (OTD) OTD OTD-39 3 Ally Leadership * Dwarf. 3 2 1 1 3 6 Saga/The Hobbit/On the Doorstep While you control at least 5 Dwarf characters, Gloin gains: Response: After you play Gloin from your hand, choose a hero. Add 2 resources to that hero's resource pool. Bifur (OTD) OTD OTD-19 3 Ally Lore * Dwarf. 3 1 2 1 3 7 Saga/The Hobbit/On the Doorstep While you control at least 5 Dwarf characters, Bifur gains: Respnse: After you play Bifur from your hand, draw 2 cards. Dwalin (OTD) OTD OTD-33 3 Ally Spirit * Dwarf. 3 1 1 2 3 Sentinel. 8 Saga/The Hobbit/On the Doorstep While you control at least 5 Dwarf characters, lower the cost to play Dwalin by 2. Straight Shot OTD OTD-66 3 Event Tactics 0 9 Saga/The Hobbit/On the Doorstep Action: Exhaust a Weapon attachment to choose a non-unique enemy with 0 [Defense]. Discard the chosen enemy. Desperate Alliance OTD OTD-31 3 Event Spirit 0 10 Saga/The Hobbit/On the Doorstep Action: Choose a hero you control. Until the end of the phase, give control of that hero and all resources in that hero's resource pool to another player. (Limit 1 per phase.) Ravens of the Mountain OTD OTD-61 3 Event Lore 1 11 Saga/The Hobbit/On the Doorstep Action: Exhaust a hero you control to shuffle the encounter deck and reveal its top card. Place progress tokens on the current quest equal to the revealed card's [Threat]. Then, put that card back on top of the encounter deck. To Me! O My Kinsfolk! OTD OTD-76 3 Event Leadership 1 12 Saga/The Hobbit/On the Doorstep If you control at least 1 Dwarf hero, put a Dwarf ally from your discard pile into play under your control. Put that ally on the bottom of your deck at the end of the phase. The Lucky Number OTD OTD-70 3 Event Baggins 1 13 Saga/The Hobbit/On the Doorstep Action: Choose a character in play (other than Bilbo Baggins). Add Bilbo Baggins' total [Willpower], [Attack], and [Defense] to that character's [Willpower], [Attack], and [Defense] respectively until the end of the phase. Great Yew Bow OTD OTD-42 3 Attachment Tactics Item. Weapon. 2 Restricted. 14 Saga/The Hobbit/On the Doorstep Attach to a hero with the printed Ranged keyword. Combat Action: Choose an enemy in the staging area. Exhaust Great Yew Bow and attached hero to make a ranged attack against that enemy. Declare attached hero as the attacker. No other attackers can be declared for this attack. Black Arrow OTD OTD-22 3 Attachment Tactics * Artifact. Weapon. 0 Victory 1. 15 Saga/The Hobbit/On the Doorstep Attach to a hero with Ranged. Limit 1 per deck. Response: After attached hero declares an attack, add Black Arrow to the victory display to give attached hero +5 [Attack] for this attack. Thror's Key OTD OTD-75 3 Attachment Spirit * Artifact. Item. 1 16 Saga/The Hobbit/On the Doorstep Attach to a hero. Response: After attached hero declares an attack, add Black Arrow to the victory display to give attached hero +5 [Attack] for this attack. Expert Treasure-Hunter OTD OTD-34 3 Attachment Lore Skill. 0 17 Saga/The Hobbit/On the Doorstep Response: After attached hero quests successfully, name a card type and discard the top card of your deck. If the discarded card is the named type, take it into your hand. King Under the Mountain OTD OTD-49 3 Attachment Leadership * Title. 2 18 Saga/The Hobbit/On the Doorstep Exhaust King Under the Mountain to look at the top 2 cards of your deck. Add 1 to your hand and discard the other. Bilbo?s Magic Ring OTD OTD-21 1 Treasure (Web) Flies and Spiders * Artifact. Item. Ring. 0 19 Saga/The Hobbit/On the Doorstep Attach to Bilbo Baggins. Action: Exhaust Bilbo's Magic Ring and raise your threast by 1 to gain 1 BAG resource. (Limit once per round.) Response: After Bilbo Baggins exhausts to defend an attack, exhaust Bilbo's Magic Ring and raise your threat by 3 to cancel all damage from this attack. The Arkenstone OTD OTD-67 1 Treasure (Smaug) The Lonely Mountain * Artifact. Item. Erebor. 0 20 Saga/The Hobbit/On the Doorstep Attach to a hero. Action: Exhaust The Arkenstone and raise your threat by X to lower by the cost of the next ally you play this phase that matches the attached hero's sphere. Mithril Shirt OTD OTD-53 1 Treasure (Smaug) The Lonely Mountain * Artifact. Item. Erebor. 0 21 Saga/The Hobbit/On the Doorstep Attach to Bilbo Baggins. Attached hero gets +1 DEF and +1 hit point. Thror?s Battle Axe OTD OTD-72 1 Treasure (Smaug) The Lonely Mountain * Artifact. Item. Erebor. 0 Restricted. 22 Saga/The Hobbit/On the Doorstep Attach to a hero. Attached hero gets +2 ATT. Response: After attached hero attacks and destroys an enemy, deal 1 damage to another enemy engaged with you. Thror?s Hunting Bow OTD OTD-74 1 Treasure (Smaug) The Lonely Mountain * Artifact. Item. Erebor. 0 Restricted. 23 Saga/The Hobbit/On the Doorstep Attach to a hero. Attached hero gains Ranged. When making a ranged attack, attached hero gets +2 ATT. Thror?s Golden Cup OTD OTD-73 1 Treasure (Smaug) The Lonely Mountain * Artifact. Item. Erebor. 0 Victory 3. 24 Saga/The Hobbit/On the Doorstep Attach to a hero. Action: Add Thr?r?s Golden Cup to the victory display to draw 3 cards. The Spider?s Glade OTD OTD-71,encounter 1 Location (Web) Flies and Spiders Forest. 1 9 25 Saga/The Hobbit/On the Doorstep Immune to player card effects. Travel: Exhaust Bilbo Baggins to travel here. Forced: At the start of each quest phase, search the encounter deck for 1 Spider enemy and add it to the staging area. (2 Spider enemies instead if 3 or more players are at this stage.) Shuffle the encounter deck. Giant Web OTD OTD-38,encounter 4 Location (Web) Flies and Spiders Forest. 3 3 26 Saga/The Hobbit/On the Doorstep While Giant Web is the active location, each character gets -1 WIL, -1 ATT, & -1 DEF for each poison it has. Response: After Giant Web leaves play as an explored location, ready an unconscious character. Forest Stream OTD OTD-37,encounter 2 Location (Web) Flies and Spiders Forest. River. 2 4 27 Saga/The Hobbit/On the Doorstep While Forest Stream is the active location, poisoned characters cannot quest. Response: After Forest Stream leaves play as an explored location, discard 4 poison. Old Tomnoddy OTD OTD-56,encounter 3 Enemy (Web) Flies and Spiders Creature. Spider. 37 3 5 2 4 Venom. 28 Saga/The Hobbit/On the Doorstep Forced: At the end of each round, each player must give a hero he controls 1 poison. Crazy Cob OTD OTD-27,encounter 3 Enemy (Web) Flies and Spiders Creature. Spider. 30 2 3 2 2 Venom. 29 Saga/The Hobbit/On the Doorstep When Revealed: This enemy attacks the character with the most poison attached. Defending character gets 1 poison. Lazy Lob OTD OTD-51,encounter 3 Enemy (Web) Flies and Spiders Creature. Spider. 33 3 3 0 3 Venom. 30 Saga/The Hobbit/On the Doorstep When Revealed: Each character committed to the quest gets 1 poison. If defending character is poisoned, make that character unconscious. Fat Spider OTD OTD-35,encounter 4 Enemy (Web) Flies and Spiders Creature. Spider. 28 2 1 1 6 Venom. 31 Saga/The Hobbit/On the Doorstep This enemy gets +3 ATT while engaged with a player who controls at least 1 poisoned character. Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.) Wicked Spider OTD OTD-80,encounter 5 Enemy (Web) Flies and Spiders Creature. Spider. 25 1 4 1 3 Venom. 32 Saga/The Hobbit/On the Doorstep Forced: When this enemy attacks, defending player must attach 1 poison to a character he controls. Defending character gets 2 poison. Caught in Webs OTD OTD-26,encounter 2 Treachery (Web) Flies and Spiders 33 Saga/The Hobbit/On the Doorstep When Revealed: Choose a hero to be removed from the quest and make that hero unconscious. If no hero was removed from the quest by this effect, this card gains surge. Poisoned by Spiders OTD OTD-57,encounter 2 Treachery (Web) Flies and Spiders 34 Saga/The Hobbit/On the Doorstep When Revealed: Each character takes damage equal to the number of poison it has. If no characters were damaged by this effect, this card gains surge. Discard an unconscious character you control. Hidden Path OTD OTD-48,encounter 3 Location (PineTree) Wilderland Forest. Mountain. 3 1 35 Saga/The Hobbit/On the Doorstep While Hidden Path is the active location, locations in the staging area get -1 THR. Travel: Spend 2 BAG resources to travel here. Dark Bats OTD OTD-29,encounter 3 Enemy (PineTree) Wilderland Creature. 15 2 2 0 1 36 Saga/The Hobbit/On the Doorstep Forced: After Dark Bats damages a character, attach it to that character. (While attached, counts as a Condition attachment with the text: Attached character gets -1 WIL, -1 ATT, & -1 DEF.) Attach this card to the defending character. Fighting Among Friends OTD OTD-36,encounter 2 Treachery (PineTree) Wilderland 37 Saga/The Hobbit/On the Doorstep When Revealed: The first player names a sphere. Then, all non-BAG characters who not belong to the named sphere are removed from the quest. Attacking enemy gets +1 ATT. (+2 ATT instead if undefended.) Weighed Down OTD OTD-78,encounter 2 Treachery (PineTree) Wilderland 38 Saga/The Hobbit/On the Doorstep When Revealed: Until the end of the round, exhausted characters get -1 WIL, -1 ATT, & -1 DEF. If the defending character is destroyed by this attack, its controller must raise his threat by 5. A Bare Patch OTD OTD-15,encounter 1 Objective (Smaug) The Lonely Mountain Information. 39 Saga/The Hobbit/On the Doorstep While attached, Smaug gets -3 DEF. Response: After the players quest successfully, the first player makes a burgle attempt. If successful, attach A Bare Patch to Smaug the Magnificent. Smaug the Golden OTD OTD-64,encounter 1 Enemy (Smaug) The Lonely Mountain * Dragon. 50 X 6 9 20 Indestructable. 40 Saga/The Hobbit/On the Doorstep Immune to player card effects. Cannot be engaged. X is the number of non-Burglar characters committed to the quest. Forced: After the 6th progress token is placed here, the players advance to stage 4A. Smaug the Magnificent (OTD) OTD OTD-65,encounter 1 Enemy (Smaug) The Lonely Mountain * Dragon. 50 6 8 8 20 Indestructable. 41 Saga/The Hobbit/On the Doorstep Immune to player card effects. Cannot leave the staging area (except by quest effect) but is considered to be engaged with the first player. Forced: If Smaug the Magnificent is dealt a shadow card with a burgle effecct, he makes an additional attack immediately after this one. Croaking Crows OTD OTD-28,encounter 3 Enemy (Smaug) The Lonely Mountain Creature. 33 1 1 1 2 Surge. 42 Saga/The Hobbit/On the Doorstep Forced: When a location is revealed from the encounter deck, put 1 progress on Smaug the Golden. Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and type. The Lonely Mountain OTD OTD-69,encounter 1 Location (Smaug) The Lonely Mountain * Mountain. 12 4 Victory 10. 43 Saga/The Hobbit/On the Doorstep While at least 1 card is stacked underneath, The Lonely Mountain is immune to player card effects, cannot leave the staging area, and gets -2 THR for each card stacked under it. Action: While making a burgle attempt, the first player may spend 2 BAG resources to take the revealed card into hand and reveal the next card of his deck. Great Hall OTD OTD-41,encounter 3 Location (Smaug) The Lonely Mountain 4 4 44 Saga/The Hobbit/On the Doorstep While Great Hall is the active location, it gains: Forced: Put 1 progress on Smaug the Golden at the end of each round. Burgle: The first player shuffles his deck and reveals the top card. He may discard 3 cards from his hand that match the revealed card's type. Secret Entrance OTD OTD-63,encounter 2 Location (Smaug) The Lonely Mountain 1 1 45 Saga/The Hobbit/On the Doorstep Desolation of Smaug OTD OTD-30,encounter 3 Location (Smaug) The Lonely Mountain 3 3 46 Saga/The Hobbit/On the Doorstep Western Slopes OTD OTD-79,encounter 3 Location (Smaug) The Lonely Mountain 2 5 47 Saga/The Hobbit/On the Doorstep Pretending to Sleep OTD OTD-58,encounter 3 Treachery (Smaug) The Lonely Mountain 48 Saga/The Hobbit/On the Doorstep Known to an Ounce OTD OTD-50,encounter 2 Treachery (Smaug) The Lonely Mountain 49 Saga/The Hobbit/On the Doorstep Belching Fire OTD OTD-18,encounter 4 Treachery (Smaug) The Lonely Mountain 50 Saga/The Hobbit/On the Doorstep Dragon-spell OTD OTD-32,encounter 2 Treachery (Smaug) The Lonely Mountain Enchantment. 51 Saga/The Hobbit/On the Doorstep Misty Mountain Eagle OTD OTD-52,encounter 1 Ally (OrcSkull) The Battle of Five Armies Creature. Eagle. 3 3 3 2 52 Saga/The Hobbit/On the Doorstep Action: The first player may spend 2 BAG resources to (choose one): take control of Misty Mountain Eagle, or discard this ally to discard a non-unique enemy in the staging area. Deal 3 damage to attacking enemy. Bolg OTD OTD-24,encounter 1 Enemy (OrcSkull) The Battle of Five Armies Goblin. Orc. 50 X 6 3 8 53 Saga/The Hobbit/On the Doorstep Bodyguard of Bolg OTD OTD-23,encounter 4 Enemy (OrcSkull) The Battle of Five Armies Goblin. Orc. 35 2 4 2 5 54 Saga/The Hobbit/On the Doorstep Gundabad Wolf Rider OTD OTD-45,encounter 3 Enemy (OrcSkull) The Battle of Five Armies Goblin. Orc. 15 1 3 0 3 55 Saga/The Hobbit/On the Doorstep Forced: When this enemy attacks, remove 1 progress from the current quest. Attacking enemy gets +1 ATT for each quest stage in play with no progress on it. Gundabad Climber OTD OTD-44,encounter 4 Enemy (OrcSkull) The Battle of Five Armies Goblin. Orc. 33 1 2 2 2 56 Saga/The Hobbit/On the Doorstep Vanguard of Bolg OTD OTD-77,encounter 4 Enemy (OrcSkull) The Battle of Five Armies Goblin. Orc. 20 1 1 1 4 57 Saga/The Hobbit/On the Doorstep Gundabad Archer OTD OTD-43,encounter 2 Enemy (OrcSkull) The Battle of Five Armies Goblin. Orc. 40 2 2 1 3 58 Saga/The Hobbit/On the Doorstep Ravenous Warg OTD OTD-60,encounter 3 Enemy (OrcSkull) The Battle of Five Armies Creature. 30 2 3 1 3 59 Saga/The Hobbit/On the Doorstep Northern Slopes OTD OTD-54,encounter 3 Location (OrcSkull) The Battle of Five Armies Mountain. 3 3 60 Saga/The Hobbit/On the Doorstep Ruins of Dale OTD OTD-62,encounter 1 Location (OrcSkull) The Battle of Five Armies Ruins. Valley. 2 2 61 Saga/The Hobbit/On the Doorstep Ravenhill OTD OTD-59,encounter 1 Location (OrcSkull) The Battle of Five Armies Ruins. Mountain. 2 2 62 Saga/The Hobbit/On the Doorstep The Front Gate OTD OTD-68,encounter 1 Location (OrcSkull) The Battle of Five Armies Ruins. Mountain. 2 2 63 Saga/The Hobbit/On the Doorstep Hatred Rekindled OTD OTD-46,encounter 2 Treachery (OrcSkull) The Battle of Five Armies 64 Saga/The Hobbit/On the Doorstep Goblins Are Upon You! OTD OTD-40,encounter 2 Treachery (OrcSkull) The Battle of Five Armies 65 Saga/The Hobbit/On the Doorstep Heedless of Order OTD OTD-47,encounter 2 Treachery (OrcSkull) The Battle of Five Armies Surge. 66 Saga/The Hobbit/On the Doorstep Into Mirkwood OTD OTD-11.png,OTD-12.png 1 Quest (Web, PineTree) Flies and Spiders 9 67 Saga/The Hobbit/On the Doorstep Lost in the Dark OTD OTD-13.png,OTD-14.png 1 Quest (Web, PineTree) Flies and Spiders - 68 Saga/The Hobbit/On the Doorstep Captured by Spiders OTD OTD-07.png,OTD-08.png 1 Quest (Web, PineTree) Flies and Spiders 11 69 Saga/The Hobbit/On the Doorstep Battle with the Spiders OTD OTD-05.png,OTD-06.png 1 Quest (Web, PineTree) Flies and Spiders 3 70 Saga/The Hobbit/On the Doorstep A Warm Welcome OTD OTD-01.png,OTD-02.png 1 Quest (Smaug, PineTree) The Lonely Mountain - 71 Saga/The Hobbit/On the Doorstep The Burglar?s Turn OTD OTD-81.png,OTD-82.png 1 Quest (Smaug, PineTree) The Lonely Mountain - 72 Saga/The Hobbit/On the Doorstep Inside Information OTD OTD-09.png,OTD-10.png 1 Quest (Smaug, PineTree) The Lonely Mountain 20 73 Saga/The Hobbit/On the Doorstep Thieves! Fire! Murder! OTD OTD-89.png,OTD-90.png 1 Quest (Smaug, PineTree) The Lonely Mountain 7 74 Saga/The Hobbit/On the Doorstep The Gathering of the Clouds OTD OTD-91.png,OTD-92.png 1 Quest (OrcSkull, PineTree) The Battle of Five Armies - 75 Saga/The Hobbit/On the Doorstep The Eastern Spur OTD OTD-87.png,OTD-88.png 1 Quest (OrcSkull, PineTree) The Battle of Five Armies 8 76 Saga/The Hobbit/On the Doorstep Battle in the Dale OTD OTD-03.png,OTD-04.png 1 Quest (OrcSkull, PineTree) The Battle of Five Armies 8 Battle. 77 Saga/The Hobbit/On the Doorstep The Defence of Ravenhill OTD OTD-85.png,OTD-86.png 1 Quest (OrcSkull, PineTree) The Battle of Five Armies 8 Siege. 78 Saga/The Hobbit/On the Doorstep The Clouds Burst OTD OTD-83.png,OTD-84.png 1 Quest (OrcSkull, PineTree) The Battle of Five Armies - 79 Saga/The Hobbit/On the Doorstep Smaug the Mighty TBOLT TBOLT04,encounter 3 Enemy (Dragon) The Battle of Lake-Town * Dragon. 40 7 5 9 20 4 PoD/The Battle of Lake-town Immune to player card effects. When Revealed: Smaug the Mighty makes an immediate attack against each player (deal and resolve a shadow card for each attack.) Smaug the Terrible TBOLT TBOLT05,encounter 3 Enemy (Dragon) The Battle of Lake-Town * Dragon. 35 6 7 7 20 5 PoD/The Battle of Lake-town Immune to player card effects. When Revealed: Resolve all burn damage from all locations in play. Smaug the Magnificent TBOLT TBOLT06,encounter 3 Enemy (Dragon) The Battle of Lake-Town * Dragon. 30 5 8 8 20 6 PoD/The Battle of Lake-town Immune to player card effects. Excess damage from attacks by Smaug the Magnificent must be assigned to Lake-town. When Revealed: Move 3 damage from Smaug the Magnificent to Lake-town.? Lake-town TBOLT TBOLT07,encounter 1 Objective (Dragon) The Battle of Lake-Town * City. 7 PoD/The Battle of Lake-town If Lake-town has 50 or more damage on it, Lake-town has completely burned and the players have lost the game.? The Old Thrush TBOLT TBOLT08,encounter 1 Objective (Dragon) The Battle of Lake-Town * Creature. 8 PoD/The Battle of Lake-town Guarded. Action: Exhaust a hero to claim this objective and attach it to that hero when it is free of encounters. (Counts as an attachment with the text: If detached, discard The Old Thrush. Response: After attached hero exhausts to attack Smaug, discard X cards from hand ot reduce Smaug's [Defense] by X.) Close to the Flame TBOLT TBOLT09,encounter 3 Treachery (Dragon) The Battle of Lake-Town 9 PoD/The Battle of Lake-town When Revealed: Deal 1 damage to each character in play.? Deal 1 damage to each character in play. Any player may discard a hero to cancel this effect.? Scorching Blast TBOLT TBOLT10,encounter 3 Treachery (Dragon) The Battle of Lake-Town 10 PoD/The Battle of Lake-town When Revealed: Resolve all burn damage from all locations in play.? Resolve this card's When Revealed effect. Any player may discard a hero to cancel this effect.? Town-Baiting TBOLT TBOLT11,encounter 3 Treachery (Dragon) The Battle of Lake-Town 11 PoD/The Battle of Lake-town When Revealed: Smaug makes an attack against Lake-town. The last player may declare a defender against this attack. Excess damage from this attack must be placed on Lake-town. This effect cannot be canceled. Dire Magnificence TBOLT TBOLT12,encounter 3 Treachery (Dragon) The Battle of Lake-Town 12 PoD/The Battle of Lake-town When Revealed: Each player must choose and discard 1 ally he controls, if able. Deal 2 damage to Lake-town for each player that cannot.? If this attack destroys a character, Smaug engages the next player and makes an immediate attack against that player. Catching Fire TBOLT TBOLT13,encounter 2 Treachery (Dragon) The Battle of Lake-Town 13 PoD/The Battle of Lake-town When Revealed: Choose and shuffle 1 Pier location from the victory display back into the encounter deck. If no location was shuffled into the encounter deck by this effect, Catching Fire gains surge. Defending character gets -2 [Defense]? Reckless in His Rage TBOLT TBOLT14,encounter 2 Treachery (Dragon) The Battle of Lake-Town 14 PoD/The Battle of Lake-town When Revealed: If Smaug is in play, he gets +2 [Threat], +2 [Attack], -2 [Defense] and gains the text: Allies cannot be declared as defenders. This effect lasts until the end of the round. If this attack destroys a character resolve all burn damage on locations in play.? West Pier TBOLT TBOLT15,encounter 1 Location (Dragon) The Battle of Lake-Town Lake-town. Pier 2 2 Victory 2. 15 PoD/The Battle of Lake-town Each location in play gains Burn 1. The Master's Manor TBOLT TBOLT16,encounter 1 Location (Dragon) The Battle of Lake-Town * Lake-town. 4 8 Burn 3. Victory 8. 16 PoD/The Battle of Lake-town When Revealed: Move all damage from Smaug to Lake-town. If this attack destroys a character, defending player discards his hand. South Pier TBOLT TBOLT17,encounter 1 Location (Dragon) The Battle of Lake-Town Lake-town. Pier 1 4 Burn 2. Victory 4. 17 PoD/The Battle of Lake-town When faced with the option to travel, players cannot travel to other locations. North Pier TBOLT TBOLT18,encounter 1 Location (Dragon) The Battle of Lake-Town Lake-town. Pier 2 2 Burn 2. Victory 2. 18 PoD/The Battle of Lake-town Smaug cannot be damaged. Merchant's District TBOLT TBOLT19,encounter 4 Location (Dragon) The Battle of Lake-Town Lake-town. 4 3 Burn 1. Victory 3. 19 PoD/The Battle of Lake-town Travel Action: Deal 2 damage per player to Lake-town to add this location to the victory display. Deal 1 damage on Lake-town. (4 damage instead if undefended.)? East Pier TBOLT TBOLT20,encounter 1 Location (Dragon) The Battle of Lake-Town Lake-town. Pier 2 2 Burn 1. Victory 2. 20 PoD/The Battle of Lake-town When Revealed effects cannot be canceled. Great House TBOLT TBOLT21,encounter 1 Location (Dragon) The Battle of Lake-Town * Lake-town. 6 6 Burn 3. Victory 6. 21 PoD/The Battle of Lake-town When Revealed: Resolve all burn damage from all locations in play. Great Bridge TBOLT TBOLT22,encounter 1 Location (Dragon) The Battle of Lake-Town * Lake-town. 3 4 Burn 2. Victory 4. 22 PoD/The Battle of Lake-town When Revealed: Discard X cards from each player's deck. X is the amount of damage on Lake-town. (If no cards are discarded by this effect, Great Bridge gains surge.) Fisherman's Dock TBOLT TBOLT23,encounter 4 Location (Dragon) The Battle of Lake-Town Lake-town. 2 2 Burn 1. Victory 2. 23 PoD/The Battle of Lake-town Travel: If there is 1 active location, exhaust a hero to travel here. (There are now 2 active locations.) Add this location to the staging area.? Esgaroth Wharf TBOLT TBOLT24,encounter 4 Location (Dragon) The Battle of Lake-Town Lake-town. 3 4 Burn 1. Victory 4. 24 PoD/The Battle of Lake-town All locations are immune to player card effects. Attacking enemy gets +2 [Attack]. Then it makes an additional attack after this one.? Terror from the Mountain TBOLT TBOLT01a.png,TBOLT01b.png 1 Quest (Dragon) The Battle of Lake-Town 14 1 PoD/The Battle of Lake-town Fire and Water TBOLT TBOLT02a.png,TBOLT02b.png 1 Quest (Dragon) The Battle of Lake-Town 10 2 PoD/The Battle of Lake-town The Dragon's Wrath TBOLT TBOLT03a.png,TBOLT03b.png 1 Quest (Dragon) The Battle of Lake-Town - 3 PoD/The Battle of Lake-town CUSTOM.-.Wargs in the Night CUSTOM.JRDCQ TftN01a.png,TftN01b.png CUSTOM.-.Quest CUSTOM (Paw, Hawk, MM, GollumFace) Terror from the North * 7 1 Custom/JRDCQ CUSTOM.-.The Warg Pack CUSTOM.JRDCQ TftN02a.png,TftN02b.png CUSTOM.-.Quest CUSTOM (Paw, Hawk, MM, GollumFace) Terror from the North * - 1 Custom/JRDCQ CUSTOM.-.Beorn's Request CUSTOM.JRDCQ AFfB01A.png,AFfB01B.png CUSTOM.-.Quest CUSTOM (Paw, River, Gollum) A Favor from Beorn * 9 1 Custom/JRDCQ CUSTOM.-.On Patrol CUSTOM.JRDCQ AFfB02A.png,AFfB02B.png CUSTOM.-.Quest CUSTOM (Paw, River, Gollum) A Favor from Beorn * 9 1 Custom/JRDCQ CUSTOM.-.A Grim Fight CUSTOM.JRDCQ AFfB03A.png,AFfB03B.png CUSTOM.-.Quest CUSTOM (Paw, River, Gollum) A Favor from Beorn * 4 1 Custom/JRDCQ CUSTOM.-.Into Angmar CUSTOM.JRDCQ Angmar1a.png,Angmar1b.png CUSTOM.-.Quest CUSTOM (Crown, Paw, Room, Scimitars) Angmar! * 6 1 Custom/JRDCQ CUSTOM.-.Land of the Witch King CUSTOM.JRDCQ Angmar2a.png,Angmar2b.png CUSTOM.-.Quest CUSTOM (Crown, Paw, Room, Scimitars) Angmar! * 16 1 Custom/JRDCQ CUSTOM.-.Return to Rivendell CUSTOM.JRDCQ Angmar3a.png,Angmar3b.png CUSTOM.-.Quest CUSTOM (Crown, Paw, Room, Scimitars) Angmar! * 12 1 Custom/JRDCQ CUSTOM.-.Carn Mor CUSTOM.JRDCQ Angmar4 CUSTOM.-.Location CUSTOM (Crown) Angmar! * 2 3 Victory 2. 1 Custom/JRDCQ CUSTOM.-.Carn Dum CUSTOM.JRDCQ Angmar5 CUSTOM.-.Location CUSTOM (Crown) Angmar! * 3 6 Victory 5. 1 Custom/JRDCQ CUSTOM.-.At the Elven King's Hall CUSTOM.JRDCQ CtT1a.png,CtT1b.png CUSTOM.-.Quest CUSTOM (Sceptre, Spider, Tree) Catch the Thief! * 10 1 Custom/JRDCQ CUSTOM.-.Confronting the Thief CUSTOM.JRDCQ CtT2a.png,CtT2b.png CUSTOM.-.Quest CUSTOM (Sceptre, Spider, Tree) Catch the Thief! * 0 1 Custom/JRDCQ CUSTOM.-.Pursued by the Necromancer! CUSTOM.JRDCQ CtT3a.png,CtT3b.png CUSTOM.-.Quest CUSTOM (Sceptre, Spider, Tree) Catch the Thief! * 5 1 Custom/JRDCQ CUSTOM.-.Mithrellas CUSTOM.JRDCQ CtT4 CUSTOM.-.Enemy CUSTOM (Sceptre) Catch the Thief! * Elven Thief. 1 2 3 2 3 Victory 5. 1 Custom/JRDCQ CUSTOM.-.Iron Sceptre CUSTOM.JRDCQ CtT5 CUSTOM.-.Objective CUSTOM (Sceptre) Catch the Thief! * Item. 1 Custom/JRDCQ CUSTOM.-.Hunt for the Troll's Lair CUSTOM.JRDCQ TH01A.png,TH01B.png CUSTOM.-.Quest CUSTOM (WoodAxe, Paw, Tree) Troll Hunt! * 10 1 Custom/JRDCQ CUSTOM.-.Kill the Troll! CUSTOM.JRDCQ TH02A.png,TH02B.png CUSTOM.-.Quest CUSTOM (WoodAxe, Paw, Tree) Troll Hunt! * 0 1 Custom/JRDCQ CUSTOM.-.Save the Prisoners! CUSTOM.JRDCQ TH03A.png,TH03B.png CUSTOM.-.Quest CUSTOM (WoodAxe, Paw, Tree) Troll Hunt! * 6 1 Custom/JRDCQ CUSTOM.-.Quest Preparation CUSTOM.JRDCQ Orcs00.png,encounter2.png CUSTOM.-.Quest CUSTOM (Oddskull, Paw, Orcs) Orcs! * 1 Custom/JRDCQ CUSTOM.-.Warn the Camp! CUSTOM.JRDCQ Orcs01a.png,Orcs01b.png CUSTOM.-.Quest CUSTOM (Oddskull, Paw, Orcs) Orcs! * 4 1 Custom/JRDCQ CUSTOM.-.Defend the Camp! CUSTOM.JRDCQ Orcs02a.png,Orcs02b.png CUSTOM.-.Quest CUSTOM (Oddskull, Paw, Orcs) Orcs! * 8 1 Custom/JRDCQ CUSTOM.-.The Orc Chieftain! CUSTOM.JRDCQ Orcs03a.png,Orcs03b.png CUSTOM.-.Quest CUSTOM (Oddskull, Paw, Orcs) Orcs! * 0 1 Custom/JRDCQ CUSTOM.-.Drakk Orc Chieftain CUSTOM.JRDCQ Orcs04 CUSTOM.-.Enemy CUSTOM (Oddskull, Paw, Orcs) Orcs! * Orc. 10 2 4 2 6 Victory 4. 1 Custom/JRDCQ CUSTOM.-.Orc Bodyguard CUSTOM.JRDCQ Orcs05 CUSTOM.-.Enemy CUSTOM (Oddskull, Paw, Orcs) Orcs! Orc. 10 1 3 1 4 1 Custom/JRDCQ CUSTOM.-.Tribal Orc CUSTOM.JRDCQ Orcs06 CUSTOM.-.Enemy CUSTOM (Oddskull, Paw, Orcs) Orcs! Orc. 3 1 1 0 2 8 Custom/JRDCQ CUSTOM.-.Long Dark Foundations CUSTOM.JRDCQ AltLDFoS.png,encounter2.png CUSTOM.-.Quest CUSTOM (Gorge, Goblin-Body, Chain, Torch, Rock, Bat) Long Dark Foundations * 1 Custom/JRDCQ CUSTOM.-.Alt Gollum Hunt CUSTOM.JRDCQ AltHfG.png,encounter.png CUSTOM.-.Quest CUSTOM (Gollum, River,Eye) Alternative Hunt for Gollum 1 Custom/JRDCQ Conspiracy TSF TSF01.png,TSF02.png 1 Quest (Mask, Dagger, Hammer) The Steward's Fear Against the Shadow/The Steward's Fear The Grand Design TSF TSF03.png,TSF04.png 1 Quest (Mask, Dagger, Hammer) The Steward's Fear Against the Shadow/The Steward's Fear The Confrontation TSF TSF05.png,TSF06.png 1 Quest (Mask, Dagger, Hammer) The Steward's Fear Against the Shadow/The Steward's Fear A Good Harvest TSF TSF07 3 Event Neutral 0 10 Against the Shadow/The Steward's Fear Action: Name a sphere. Until the end of the phase, you can spend resources of any sphere when paying for cards that belong to the named sphere. A Knife in the Back TSF TSF08,encounter 3 Treachery (Mask) The Steward's Fear Against the Shadow/The Steward's Fear Anfalas Herdsman TSF TSF09 3 Ally Lore Against the Shadow/The Steward's Fear A Prisoner TSF TSF10,encounter 1 Objective (Mask) The Steward's Fear Against the Shadow/The Steward's Fear A Scrap of History TSF TSF11,encounter 1 Objective (Mask) The Steward's Fear Against the Shadow/The Steward's Fear Ethir Swordsman TSF TSF12 3 Ally Spirit Against the Shadow/The Steward's Fear False Lead TSF TSF13,encounter 2 Treachery (Mask) The Steward's Fear Against the Shadow/The Steward's Fear Gaining Strength TSF TSF14 3 Event Leadership Against the Shadow/The Steward's Fear Gondorian Shield TSF TSF15 3 Attachment Tactics Against the Shadow/The Steward's Fear Hirluin the Fair TSF TSF16 3 Hero Leadership Against the Shadow/The Steward's Fear yInitialise counters/ccwhite=1 House of the Dead TSF TSF17,encounter 1 Location (Mask) The Steward's Fear Against the Shadow/The Steward's Fear Knights of the Swan TSF TSF18 3 Ally Tactics Against the Shadow/The Steward's Fear Mithrandir's Advice TSF TSF19 3 Event Lore Against the Shadow/The Steward's Fear Poisoned Counsels TSF TSF20,encounter 1 Objective (Mask) The Steward's Fear Against the Shadow/The Steward's Fear Ring of Barahir TSF TSF21 3 Attachment Spirit Against the Shadow/The Steward's Fear Roots of Mindolluin TSF TSF22,encounter 1 Location (Mask) The Steward's Fear Against the Shadow/The Steward's Fear Secret Map TSF TSF23,encounter 1 Objective (Mask) The Steward's Fear Against the Shadow/The Steward's Fear Sewers TSF TSF24,encounter 3 Location (Mask) The Steward's Fear Against the Shadow/The Steward's Fear Storehouse TSF TSF25,encounter 2 Location (Mask) The Steward's Fear Against the Shadow/The Steward's Fear The Fourth Star TSF TSF26,encounter 1 Location (Mask) The Steward's Fear Against the Shadow/The Steward's Fear The Hand of Castamir TSF TSF27,encounter 1 Enemy (Mask) The Steward's Fear Against the Shadow/The Steward's Fear Underworld Dissident TSF TSF28,encounter 5 Enemy (Mask) The Steward's Fear Against the Shadow/The Steward's Fear Unholy Alliance TSF TSF29,encounter 1 Objective (Mask) The Steward's Fear Against the Shadow/The Steward's Fear Unwelcome Discovery TSF TSF30,encounter 2 Treachery (Mask) The Steward's Fear Against the Shadow/The Steward's Fear Up in Flames TSF TSF31,encounter 1 Objective (Mask) The Steward's Fear Against the Shadow/The Steward's Fear Warrior of Lossarnach TSF TSF32 3 Ally Leadership Against the Shadow/The Steward's Fear Telemnar's Bane TSF TSF33,encounter 1 Enemy (Mask) The Steward's Fear Against the Shadow/The Steward's Fear Daughter of Beruthiel TSF TSF34,encounter 1 Enemy (Mask) The Steward's Fear Against the Shadow/The Steward's Fear Passage though Mirkwood (Nightmare) Nightmare N-PTM-01a,N-PTM-01b 1 Nightmare Passage though Mirkwood (Nightmare) Nightmare/Passage though Mirkwood Ungoliant Spawn (Nightmare) Nightmare N-PTM-02-1,encounter 1 Nightmare.-.Enemy Passage though Mirkwood (Nightmare) Nightmare/Passage though Mirkwood Ungoliant Brood (Nightmare) Nightmare N-PTM-03-3,encounter 3 Nightmare.-.Enemy Passage though Mirkwood (Nightmare) Nightmare/Passage though Mirkwood Forest Flies (Nightmare) Nightmare N-PTM-04-3,encounter 3 Nightmare.-.Enemy Passage though Mirkwood (Nightmare) Nightmare/Passage though Mirkwood Spiders of Mirkwood (Nightmare) Nightmare N-PTM-05-2,encounter 2 Nightmare.-.Enemy Passage though Mirkwood (Nightmare) Nightmare/Passage though Mirkwood The Spider's Web (Nightmare) Nightmare N-PTM-06-3,encounter 3 Nightmare.-.Treachery Passage though Mirkwood (Nightmare) Nightmare/Passage though Mirkwood Backtrack (Nightmare) Nightmare N-PTM-07-2,encounter 2 Nightmare.-.Treachery Passage though Mirkwood (Nightmare) Nightmare/Passage though Mirkwood Abandoned Camp (Nightmare) Nightmare N-PTM-08-3,encounter 3 Nightmare.-.Treachery Passage though Mirkwood (Nightmare) Nightmare/Passage though Mirkwood Glade of the Spawn (Nightmare) Nightmare N-PTM-09-2,encounter 2 Nightmare.-.Location Passage though Mirkwood (Nightmare) Nightmare/Passage though Mirkwood Journey Down the Anduin (Nightmare) Nightmare N-JDA-01a,N-JDA-01b 1 Nightmare.-.Nightmare Journey Down the Anduin (Nightmare) Nightmare/Journey Down the Anduin Marshland Outlaws (Nightmare) Nightmare N-JDA-02-2,encounter 2 Nightmare.-.Enemy Journey Down the Anduin (Nightmare) Nightmare/Journey Down the Anduin Anduin Troll Spawn (Nightmare) Nightmare N-JDA-03-3,encounter 3 Nightmare.-.Enemy Journey Down the Anduin (Nightmare) Nightmare/Journey Down the Anduin Brown Water Rats (Nightmare) Nightmare N-JDA-04-3,encounter 3 Nightmare.-.Enemy Journey Down the Anduin (Nightmare) Nightmare/Journey Down the Anduin A Flooded Ford (Nightmare) Nightmare N-JDA-05-2,encounter 2 Nightmare.-.Location Journey Down the Anduin (Nightmare) Nightmare/Journey Down the Anduin Gladden Marshlands (Nightmare) Nightmare N-JDA-06-3,encounter 3 Nightmare.-.Location Journey Down the Anduin (Nightmare) Nightmare/Journey Down the Anduin Pursuit on the Shore (Nightmare) Nightmare N-JDA-07-2,encounter 2 Nightmare.-.Treachery Journey Down the Anduin (Nightmare) Nightmare/Journey Down the Anduin Troll Attack (Nightmare) Nightmare N-JDA-08-2,encounter 2 Nightmare.-.Treachery Journey Down the Anduin (Nightmare) Nightmare/Journey Down the Anduin Smoking Blood (Nightmare) Nightmare N-JDA-09-2,encounter 2 Nightmare.-.Treachery Journey Down the Anduin (Nightmare) Nightmare/Journey Down the Anduin Escape from Dol Guldur (Nightmare) Nightmare N-EFDG-01a,N-EFDG-01a 1 Nightmare.-.Nightmare Escape from Dol Guldur (Nightmare) Nightmare/Escape from Dol Guldur Torture Master (Nightmare) Nightmare N-EFDG-02-3,encounter 3 Nightmare.-.Enemy Escape from Dol Guldur (Nightmare) Nightmare/Escape from Dol Guldur Crazed Captive (Nightmare) Nightmare N-EFDG-03-2,encounter 2 Nightmare.-.Enemy Escape from Dol Guldur (Nightmare) Nightmare/Escape from Dol Guldur Spider of Dol Guldur (Nightmare) Nightmare N-EFDG-04-3,encounter 3 Nightmare.-.Enemy Escape from Dol Guldur (Nightmare) Nightmare/Escape from Dol Guldur Torture Chamber (Nightmare) Nightmare N-EFDG-05-2,encounter 2 Nightmare.-.Location Escape from Dol Guldur (Nightmare) Nightmare/Escape from Dol Guldur Dungeon Labyrinth (Nightmare) Nightmare N-EFDG-06-3,encounter 3 Nightmare.-.Location Escape from Dol Guldur (Nightmare) Nightmare/Escape from Dol Guldur Sentinel of the Shadow (Nightmare) Nightmare N-EFDG-07-2,encounter 2 Nightmare.-.Treachery Escape from Dol Guldur (Nightmare) Nightmare/Escape from Dol Guldur Catacomb Inspection (Nightmare) Nightmare N-EFDG-08-2,encounter 2 Nightmare.-.Treachery Escape from Dol Guldur (Nightmare) Nightmare/Escape from Dol Guldur Dark Interrogation (Nightmare) Nightmare N-EFDG-09-2,encounter 2 Nightmare.-.Treachery Escape from Dol Guldur (Nightmare) Nightmare/Escape from Dol Guldur Advance Warning TDF TDF-01 Event Lore Against the Shadow/The Dr?adan Forest Against the Shadow TDF TDF-02 Event Spirit Against the Shadow/The Dr?adan Forest Ancestral Clearing TDF TDF-03,encounter 1 Location (Dart) The Druadan Forest Against the Shadow/The Dr?adan Forest Duradan Drummer TDF TDF-04,encounter 3 Enemy (Dart) The Druadan Forest Against the Shadow/The Dr?adan Forest Druadan Elite TDF TDF-05,encounter 3 Enemy (Dart) The Druadan Forest Against the Shadow/The Dr?adan Forest Druadan Hunter TDF TDF-06,encounter 4 Enemy (Dart) The Druadan Forest Against the Shadow/The Dr?adan Forest Druadan Thief TDF TDF-07,encounter 3 Enemy (Dart) The Druadan Forest Against the Shadow/The Dr?adan Forest Dru-buri-Dru TDF TDF-08,encounter 1 Enemy (Dart) The Druadan Forest Against the Shadow/The Dr?adan Forest Forlong TDF TDF-09 Ally Leadership Against the Shadow/The Dr?adan Forest Garden of Poisons TDF TDF-10,encounter 3 Location (Dart) The Druadan Forest Against the Shadow/The Dr?adan Forest Glade of Cleansing TDF TDF-11,encounter 3 Location (Dart) The Druadan Forest Against the Shadow/The Dr?adan Forest Harbor Master TDF TDF-12 Ally Lore Against the Shadow/The Dr?adan Forest Leaves on Tree TDF TDF-13,encounter 2 Treachery (Dart) The Druadan Forest Against the Shadow/The Dr?adan Forest Men in the Dark TDF TDF-14,encounter 3 Treachery (Dart) The Druadan Forest Against the Shadow/The Dr?adan Forest Mighty Prowess TDF TDF-15 Attachment Tactics Against the Shadow/The Dr?adan Forest Mirlonde TDF TDF-16 Hero Lore Against the Shadow/The Dr?adan Forest yInitialise counters/ccwhite=1 Silvan Refugee TDF TDF-17 Ally Spirit Against the Shadow/The Dr?adan Forest Stars in the Sky TDF TDF-18,encounter 3 Treachery (Dart) The Druadan Forest Against the Shadow/The Dr?adan Forest Strength of Arms TDF TDF-19 Event Leadership Against the Shadow/The Dr?adan Forest Trained for War TDF TDF-20 Event Tactics Against the Shadow/The Dr?adan Forest White Tower Watchman TDF TDF-21 Ally Neutral Against the Shadow/The Dr?adan Forest The Pursuit TDF TDF-22.png,TDF-23.png 1 Quest (Dart, Leaf) The Druadan Forest Against the Shadow/The Dr?adan Forest An Untimely End TDF TDF-24.png,TDF-25.png 1 Quest (Dart, Leaf) The Druadan Forest Against the Shadow/The Dr?adan Forest The Passage Out TDF TDF-26.png,TDF-27.png 1 Quest (Dart, Leaf) The Druadan Forest Against the Shadow/The Dr?adan Forest Book of Eldacar EaAD EaAD-01 Attachment Tactics Against the Shadow/Encounter at Amon D?n Burning Farmhouse EaAD EaAD-02,encounter 4 Location (BurningHouse) Encounter at Amon D?n Against the Shadow/Encounter at Amon D?n Burnt Homestead EaAD EaAD-03,encounter 2 Treachery (BurningHouse) Encounter at Amon D?n Against the Shadow/Encounter at Amon D?n Craven Eagle EaAD EaAD-04,encounter 2 Enemy (BurningHouse) Encounter at Amon D?n Against the Shadow/Encounter at Amon D?n Dead Villagers EaAD EaAD-05,encounter 1 Objective (BurningHouse) Encounter at Amon D?n Against the Shadow/Encounter at Amon D?n Denethor (EaAD) EaAD EaAD-06 Ally Leadership Against the Shadow/Encounter at Amon D?n Ghulat EaAD EaAD-07,encounter 1 Enemy (BurningHouse) Encounter at Amon D?n Against the Shadow/Encounter at Amon D?n Gondorian Discipline EaAD EaAD-08 Event Tactics Against the Shadow/Encounter at Amon D?n Gondorian Hamlet EaAD EaAD-09,encounter 4 Location (BurningHouse) Encounter at Amon D?n Against the Shadow/Encounter at Amon D?n Hobbit-Sense EaAD EaAD-10 Event Neutral Against the Shadow/Encounter at Amon D?n Ithilien Archer EaAD EaAD-11 Ally Lore Against the Shadow/Encounter at Amon D?n Ithilien Pit EaAD EaAD-12 Attachment Lore Against the Shadow/Encounter at Amon D?n Lord Alcaron EaAD EaAD-13,encounter 1 Objective.-.Ally (BurningHouse) Encounter at Amon D?n Against the Shadow/Encounter at Amon D?n Lord of Morthond EaAD EaAD-14 Attachment Leadership Against the Shadow/Encounter at Amon D?n Marauding Orc EaAD EaAD-15,encounter 4 Enemy (BurningHouse) Encounter at Amon D?n Against the Shadow/Encounter at Amon D?n Minas Tirith Lampwright EaAD EaAD-16 Ally Spirit Against the Shadow/Encounter at Amon D?n Orc Ravager EaAD EaAD-17,encounter 3 Enemy (BurningHouse) Encounter at Amon D?n Against the Shadow/Encounter at Amon D?n Panicked! EaAD EaAD-18,encounter 2 Treachery (BurningHouse) Encounter at Amon D?n Against the Shadow/Encounter at Amon D?n Pippin EaAD EaAD-19 Hero Spirit Against the Shadow/Encounter at Amon D?n yInitialise counters/ccwhite=1 Rescued Villagers EaAD EaAD-20,encounter 1 Objective (BurningHouse) Encounter at Amon D?n Against the Shadow/Encounter at Amon D?n Secluden Farmhouse EaAD EaAD-21,encounter 3 Location (BurningHouse) Encounter at Amon D?n Against the Shadow/Encounter at Amon D?n Small Target EaAD EaAD-22 Event Spirit Against the Shadow/Encounter at Amon D?n Trapped Inside EaAD EaAD-23,encounter 2 Treachery (BurningHouse) Encounter at Amon D?n Against the Shadow/Encounter at Amon D?n Savagery of the Orcs EaAD EaAD-24.png,EaAD-25.png 1 Quest (BurningHouse,Sabre) Encounter at Amon D?n Against the Shadow/Encounter at Amon D?n Protect the Villages EaAD EaAD-26.png,EaAD-27.png 1 Quest (BurningHouse,Sabre) Encounter at Amon D?n Against the Shadow/Encounter at Amon D?n Ancient Harbor AOO AOO-01-1,encounter 1 Location (Flag) Assault on Osgiliath Against the Shadow/Assault on Osgiliath Counter-Attack AOO AOO-02-2,encounter 2 Treachery (Flag) Assault on Osgiliath Against the Shadow/Assault on Osgiliath East Quarter AOO AOO-03-2,encounter 2 Location (Flag) Assault on Osgiliath Against the Shadow/Assault on Osgiliath Faramir (AOO) AOO AOO-04 Hero Lore Against the Shadow/Assault on Osgiliath yInitialise counters/ccwhite=1 Forest Patrol AOO AOO-05 Event Lore Against the Shadow/Assault on Osgiliath Gondorian Fire AOO AOO-06 Event Tactics Against the Shadow/Assault on Osgiliath Knight of Minas Tirith AOO AOO-07 Ally Tactics Against the Shadow/Assault on Osgiliath Map of Earnil AOO AOO-08 Attachment Spirit Against the Shadow/Assault on Osgiliath Men of the West AOO AOO-09 Event Leadership Against the Shadow/Assault on Osgiliath Palantir AOO AOO-10 Attachment Neutral Against the Shadow/Assault on Osgiliath Pelargir Shipwright AOO AOO-11 Ally Spirit Against the Shadow/Assault on Osgiliath Pinned Down AOO AOO-12-2,encounter 2 Treachery (Flag) Assault on Osgiliath Against the Shadow/Assault on Osgiliath Ranger Bow AOO AOO-13 Attachment Lore Against the Shadow/Assault on Osgiliath Ruined Square AOO AOO-14-3,encounter 3 Location (Flag) Assault on Osgiliath Against the Shadow/Assault on Osgiliath Ruined Tower AOO AOO-15-3,encounter 3 Location (Flag) Assault on Osgiliath Against the Shadow/Assault on Osgiliath Southron Commander AOO AOO-16-2,encounter 2 Enemy (Flag) Assault on Osgiliath Against the Shadow/Assault on Osgiliath Southron Phalanx AOO AOO-17-3,encounter 3 Enemy (Flag) Assault on Osgiliath Against the Shadow/Assault on Osgiliath Street Fighting AOO AOO-18-2,encounter 2 Treachery (Flag) Assault on Osgiliath Against the Shadow/Assault on Osgiliath Sword of Morthond AOO AOO-19 Attachment Leadership Against the Shadow/Assault on Osgiliath The King's Library AOO AOO-20-1,encounter 1 Location (Flag) Assault on Osgiliath Against the Shadow/Assault on Osgiliath The Old Bridge AOO AOO-21-1,encounter 1 Location (Flag) Assault on Osgiliath Against the Shadow/Assault on Osgiliath Uruk Lieutenant AOO AOO-22-2,encounter 2 Enemy (Flag) Assault on Osgiliath Against the Shadow/Assault on Osgiliath Uruk Soldier AOO AOO-23-4,encounter 4 Enemy (Flag) Assault on Osgiliath Against the Shadow/Assault on Osgiliath West Gate AOO AOO-24-1,encounter 1 Location (Flag) Assault on Osgiliath Against the Shadow/Assault on Osgiliath West Quarter AOO AOO-25-2,encounter 2 Location (Flag) Assault on Osgiliath Against the Shadow/Assault on Osgiliath Retake the City AOO AOO-26.png,AOO-27.png 1 Quest (Flag,CrossedArrows,SiegeE) Assault on Osgiliath Against the Shadow/Assault on Osgiliath Anborn TBOG BoG01 Ally Lore Against the Shadow/The Blood of Gondor The Ambush TBOG BoG1a.png,BoG1b.png 1 Quest (DeadOrc,Sabre) The Blood of Gondor Against the Shadow/The Blood of Gondor Captured! TBOG BoG2a.png,BoG2b.png 1 Quest (DeadOrc,Sabre) The Blood of Gondor Against the Shadow/The Blood of Gondor Black Numenorean TBOG BoG02-1 1 Enemy (DeadOrc) The Blood of Gondor Against the Shadow/The Blood of Gondor Brutal Uruk TBOG BoG03-3 3 Enemy (DeadOrc) The Blood of Gondor Against the Shadow/The Blood of Gondor Caldara TBOG BoG04 Hero Spirit Against the Shadow/The Blood of Gondor yInitialise counters/ccwhite=1 Children of the Sea TBOG BoG05 Event Spirit Against the Shadow/The Blood of Gondor Conflict at the Cross Roads TBOG BoG06-2 2 Treachery (DeadOrc) The Blood of Gondor Against the Shadow/The Blood of Gondor Eastern Road TBOG BoG07-1 1 Location (DeadOrc) The Blood of Gondor Against the Shadow/The Blood of Gondor Emery TBOG BoG08 Ally Spirit Against the Shadow/The Blood of Gondor Evil Crow TBOG BoG09-2 2 Enemy (DeadOrc) The Blood of Gondor Against the Shadow/The Blood of Gondor Faramir (TBOG) TBOG BoG10-1 1 Objective (DeadOrc) The Blood of Gondor Against the Shadow/The Blood of Gondor Guthlaf TBOG BoG11 Ally Tactics Against the Shadow/The Blood of Gondor Lord Alcaron (TBOG) TBOG BoG12-1 1 Objective (DeadOrc) The Blood of Gondor Against the Shadow/The Blood of Gondor Lying in Wait TBOG BoG13-4 4 Treachery (DeadOrc) The Blood of Gondor Against the Shadow/The Blood of Gondor Mordor Looms TBOG BoG14-3 3 Treachery (DeadOrc) The Blood of Gondor Against the Shadow/The Blood of Gondor Northern Road TBOG BoG15-1 1 Location (DeadOrc) The Blood of Gondor Against the Shadow/The Blood of Gondor Orc Ambusher TBOG BoG16-4 4 Enemy (DeadOrc) The Blood of Gondor Against the Shadow/The Blood of Gondor Poisoned Stakes TBOG BoG17 Attachment Lore Against the Shadow/The Blood of Gondor Southern Road TBOG BoG18-1 1 Location (DeadOrc) The Blood of Gondor Against the Shadow/The Blood of Gondor Squire of the Citadel TBOG BoG19 Ally Leadership Against the Shadow/The Blood of Gondor The Cross-Roads TBOG BoG20-1 1 Location (DeadOrc) The Blood of Gondor Against the Shadow/The Blood of Gondor The Dark Woods TBOG BoG21-4 4 Location (DeadOrc) The Blood of Gondor Against the Shadow/The Blood of Gondor The Hammer-Stroke TBOG BoG22 Event Tactics Against the Shadow/The Blood of Gondor Tome of Atanatar TBOG BoG23 Attachment Leadership Against the Shadow/The Blood of Gondor Well-Equipped TBOG BoG24 Event Neutral Against the Shadow/The Blood of Gondor Western Road TBOG BoG25-1 1 Location (DeadOrc) The Blood of Gondor Against the Shadow/The Blood of Gondor The Reargaurd TMV TMV-25.png,TMV-26.png 1 Quest (Rider, SiegeE, TreeEvil) The Morgul Vale Against the Shadow/The Morgul Vale The Betrayal TMV TMV-27.png,TMV-28.png 1 Quest (Rider, SiegeE, TreeEvil) The Morgul Vale Against the Shadow/The Morgul Vale The Morgul Rider TMV TMV-29.png,TMV-30.png 1 Quest (Rider, SiegeE, TreeEvil) The Morgul Vale Against the Shadow/The Morgul Vale Ered Nimrais Prospector TMV TMV-01 Ally Lore Against the Shadow/The Morgul Vale Forth Eorlingas! TMV TMV-02 Treachery Tactics Against the Shadow/The Morgul Vale Hidden Cache TMV TMV-03 Event Neutral Against the Shadow/The Morgul Vale Impenetrable Fog TMV TMV-04-2 2 Treachery (Rider) The Morgul Vale Against the Shadow/The Morgul Vale Lay of Nimrodel TMV TMV-05 Event Spirit Against the Shadow/The Morgul Vale Lord Alcaron (TMV) TMV TMV-06-1 1 Enemy (Rider) The Morgul Vale Against the Shadow/The Morgul Vale Morgul Bodygaurd TMV TMV-07-4 4 Enemy (Rider) The Morgul Vale Against the Shadow/The Morgul Vale Morgul Road TMV TMV-08-3 3 Location (Rider) The Morgul Vale Against the Shadow/The Morgul Vale Morgul Sorcerer TMV TMV-09-2 2 Enemy (Rider) The Morgul Vale Against the Shadow/The Morgul Vale Morgul Tracker TMV TMV-10-3 3 Enemy (Rider) The Morgul Vale Against the Shadow/The Morgul Vale Morgul Vale TMV TMV-11-3 3 Location (Rider) The Morgul Vale Against the Shadow/The Morgul Vale Murzag TMV TMV-12-1 1 Enemy (Rider) The Morgul Vale Against the Shadow/The Morgul Vale Nazgul of Minas Morgul TMV TMV-13-1 1 Enemy (Rider) The Morgul Vale Against the Shadow/The Morgul Vale Pelargir Ship Captain TMV TMV-14 Ally Neutral Against the Shadow/The Morgul Vale Scroll of Isildur TMV TMV-15 Attachment Lore Against the Shadow/The Morgul Vale Sleepless Malice TMV TMV-16-2 2 Treachery (Rider) The Morgul Vale Against the Shadow/The Morgul Vale Spear of the Mark TMV TMV-17 Attachment Tactics Against the Shadow/The Morgul Vale Steed of the Mark TMV TMV-18 Attachment Spirit Against the Shadow/The Morgul Vale Terror Drives Them TMV TMV-19-3 3 Treachery (Rider) The Morgul Vale Against the Shadow/The Morgul Vale The Dead City Looms TMV TMV-20-2 2 Treachery (Rider) The Morgul Vale Against the Shadow/The Morgul Vale Theoden TMV TMV-21 Hero Tactics Against the Shadow/The Morgul Vale yInitialise counters/ccwhite=1 The White Bridge TMV TMV-22-1 1 Location (Rider) The Morgul Vale Against the Shadow/The Morgul Vale To The Tower TMV TMV-23-1 1 Objective (Rider) The Morgul Vale Against the Shadow/The Morgul Vale Visionary Leadership TMV TMV-24 Attachment Leadership Against the Shadow/The Morgul Vale The Disappearance TSOE TSoE01.png,TSoE02.png 1 Quest (Erech) The Stone of Erech PoD/The Stone of Erech Terror of the Dead TSOE TSoE03.png,TSoE04.png 1 Quest (Erech) The Stone of Erech PoD/The Stone of Erech The Shadow Host TSOE TSoE05.png,TSoE06.png 1 Quest (Erech) The Stone of Erech PoD/The Stone of Erech Banks of the Morthond TSOE TSoE07-2 2 Location (Erech) The Stone of Erech PoD/The Stone of Erech Blackroot Graves TSOE TSoE08-3 3 Location (Erech) The Stone of Erech PoD/The Stone of Erech Derufin TSOE TSoE09-1 1 Objective (Erech) The Stone of Erech PoD/The Stone of Erech Driven by Fear TSOE TSoE10-2 2 Treachery (Erech) The Stone of Erech PoD/The Stone of Erech Dusk TSOE TSoE11-1 1 Objective (Erech) The Stone of Erech PoD/The Stone of Erech Eventide TSOE TSoE12-1 1 Objective (Erech) The Stone of Erech PoD/The Stone of Erech Groping Horror TSOE TSoE13-2 2 Treachery (Erech) The Stone of Erech PoD/The Stone of Erech Haunted Valley TSOE TSoE14-2 2 Location (Erech) The Stone of Erech PoD/The Stone of Erech Midnight Throng TSOE TSoE15-2 2 Treachery (Erech) The Stone of Erech PoD/The Stone of Erech Midnight TSOE TSoE16-1 1 Objective (Erech) The Stone of Erech PoD/The Stone of Erech Murmurs of Dread TSOE TSoE17-2 2 Treachery (Erech) The Stone of Erech PoD/The Stone of Erech Regretful Shade TSOE TSoE18-3 3 Enemy (Erech) The Stone of Erech PoD/The Stone of Erech Relic from the Dark Years TSOE TSoE19-1 1 Objective (Erech) The Stone of Erech PoD/The Stone of Erech Restless Dead TSOE TSoE20-4 4 Enemy (Erech) The Stone of Erech PoD/The Stone of Erech Shadow Host Captain TSOE TSoE21-2 2 Enemy (Erech) The Stone of Erech PoD/The Stone of Erech Shadow Man TSOE TSoE22-2 2 Enemy (Erech) The Stone of Erech PoD/The Stone of Erech Shadow of Dwimorberg TSOE TSoE23-2 2 Location (Erech) The Stone of Erech PoD/The Stone of Erech Tarlang's Neck TSOE TSoE24-1 1 Location (Erech) The Stone of Erech PoD/The Stone of Erech The Dead Ride Behind TSOE TSoE25-2 2 Treachery (Erech) The Stone of Erech PoD/The Stone of Erech The Gloaming TSOE TSoE26-2 2 Treachery (Erech) The Stone of Erech PoD/The Stone of Erech The Lord of the Dead TSOE TSoE27-1 1 Enemy (Erech) The Stone of Erech PoD/The Stone of Erech The Son of Erech TSOE TSoE28-1 1 Location (Erech) The Stone of Erech PoD/The Stone of Erech Vale of Shadows TSOE TSoE29-2 2 Location (Erech) The Stone of Erech PoD/The Stone of Erech Whisperer TSOE TSoE30-3 3 Enemy (Erech) The Stone of Erech PoD/The Stone of Erech Pursued by the Enemy TBR LBR01.png,LBR02.png Quest (HorseRun, EyeAnimal, Briders, Naz) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders Race to Rivendale TBR LBR03.png,LBR04.png Quest (HorseRun, EyeAnimal, Briders, Naz) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders Trouble in Bree TBR LBR05.png,LBR06.png Quest (SwordHand, EyeAnimal, Ring, Naz) A Knife in the Dark Saga/LotR/The Fellowship of the Ring/The Black Riders Into the Wild TBR LBR07.png,LBR08.png Quest (SwordHand, EyeAnimal, Ring, Naz) A Knife in the Dark Saga/LotR/The Fellowship of the Ring/The Black Riders The Ringwraiths Attack TBR LBR09.png,LBR10.png Quest (SwordHand, EyeAnimal, Ring, Naz) A Knife in the Dark Saga/LotR/The Fellowship of the Ring/The Black Riders Three is Company TBR LBR11.png,LBR12.png Quest (3Hobbits, EyeAnimal, Ring, Briders) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders A Shortcut to Mushrooms TBR LBR13.png,LBR16.png Quest (3Hobbits, EyeAnimal, Ring, Briders) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders Escape to Buckland TBR LBR14.png,LBR15.png Quest (3Hobbits, EyeAnimal, Ring, Briders) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders A Knife in the Dark TBR LBR17,LBR18 Saga (SwordHand) Knife in the Dark Saga/LotR/The Fellowship of the Ring/The Black Riders A Shadow of the Past TBR LBR20,LBR21 Saga (3Hobbits) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders Flight to the Ford TBR LBR42,LBR43 Saga (HorseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders An Evil Wound TBR LBR19-1 1 Objective (HorseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders Bag End TBR LBR22-1 1 Location (3Hobbits) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders Bamfurlong TBR LBR23-1 1 Location (3Hobbits) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders Barliman Butterbur TBR LBR24 Ally Lore Saga/LotR/The Fellowship of the Ring/The Black Riders Bill Ferny TBR LBR25-1 1 Enemy (SwordHand) Knife in the Dark Saga/LotR/The Fellowship of the Ring/The Black Riders Bill the Pony TBR LBR26 Ally Leadership Saga/LotR/The Fellowship of the Ring/The Black Riders Black Breath TBR LBR27-2 2 Treachery (SwordHand) Knife in the Dark Saga/LotR/The Fellowship of the Ring/The Black Riders Black Rider TBR LBR28-5 5 Enemy (3Hobbits) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders Black Steed TBR LBR29-3 3 Treachery (Briders) The Black Riders Saga/LotR/The Fellowship of the Ring/The Black Riders Bucklebury Ferry TBR LBR30-1 1 Location (3Hobbits) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders Chetwood TBR LBR31-3 3 Location (SwordHand) Knife in the Dark Saga/LotR/The Fellowship of the Ring/The Black Riders Crawling Towards Him TBR LBR32-3 3 Treachery (3Hobbits) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders Dagger of Westernesse TBR LBR33 Attachment Tactics Saga/LotR/The Fellowship of the Ring/The Black Riders Eaten Alive TBR LBR34-1 1 Burden (HorseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders Elf-Stone TBR LBR35 Attachment Lore Saga/LotR/The Fellowship of the Ring/The Black Riders Ettenmoors TBR LBR36-3 3 Location (HorseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders Evil Crow TBR LBR37-3 3 Enemy (3Hobbits) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders Farmer Maggot TBR LBR38 Ally Tactics Saga/LotR/The Fellowship of the Ring/The Black Riders Fatty Bolger TBR LBR39 Hero Spirit Saga/LotR/The Fellowship of the Ring/The Black Riders yInitialise counters/ccwhite=1 Fear of Discovery TBR LBR40-1 1 Burden (HorseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders Fell Rider TBR LBR41-4 4 Enemy (HorseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders Ford of Bruinen TBR LBR44-1 1 Location (horseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders Frodo Baggins (TBR) TBR LBR45 Hero Ring Saga/LotR/The Fellowship of the Ring/The Black Riders yInitialise counters/ccwhite=1 Frodo's Intuition TBR LBR46 Event Ring Saga/LotR/The Fellowship of the Ring/The Black Riders Gandalf's Delay TBR LBR47-1 1 Burden (3Hobbits) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders Gildor Inglorian (TBR) TBR LBR48-1 1 Boon (Boon) The Black Riders Saga/LotR/The Fellowship of the Ring/The Black Riders Green Hills Country TBR LBR49-3 3 Location (3Hobbits) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders Halfling Determination TBR LBR50 Event Tactics Saga/LotR/The Fellowship of the Ring/The Black Riders Have you seen Baggins! TBR LBR51-2 2 Treachery (3Hobbits) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders Hobbit Cloak TBR LBR52 Attachment Leadership Saga/LotR/The Fellowship of the Ring/The Black Riders Hobbit Pipe TBR LBR53 Attachment Spirit Saga/LotR/The Fellowship of the Ring/The Black Riders Hunting for the Ring TBR LBR54-3 3 Treachery (3Hobbits) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders Lure of the Ring TBR LBR55-3 3 Treachery (TheRing) The Ring Saga/LotR/The Fellowship of the Ring/The Black Riders Merry TBR LBR56 Hero Tactics Saga/LotR/The Fellowship of the Ring/The Black Riders yInitialise counters/ccwhite=1 Midewater TBR LBR57-1 1 Location (SwordHand) Knife in the Dark Saga/LotR/The Fellowship of the Ring/The Black Riders Mr Underhill TBR LBR58-1 1 Boon (Boon) The Black Riders Saga/LotR/The Fellowship of the Ring/The Black Riders Nobel Hero TBR LBR59-1 1 Boon (Boon) The Black Riders Saga/LotR/The Fellowship of the Ring/The Black Riders yInitialise counters/ccwhite=1 Overcome by Terror TBR LBR60-1 1 Burden (HorseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders Pain Assailed Him TBR LBR61-3 3 Treachery (HorseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders Pale Blade TBR LBR62-3 3 Treachery (Naz) The Nazgul Saga/LotR/The Fellowship of the Ring/The Black Riders Panicked TBR LBR63-1 1 Burden (HorseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders Pathless Country TBR LBR64-3 3 Location (EyeAnimal) Hunted Saga/LotR/The Fellowship of the Ring/The Black Riders Piercing Cry TBR LBR65-3 3 Treachery (EyeAnimal) Hunted Saga/LotR/The Fellowship of the Ring/The Black Riders Pippen (TBR) TBR LBR66 Hero Lore Saga/LotR/The Fellowship of the Ring/The Black Riders yInitialise counters/ccwhite=1 Power in their Terror TBR LBR67-3 3 Treachery (Naz) The Nazgul Saga/LotR/The Fellowship of the Ring/The Black Riders Riders of Mordor TBR LBR68-2 2 Enemy (SwordHand) Knife in the Dark Saga/LotR/The Fellowship of the Ring/The Black Riders Ringwraith TBR LBR69-4 4 Enemy (Naz) The Nazgul Saga/LotR/The Fellowship of the Ring/The Black Riders Rode Like a Gale TBR LBR70-2 2 Treachery (Briders) The Black Riders Saga/LotR/The Fellowship of the Ring/The Black Riders Sam Gamgee TBR LBR71 Hero Leadership Saga/LotR/The Fellowship of the Ring/The Black Riders yInitialise counters/ccwhite=1 Shady Bree-Lander TBR LBR72-4 4 Enemy (SwordHand) Knife in the Dark Saga/LotR/The Fellowship of the Ring/The Black Riders Skilled Healer TBR LBR73-1 1 Boon (Boon) The Black Riders Saga/LotR/The Fellowship of the Ring/The Black Riders Smoke Rings TBR LBR74 Event Spirit Saga/LotR/The Fellowship of the Ring/The Black Riders Squint Eyed Southerner TBR LBR75-3 3 Enemy (SwordHand) Knife in the Dark Saga/LotR/The Fellowship of the Ring/The Black Riders Stock Brook TBR LBR76-1 1 Location (3Hobbits) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders Stock Road TBR LBR77-3 3 Location (3Hobbits) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders Stricken Dumb TBR LBR78-3 3 Treachery (HorseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders Take no Notice TBR LBR79 Event Lore Saga/LotR/The Fellowship of the Ring/The Black Riders The Enemy if Upon Us! TBR LBR80-2 2 Treachery (HorseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders The Last Bridge TBR LBR81-1 1 Location (HorseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders The Marish TBR LBR82-2 2 Location (3Hobbits) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders The Nine Abroad TBR LBR83-2 2 Treachery (HorseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders The Old Road (TBR) TBR LBR84-3 3 Location (HorseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders The One Ring TBR LBR85-1 1 Burden Ring Saga/LotR/The Fellowship of the Ring/The Black Riders The Prancing Pony TBR LBR86-1 1 Location (SwordHand) Knife in the Dark Saga/LotR/The Fellowship of the Ring/The Black Riders The Ring Draws Them TBR LBR87-1 1 Burden (3Hobbits) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders The Troll's Camp TBR LBR88-1 1 Location (HorseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders The Witch King TBR LBR89-1 1 Enemy (Naz) The Nazgul Saga/LotR/The Fellowship of the Ring/The Black Riders Tireless Ranger TBR LBR90-1 1 Boon (Boon) The Black Riders Saga/LotR/The Fellowship of the Ring/The Black Riders Unwanted Attention TBR LBR91-3 3 Treachery (SwordHand) Knife in the Dark Saga/LotR/The Fellowship of the Ring/The Black Riders Valiant Warrior TBR LBR92-1 1 Boon (Boon) The Black Riders Saga/LotR/The Fellowship of the Ring/The Black Riders Weather Hills TBR LBR93-3 3 Location (SwordHand) Knife in the Dark Saga/LotR/The Fellowship of the Ring/The Black Riders Weathertop TBR LBR94-1 1 Location (SwordHand) Knife in the Dark Saga/LotR/The Fellowship of the Ring/The Black Riders Weight of the Ring TBR LBR95-1 1 Burden (HorseRun) Flight to the Ford Saga/LotR/The Fellowship of the Ring/The Black Riders Woody End TBR LBR96-1 1 Location (3Hobbits) A Shadow of the Past Saga/LotR/The Fellowship of the Ring/The Black Riders CUSTOM.-.Sarn Gorwing.-.Introduction CUSTOM.Sarn sarn01.png,encounter2.png CUSTOM.-.Quest CUSTOM.-.(Sarn, Orcs, Spider, Paw) Sarn Gorwing Custom/Sarn CUSTOM.-.To the Enchanted River CUSTOM.Sarn sarn02.png,sarn03.png CUSTOM.-.Quest CUSTOM.-.(Sarn, Orcs, Spider, Paw) Sarn Gorwing Custom/Sarn CUSTOM.-.Enchanted Viens CUSTOM.Sarn sarn04.png,sarn05.png CUSTOM.-.Quest CUSTOM.-.(Sarn, Orcs, Spider, Paw) Sarn Gorwing Custom/Sarn CUSTOM.-.The Secret Tunnel CUSTOM.Sarn sarn06.png,sarn07.png CUSTOM.-.Quest CUSTOM.-.(Sarn, Orcs, Spider, Paw) Sarn Gorwing Custom/Sarn CUSTOM.-.An Ancient Evil CUSTOM.Sarn sarn08.png,sarn09.png CUSTOM.-.Quest CUSTOM.-.(Sarn, Orcs, Spider, Paw) Sarn Gorwing Custom/Sarn CUSTOM.-.Raid on the River Carnen (Instruction) Instructions fx3-instruct.jpg CUSTOM.-.Instructions CUSTOM.-.(Cottage+Path, Bolt+Mountain, JollyRoger) Raid on the River Carnen Custom/Foenix/4/The Battle of Dale/Raid on the River Carnen CUSTOM.-.The Fall of Dale (Instruction) Instructions fx4-instruct.jpg CUSTOM.-.Instructions CUSTOM (Gem, Gem-Eye, Bolt+Mountain).-.The Fall of Dale Custom/Foenix/5/The Battle of Dale/The Fall of Dale CUSTOM.-.Orc.Hunt (Instruction) Instructions orchunt-instruct.jpg CUSTOM.-.Instructions CUSTOM.-.(Coins, Eye, Orcs, Tree, Coins) Orc Hunt Custom/OrcHunt CUSTOM.-.Suspicious Cargo CUSTOM.WEB WEB01.png,WEB02.png CUSTOM.-.Quest CUSTOM.-.(Web1,Scimitars) Web of Isengard Custom/WEB CUSTOM.-.Dangerous Clues CUSTOM.WEB WEB03.png,WEB04.png CUSTOM.-.Quest CUSTOM.-.(Web1,Scimitars) Web of Isengard Custom/WEB CUSTOM.-.Out in the Open (3-1) CUSTOM.WEB WEB07.png,WEB09.png CUSTOM.-.Quest CUSTOM.-.(Web1,Scimitars) Web of Isengard Custom/WEB CUSTOM.-.Through the Mist (3-2) CUSTOM.WEB WEB08.png,WEB10.png CUSTOM.-.Quest CUSTOM.-.(Web1,Scimitars) Web of Isengard Custom/WEB CUSTOM.-.A Meeting in the Ruins CUSTOM.WEB WEB11.png,WEB12.png CUSTOM.-.Quest CUSTOM.-.(Web1,Scimitars) Web of Isengard Custom/WEB CUSTOM.-.Secret Ledger CUSTOM.WEB WEB13-1,encounter 1 CUSTOM.-.Objective CUSTOM.-.(Web1) Web of Isengard Custom/WEB CUSTOM.-.Orc Pillagers CUSTOM.WEB WEB14-4,encounter 4 CUSTOM.-.Enemy CUSTOM.-.(Web1) Web of Isengard Custom/WEB CUSTOM.-.Hired Assassin CUSTOM.WEB WEB15-3,encounter 3 CUSTOM.-.Enemy CUSTOM.-.(Web1) Web of Isengard Custom/WEB CUSTOM.-.Isengard Spies CUSTOM.WEB WEB16-2,encounter 2 CUSTOM.-.Enemy CUSTOM.-.(Web1) Web of Isengard Custom/WEB CUSTOM.-.Messenger from Isengard CUSTOM.WEB WEB17-2,encounter 2 CUSTOM.-.Enemy CUSTOM.-.(Web1) Web of Isengard Custom/WEB CUSTOM.-.Brigands from Eriador CUSTOM.WEB WEB18-4,encounter 4 CUSTOM.-.Enemy CUSTOM.-.(Web1) Web of Isengard Custom/WEB CUSTOM.-.Dunlending Chieftain CUSTOM.WEB WEB19-1,encounter 1 CUSTOM.-.Enemy CUSTOM.-.(Web1) Web of Isengard Custom/WEB CUSTOM.-.Dunlending Outrider CUSTOM.WEB WEB20-2,encounter 2 CUSTOM.-.Enemy CUSTOM.-.(Web1) Web of Isengard Custom/WEB CUSTOM.-.Dunlending Fort CUSTOM.WEB WEB21-1,encounter 1 CUSTOM.-.Location CUSTOM.-.(Web1) Web of Isengard Custom/WEB CUSTOM.-.Trading Post CUSTOM.WEB WEB22-3,encounter 3 CUSTOM.-.Location CUSTOM.-.(Web1) Web of Isengard Custom/WEB CUSTOM.-.Smugglers Landing CUSTOM.WEB WEB23-2,encounter 2 CUSTOM.-.Location CUSTOM.-.(Web1) Web of Isengard Custom/WEB CUSTOM.-.Voice of Orthanc CUSTOM.WEB WEB24-3,encounter 3 CUSTOM.-.Treachery CUSTOM.-.(Web1) Web of Isengard Custom/WEB CUSTOM.-.Spreading Rumours CUSTOM.WEB WEB25-2,encounter 2 CUSTOM.-.Treachery CUSTOM.-.(Web1) Web of Isengard Custom/WEB CUSTOM.-.Thievery in the Night CUSTOM.WEB WEB26-2,encounter 2 CUSTOM.-.Treachery CUSTOM.-.(Web1) Web of Isengard Custom/WEB CUSTOM.-.Dunlending Warriors CUSTOM.WEB WEB27-4,encounter 4 CUSTOM.-.Enemy CUSTOM.-.(Web1) Web of Isengard Custom/WEB CUSTOM.-.Web of Isengard CUSTOM.WEB WEBRules1.jpg,encounter CUSTOM.-.Quest CUSTOM.-.(Web1,Scimitars) Web of Isengard Custom/WEB Through the Gap of Rohan CUSTOM.WEB WEB201.png,WEB202.png CUSTOM.-.Quest CUSTOM.-.(Web2,Web3) Through the Gap of Rohan Custom/WEB Treacheries of a Friend CUSTOM.WEB WEB203.png,WEB204.png CUSTOM.-.Quest CUSTOM.-.(Web2,Web3) Through the Gap of Rohan Custom/WEB The Golden Hall of Meduseld CUSTOM.WEB WEB205.png,WEB206.png CUSTOM.-.Quest CUSTOM.-.(Web2,Web3) Through the Gap of Rohan Custom/WEB Grim, Son of Galmod CUSTOM.WEB WEB207-1,encounter 1 CUSTOM.-.Objective CUSTOM.-.(Web2) Old South Road Custom/WEB Old South Road CUSTOM.WEB WEB208-2,encounter 2 CUSTOM.-.Location CUSTOM.-.(Web2) Old South Road Custom/WEB Misty Mountains CUSTOM.WEB WEB209-2,encounter 2 CUSTOM.-.Location CUSTOM.-.(Web2) Old South Road Custom/WEB River Isen CUSTOM.WEB WEB210-2,encounter 2 CUSTOM.-.Location CUSTOM.-.(Web2) Old South Road Custom/WEB Cawing Crows CUSTOM.WEB WEB211-3,encounter 3 CUSTOM.-.Enemy CUSTOM.-.(Web2) Old South Road Custom/WEB Suspicious Hireling CUSTOM.WEB WEB212-3,encounter 3 CUSTOM.-.Enemy CUSTOM.-.(Web2) Old South Road Custom/WEB Ill Prophecy CUSTOM.WEB WEB213-2,encounter 2 CUSTOM.-.Treachery CUSTOM.-.(Web2) Old South Road Custom/WEB Orthanc CUSTOM.WEB WEB214-1,encounter 1 CUSTOM.-.Location CUSTOM.-.(Web3) Isengard Custom/WEB Fords of Isen (Custom) CUSTOM.WEB WEB215-1,encounter 1 CUSTOM.-.Location CUSTOM.-.(Web3) Isengard Custom/WEB Great West Road CUSTOM.WEB WEB216-2,encounter 2 CUSTOM.-.Location CUSTOM.-.(Web3) Isengard Custom/WEB Westfold CUSTOM.WEB WEB217-2,encounter 2 CUSTOM.-.Location CUSTOM.-.(Web3) Isengard Custom/WEB West Emnet CUSTOM.WEB WEB218-2,encounter 2 CUSTOM.-.Location CUSTOM.-.(Web3) Isengard Custom/WEB Rohir Hamlet CUSTOM.WEB WEB219-1,encounter 1 CUSTOM.-.Location CUSTOM.-.(Web3) Isengard Custom/WEB The Hornburg CUSTOM.WEB WEB220-1,encounter 1 CUSTOM.-.Location CUSTOM.-.(Web3) Isengard Custom/WEB River Snowborne CUSTOM.WEB WEB221-1,encounter 1 CUSTOM.-.Location CUSTOM.-.(Web3) Isengard Custom/WEB Aud, Daughter of Erkenbrand CUSTOM.WEB WEB222-1,encounter 1 CUSTOM.-.Objective CUSTOM.-.(Web3) Isengard Custom/WEB Uruk Capitan CUSTOM.WEB WEB223-1,encounter 1 CUSTOM.-.Enemy CUSTOM.-.(Web3) Isengard Custom/WEB Uruk of the White Hand CUSTOM.WEB WEB224-4,encounter 4 CUSTOM.-.Enemy CUSTOM.-.(Web3) Isengard Custom/WEB Great Wolves CUSTOM.WEB WEB225-4,encounter 4 CUSTOM.-.Enemy CUSTOM.-.(Web3) Isengard Custom/WEB Orcs of the White Hand CUSTOM.WEB WEB226-3,encounter 3 CUSTOM.-.Enemy CUSTOM.-.(Web3) Isengard Custom/WEB Lies of Curunir CUSTOM.WEB WEB227-1,encounter 1 CUSTOM.-.Treachery CUSTOM.-.(Web3) Isengard Custom/WEB The Fighting Uruk Hai CUSTOM.WEB WEB228-2,encounter 2 CUSTOM.-.Treachery CUSTOM.-.(Web3) Isengard Custom/WEB Bleak Nightmares CUSTOM.WEB WEB229-2,encounter 2 CUSTOM.-.Treachery CUSTOM.-.(Web3) Isengard Custom/WEB Unnatural Storms CUSTOM.WEB WEB230-2,encounter 2 CUSTOM.-.Treachery CUSTOM.-.(Web3) Isengard Custom/WEB Faces in the Dark CUSTOM.WEB WEB231-2,encounter 2 CUSTOM.-.Treachery CUSTOM.-.(Web3) Isengard Custom/WEB Fight at the Fords VoI VoI01.png,VoI02.png Quest (PathM, Fork, Sword) The Fords of Isen The Voice of Isengard Dunlending Attack VoI VoI03.png,VoI04.png Quest (PathM, Fork, Sword) The Fords of Isen The Voice of Isengard Hold the Fords VoI VoI05.png,VoI06.png Quest (PathM, Fork, Sword) The Fords of Isen The Voice of Isengard Into the Woods VoI VoI07.png,VoI08.png Quest (Ent, OrcFlag, Trees) Into Fangorn The Voice of Isengard Escape from Fangorn VoI VoI09.png,VoI10.png Quest (Ent, OrcFlag, Trees) Into Fangorn The Voice of Isengard The Angry Forest VoI VoI11.png,VoI12.png Quest (Ent, OrcFlag, Trees) Into Fangorn The Voice of Isengard Orders from Orthanc VoI VoI13.png,VoI14.png Quest (Gloves. ShootStar, Noble) To Catch an Ork The Voice of Isengard Searching for Mugash VoI VoI15.png,VoI16.png Quest (Gloves. ShootStar, Noble) To Catch an Ork The Voice of Isengard The Wizards Prize VoI VoI17.png,VoI18.png Quest (Gloves. ShootStar, Noble) To Catch an Ork The Voice of Isengard Ancient Forest VoI VoI19,encounter 3 (1) Location (Trees) Ancient Forest The Voice of Isengard Angry Huorn VoI VoI20,encounter 3 (2) Enemy (Ent) Into Fangorn The Voice of Isengard Broken Lands VoI VoI21,encounter 3 (3) Location (ShootStar) Broken Lands The Voice of Isengard Dark-Hearted Huorn VoI VoI22,encounter 4 (3) Enemy (Ent) Into Fangorn The Voice of Isengard Deadly Huorn VoI VoI23,encounter 3 (2) Enemy (Ent) Into Fangorn The Voice of Isengard Deep Knowledge VoI VoI24 Event Lore The Voice of Isengard Down from the Hills VoI VoI25,encounter 1 (0) Treachery (PathM) The Fords of Isen The Voice of Isengard Dunland Beserker VoI VoI26,encounter 3 (3) Enemy (Fork) Dunland Warriors The Voice of Isengard Dunland Chieftain VoI VoI27,encounter 2 (0) Enemy (Fork) Dunland Warriors The Voice of Isengard Dunland Prowler VoI VoI28,encounter 3 (3) Enemy (Sword) Dunland Raider The Voice of Isengard Dunland Raider VoI VoI29,encounter 2 (0) Enemy (Sword) Dunland Raider The Voice of Isengard Dunland Tribesman VoI VoI30,encounter 2 (2) Enemy (Fork) Dunland Warriors The Voice of Isengard Dunlending Bandit VoI VoI31,encounter 2 (2) Enemy (Sword) Dunland Raider The Voice of Isengard Edge of Fangorn VoI VoI32,encounter 1 (1) Location (Ent) Into Fangorn The Voice of Isengard Eomer VoI VoI33 Hero Tactics The Voice of Isengard yInitialise counters/ccwhite=1 Fords of Isen VoI VoI34,encounter 3 (3) Location (PathM) The Fords of Isen The Voice of Isengard Gap of Rohan VoI VoI35,encounter 4 (2) Location (PathM) The Fords of Isen The Voice of Isengard Grima (VoI) VoI VoI36,encounter 1 (1) Objective (PathM) The Fords of Isen The Voice of Isengard Grima VoI VoI37 Hero Lore The Voice of Isengard yInitialise counters/ccwhite=1 Heart of Fangorn VoI VoI38,encounter 3 (3) Location (Ent) Into Fangorn The Voice of Isengard Ill Tidings VoI VoI39,encounter 2 (2) Treachery (PathM) The Fords of Isen The Voice of Isengard In Need of Rest VoI VoI40,encounter 2 (1) Treachery (OrcFlag) Weary Travellers The Voice of Isengard Isengard Messenger VoI VoI41 Ally Lore The Voice of Isengard Keys of Orthanc VoI VoI42 Attachment Neutral The Voice of Isengard Legacy of Numenor VoI VoI43 Event Leadership The Voice of Isengard Low on Provisions VoI VoI44,encounter 3 (2) Treachery (OrcFlag) Weary Travellers The Voice of Isengard Methedras Orcs VoI VoI45,encounter 3 (3) Enemy (Gloves) To Capture a Orc The Voice of Isengard Methedras VoI VoI46,encounter 4 (4) Location (Gloves) To Capture a Orc The Voice of Isengard Mugash (obj) VoI VoI47,encounter 1 (1) Objective (Ent) Into Fangorn The Voice of Isengard Mugash's Guard VoI VoI48 3 (3) Enemy (Gloves) To Capture a Orc The Voice of Isengard Mugash's Lair VoI VoI49,encounter 2 (2) Location (Gloves) To Capture a Orc The Voice of Isengard Mugash VoI VoI50 1 (1) Enemy (Gloves) To Capture a Orc The Voice of Isengard Off Track VoI VoI51,encounter 2 (2) Treachery (OrcFlag) Weary Travellers The Voice of Isengard Old Hatreds VoI VoI52,encounter 2 (1) Treachery (Sword) Dunland Raider The Voice of Isengard Orc Cave VoI VoI53,encounter 3 (3) Location (Gloves) To Capture a Orc The Voice of Isengard Orc Hound VoI VoI54,encounter 2 (1) Enemy (Nobel) Misty Mountain Orcs The Voice of Isengard Orc Hunter VoI VoI55,encounter 3 (1) Enemy (Nobel) Misty Mountain Orcs The Voice of Isengard Orc Hunting Party VoI VoI56,encounter 2 (2) Treachery (Nobel) Misty Mountain Orcs The Voice of Isengard Orc Skirmisher VoI VoI57,encounter 3 (3) Enemy (Nobel) Misty Mountain Orcs The Voice of Isengard Orc Territory VoI VoI58,encounter 2 (0) Treachery (Gloves) To Capture a Orc The Voice of Isengard Orthanc Guard VoI VoI59 Ally Leadership The Voice of Isengard Pillaging and Burning VoI VoI60,encounter 2 (1) Treachery (PathM) The Fords of Isen The Voice of Isengard Power of Orthanc VoI VoI61 Event Spirit The Voice of Isengard Prowling Wolf VoI VoI61,encounter 3 (3) Enemy (ShootStar) Broken Lands The Voice of Isengard Rohan Warhorse VoI VoI63 Attachment Tactics The Voice of Isengard Saruman VoI VoI64 Ally Neutral The Voice of Isengard Silver Lamp VoI VoI65 Attachment Spirit The Voice of Isengard Take Cover VoI VoI66,encounter 3 (2) Treachery (ShootStar) Broken Lands The Voice of Isengard Tangled Woods VoI VoI67,encounter 3 (3) Location (Trees) Ancient Forest The Voice of Isengard The Forest's Malice VoI VoI68,encounter 4 (1) Treachery (Ent) Into Fangorn The Voice of Isengard The Islet VoI VoI69,encounter 1 (1) Location (PathM) The Fords of Isen The Voice of Isengard The Kings Road VoI VoI70,encounter 2 (2) Location (PathM) The Fords of Isen The Voice of Isengard The Seeing-Stone VoI VoI71 Event Neutral The Voice of Isengard The Wizards's Voice VoI VoI72 Event Tactics The Voice of Isengard Turned Around VoI VoI73,encounter 3 (3) Treachery (Trees) Ancient Forest The Voice of Isengard Westfold Horse-Breeder VoI VoI74 Ally Spirit The Voice of Isengard Westfold Outrider VoI VoI75 Ally Tactics The Voice of Isengard Wild Men of Dunland VoI VoI74,encounter 2 (1) Treachery (Fork) Dunland Warriors The Voice of Isengard Dark Pools (Nightmare) Nightmare N-HFG01,encounter 3 Nightmare.-.Location Hunt for Gollum (Nightmare) Nightmare/Hunt for Gollum Hunter's Lookout (Nightmare) Nightmare N-HFG02,encounter 2 Nightmare.-.Location Hunt for Gollum (Nightmare) Nightmare/Hunt for Gollum Hunting Warg (Nightmare) Nightmare N-HFG03,encounter 2 Nightmare.-.Enemy Hunt for Gollum (Nightmare) Nightmare/Hunt for Gollum Ravenous Hawk (Nightmare) Nightmare N-HFG04,encounter 3 Nightmare.-.Enemy Hunt for Gollum (Nightmare) Nightmare/Hunt for Gollum Restless Hunters (Nightmare) Nightmare N-HFG05,encounter 3 Nightmare.-.Enemy Hunt for Gollum (Nightmare) Nightmare/Hunt for Gollum The Enemy's Trail (Nightmare) Nightmare N-HFG06,encounter 2 Nightmare.-.Treachery Hunt for Gollum (Nightmare) Nightmare/Hunt for Gollum The Hunt for Gollum (Nightmare) Nightmare N-HFG08,N-HFG07 Nightmare Hunt for Gollum (Nightmare) Nightmare/Hunt for Gollum The Trail Goes Cold (Nightmare) Nightmare N-HFG09,encounter 2 Nightmare.-.Treachery Hunt for Gollum (Nightmare) Nightmare/Hunt for Gollum Watched Path (Nightmare) Nightmare N-HFG10,encounter 2 Nightmare.-.Location Hunt for Gollum (Nightmare) Nightmare/Hunt for Gollum A Conflict at the Carrock (Nightmare) Nightmare N-CATC02,N-CATC01 Nightmare A Conflict at the Carrock (Nightmare) Nightmare/A Conflict at the Carrock Grimbeorn's Folly (Nightmare) Nightmare N-CATC03.png,N-CATC04.png Nightmare.-.Quest A Conflict at the Carrock (Nightmare) Nightmare/A Conflict at the Carrock Hives and Hives (Nightmare) Nightmare N-CATC05,encounter 3 Nightmare.-.Location A Conflict at the Carrock (Nightmare) Nightmare/A Conflict at the Carrock Louis (Nightmare) Nightmare N-CATC06,encounter 1 Nightmare.-.Enemy A Conflict at the Carrock (Nightmare) Nightmare/A Conflict at the Carrock Morris (Nightmare) Nightmare N-CATC07,encounter 1 Nightmare.-.Enemy A Conflict at the Carrock (Nightmare) Nightmare/A Conflict at the Carrock Rob & Bob (Nightmare) Nightmare N-CATC08,encounter 1 Nightmare.-.Enemy A Conflict at the Carrock (Nightmare) Nightmare/A Conflict at the Carrock Rupert (Nightmare) Nightmare N-CATC09,encounter 1 Nightmare.-.Enemy A Conflict at the Carrock (Nightmare) Nightmare/A Conflict at the Carrock Savage Hill Troll (Nightmare) Nightmare N-CATC10,encounter 4 Nightmare.-.Enemy A Conflict at the Carrock (Nightmare) Nightmare/A Conflict at the Carrock Stuart (Nightmare) Nightmare N-CATC11,encounter 1 Nightmare.-.Enemy A Conflict at the Carrock (Nightmare) Nightmare/A Conflict at the Carrock Time for Supper (Nightmare) Nightmare N-CATC12,encounter 3 Nightmare.-.Treachery A Conflict at the Carrock (Nightmare) Nightmare/A Conflict at the Carrock Troll Lair (Nightmare) Nightmare N-CATC13,encounter 3 Nightmare.-.Location A Conflict at the Carrock (Nightmare) Nightmare/A Conflict at the Carrock Journey to Rhosgobel (Nightmare) Nightmare N-J2R2,N-J2R1 Nightmare Journey to Rhosgobel (Nightmare) Nightmare/Journey to Rhosgobel Dark-Wood Grove (Nightmare) Nightmare N-J2R3,encounter 3 Nightmare.-.Location Journey to Rhosgobel (Nightmare) Nightmare/Journey to Rhosgobel Goblin Eagle-Hunter (Nightmare) Nightmare N-J2R4,encounter 3 Nightmare.-.Enemy Journey to Rhosgobel (Nightmare) Nightmare/Journey to Rhosgobel Labyrinthine Woods (Nightmare) Nightmare N-J2R5,encounter 3 Nightmare.-.Location Journey to Rhosgobel (Nightmare) Nightmare/Journey to Rhosgobel Noxious Supplies (Nightmare) Nightmare N-J2R6,encounter 3 Nightmare.-.Treachery Journey to Rhosgobel (Nightmare) Nightmare/Journey to Rhosgobel Pitch-Dark Thicket (Nightmare) Nightmare N-J2R7,encounter 2 Nightmare.-.Location Journey to Rhosgobel (Nightmare) Nightmare/Journey to Rhosgobel Shot from the Sky (Nightmare) Nightmare N-J2R8,encounter 3 Nightmare.-.Treachery Journey to Rhosgobel (Nightmare) Nightmare/Journey to Rhosgobel Treetop Bird-Spider (Nightmare) Nightmare N-J2R9,encounter 2 Nightmare.-.Enemy Journey to Rhosgobel (Nightmare) Nightmare/Journey to Rhosgobel The Hills of Emyn Muil (Nightmare) Nightmare N-HOEM9,N-HOEM8 Nightmare The Hills of Emyn Muil (Nightmare) Nightmare/The Hills of Emyn Muil A Hurrying Darkness (Nightmare) Nightmare N-HOEM1,encounter 2 Nightmare.-.Treachery The Hills of Emyn Muil (Nightmare) Nightmare/The Hills of Emyn Muil Blast of Savage Wind (Nightmare) Nightmare N-HOEM2,encounter 3 Nightmare.-.Treachery The Hills of Emyn Muil (Nightmare) Nightmare/The Hills of Emyn Muil Brambles and Thorns (Nightmare) Nightmare N-HOEM3,encounter 3 Nightmare.-.Location The Hills of Emyn Muil (Nightmare) Nightmare/The Hills of Emyn Muil Hazardous Terrain (Nightmare) Nightmare N-HOEM4,encounter 2 Nightmare.-.Treachery The Hills of Emyn Muil (Nightmare) Nightmare/The Hills of Emyn Muil Orc Interceptor (Nightmare) Nightmare N-HOEM5,encounter 2 Nightmare.-.Enemy The Hills of Emyn Muil (Nightmare) Nightmare/The Hills of Emyn Muil Retraced Steps (Nightmare) Nightmare N-HOEM5,encounter 2 Nightmare.-.Treachery The Hills of Emyn Muil (Nightmare) Nightmare/The Hills of Emyn Muil Sarn Gebir Rapids (Nightmare) Nightmare N-HOEM6,encounter 2 Nightmare.-.Location The Hills of Emyn Muil (Nightmare) Nightmare/The Hills of Emyn Muil Tunnelling Nameless Thing (Nightmare) Nightmare N-HOEM10,encounter 3 Nightmare.-.Enemy The Hills of Emyn Muil (Nightmare) Nightmare/The Hills of Emyn Muil The Dead Marshes (Nightmare) Nightmare N-TDM9,N-TDM8 Nightmare The Dead Marshes (Nightmare) Nightmare/The Dead Marshes Candles of Corpses (Nightmare) Nightmare N-TDM1,encounter 1 Nightmare.-.Treachery The Dead Marshes (Nightmare) Nightmare/The Dead Marshes Delivery of the Dark Land (Nightmare) Nightmare N-TDM2,encounter 1 Nightmare.-.Treachery The Dead Marshes (Nightmare) Nightmare/The Dead Marshes Ill-Fated Guard (Nightmare) Nightmare N-TDM3,encounter 3 Nightmare.-.Enemy The Dead Marshes (Nightmare) Nightmare/The Dead Marshes Lost Souls of Lorien (Nightmare) Nightmare N-TDM4,encounter 3 Nightmare.-.Enemy The Dead Marshes (Nightmare) Nightmare/The Dead Marshes Marsh Wight (Nightmare) Nightmare N-TDM5,encounter 2 Nightmare.-.Enemy The Dead Marshes (Nightmare) Nightmare/The Dead Marshes Stagnant Quagmire (Nightmare) Nightmare N-TDM6,encounter 3 Nightmare.-.Location The Dead Marshes (Nightmare) Nightmare/The Dead Marshes Swarming Mosquitoes (Nightmare) Nightmare N-TDM7,encounter 2 Nightmare.-.Treachery The Dead Marshes (Nightmare) Nightmare/The Dead Marshes The Mere of the Dead (Nightmare) Nightmare N-TDM10,encounter 1 Nightmare.-.Location The Dead Marshes (Nightmare) Nightmare/The Dead Marshes Things in the Pools (Nightmare) Nightmare N-TDM11,encounter 3 Nightmare.-.Enemy The Dead Marshes (Nightmare) Nightmare/The Dead Marshes Ambush Orcs (Nightmare) Nightmare N-RTM1 3 Nightmare.-.Enemy Return to Mirkwood (Nightmare) Nightmare/Return to Mirkwood Befouled Equipment (Nightmare) Nightmare N-RTM2 2 Nightmare.-.Treachery Return to Mirkwood (Nightmare) Nightmare/Return to Mirkwood Deceptive Path (Nightmare) Nightmare N-RTM3 2 Nightmare.-.Location Return to Mirkwood (Nightmare) Nightmare/Return to Mirkwood Isolation (Nightmare) Nightmare N-RTM4 2 Nightmare.-.Treachery Return to Mirkwood (Nightmare) Nightmare/Return to Mirkwood Pursuing Warg-Riders (Nightmare) Nightmare N-RTM5 3 Nightmare.-.Enemy Return to Mirkwood (Nightmare) Nightmare/Return to Mirkwood Return to Mirkwood (Nightmare) Nightmare N-RTM7,N-RTM6 Nightmare.-.Location Return to Mirkwood (Nightmare) Nightmare/Return to Mirkwood Web-Spinner (Nightmare) Nightmare N-RTM8 3 Nightmare.-.Enemy Return to Mirkwood (Nightmare) Nightmare/Return to Mirkwood Web-Wall (Nightmare) Nightmare N-RTM9 3 Nightmare.-.Location Return to Mirkwood (Nightmare) Nightmare/Return to Mirkwood Wickedness and Mischief (Nightmare) Nightmare N-RTM10 2 Nightmare.-.Treachery Return to Mirkwood (Nightmare) Nightmare/Return to Mirkwood